102 lines
3.0 KiB
Lua
102 lines
3.0 KiB
Lua
require("Base/BasePanel")
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SmallSoldierFailPop = Inherit(BasePanel)
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local this = SmallSoldierFailPop
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local m_battlePanel
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local m_showRecord = true
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local m_backPanel
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local orginLayer
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local fightType
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local isBackBattle = false
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local soliderAutoTimer
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--初始化组件(用于子类重写)
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function SmallSoldierFailPop:InitComponent()
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this.spLoader = SpriteLoader.New()
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orginLayer = 0
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this.btnClose = Util.GetGameObject(self.gameObject, "Lose")
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this.failImg = Util.GetGameObject(self.gameObject, "Lose/image/ziti"):GetComponent("Image")
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this.failImg.sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh")
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this.btnGrowUp = Util.GetGameObject(this.btnClose, "btnGrowUp")
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this.btn_go = Util.GetGameObject(this.btnClose, "btn_go")
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this.btn_go:GetComponent("Image").sprite = this.spLoader:LoadSprite("l_lmmj_qianwanganniu")
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this.tipTxt = Util.GetGameObject(self.gameObject, "tipTxt"):GetComponent("Text")
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end
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--绑定事件(用于子类重写)
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function SmallSoldierFailPop:BindEvent()
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Util.AddClick(this.btnClose, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.btnGrowUp, function()
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-- 跳转到我要变强
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JumpManager.GoJump(48001)
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end)
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Util.AddClick(this.btn_go, function()
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self:ClosePanel()
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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end)
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end
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--添加事件监听(用于子类重写)
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function SmallSoldierFailPop:AddListener()
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end
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--移除事件监听(用于子类重写)
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function SmallSoldierFailPop:RemoveListener()
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end
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function SmallSoldierFailPop:OnSortingOrderChange()
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Util.AddParticleSortLayer(this.btnClose, self.sortingOrder - orginLayer)
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orginLayer = self.sortingOrder
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end
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--界面打开时调用(用于子类重写)
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function SmallSoldierFailPop:OnOpen(battlePanel, showRecord, backPanel, _fightType)
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this.openTime = GetTimeStamp()
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if _fightType then
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fightType = _fightType
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end
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this.tipTxt.text = string.format(Language[12251], FightPointPassManager.soldierLayerId)
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this.btnGrowUp:SetActive(true)
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if SmallSoldierManager.isAuto then
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soliderAutoTimer = Timer.New(function()
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self:ClosePanel()
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end, 3):Start()
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end
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end
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function this:LoseJump(id)
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if not MapManager.Mapping then
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if JumpManager.CheckJump(id) then
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if m_battlePanel then
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m_battlePanel:ClosePanel()
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end
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self:ClosePanel()
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JumpManager.GoJumpWithoutTip(id)
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end
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else
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PopupTipPanel.ShowTip(Language[10237])
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end
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end
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--界面关闭时调用(用于子类重写)
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function SmallSoldierFailPop:OnClose()
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Game.GlobalEvent:DispatchEvent(GameEvent.Map.MaskState, 0)
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if soliderAutoTimer then
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soliderAutoTimer:Stop()
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soliderAutoTimer = nil
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end
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end
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--界面销毁时调用(用于子类重写)
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function SmallSoldierFailPop:OnDestroy()
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this.spLoader:Destroy()
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end
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return SmallSoldierFailPop
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