41 lines
1.3 KiB
Lua
41 lines
1.3 KiB
Lua
require("Base/BasePanel")
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GodWeaponSkillInfoPopup = Inherit(BasePanel)
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local this = GodWeaponSkillInfoPopup
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--初始化组件(用于子类重写)
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function this:InitComponent()
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this.closeBtn = Util.GetGameObject(self.gameObject, "closeBtn")
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this.content = Util.GetGameObject(self.gameObject, "Content")
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this.title = Util.GetGameObject(self.gameObject, "Content/Title/Text"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function this:BindEvent()
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Util.AddClick(this.closeBtn, function()
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self:ClosePanel()
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end)
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end
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--界面打开时调用(用于子类重写)--技能名称、技能信息
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function this:OnOpen(skillName, skillDatas) --data 未获得的时候为灵兽静态ID 获得的时候为本地数据
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this.title.text = GetLanguageStrById(skillName)
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for i = 1, #skillDatas do
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local desObj = this.content.transform:GetChild(i).gameObject
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Util.GetGameObject(desObj, "star"):GetComponent("Text").text = string.format(Language[11209],
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skillDatas[i].StarMatch)
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Util.GetGameObject(desObj, "infoTxt"):GetComponent("Text").text = GetLanguageStrById(skillDatas[i].Desc)
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desObj:SetActive(true)
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end
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end
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--界面关闭时调用(用于子类重写)
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function this:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function this:OnDestroy()
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end
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return this
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