90 lines
2.8 KiB
Lua
90 lines
2.8 KiB
Lua
require("Base/BasePanel")
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local ChangeHeroProConfirmWindow = Inherit(BasePanel)
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----- 招募二次确认弹窗 -----
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local this = ChangeHeroProConfirmWindow
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local costConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig, 147)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local func
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function ChangeHeroProConfirmWindow:InitComponent()
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-- LogError("1111111111111")
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local gameObject = self.gameObject
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this.bgBtn = gameObject
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this.titleText = Util.GetGameObject(gameObject, "content/TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
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this.closeBtn = Util.GetGameObject(gameObject, "content/BG/BackBtn")
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this.btn = Util.GetGameObject(this.root, "Btn1")
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this.rootText = Util.GetGameObject(this.root, "Text"):GetComponent("Text")
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end
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function ChangeHeroProConfirmWindow:BindEvent()
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Util.AddClick(this.confirm, function()
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self:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.cancel, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.closeBtn, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.bgBtn, function()
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self:ClosePanel()
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end)
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end
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function ChangeHeroProConfirmWindow:AddListener()
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end
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function ChangeHeroProConfirmWindow:RemoveListener()
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end
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function ChangeHeroProConfirmWindow:OnOpen(...)
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--parent=_parent
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--sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = { ... }
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func = _args[2]
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this.titleText.text = Language[11030]
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if costConfig then
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local cost = string.split(costConfig.Value, ('#'))
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this.rootText.text = Language[12270] .. cost[2] .. itemConfig[tonumber(cost[1])].Name .. Language[12271]
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else
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this.rootText.text = Language[12272]
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end
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local go = Util.GetGameObject(this.btn, "Go")
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local var
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--点将台抽卡
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if _args[1] == CostConfirmType.ChangeHeroPro then
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var = PlayerManager.uid .. "GeneralPopup_ChangeHeroProConfirm"
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end
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Util.AddOnceClick(this.btn, function()
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this.btnClick = (this.btnClick and this.btnClick == 1) and 0 or 1
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LogPink(var .. ":" .. this.btnClick)
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PlayerPrefs.SetInt(var, this.btnClick)
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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end)
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if PlayerPrefs.HasKey(var) then
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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else
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go:SetActive(false)
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end
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end
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function ChangeHeroProConfirmWindow:OnClose()
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end
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function ChangeHeroProConfirmWindow:OnDestroy()
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end
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return ChangeHeroProConfirmWindow
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