92 lines
2.5 KiB
Lua
92 lines
2.5 KiB
Lua
----- 装备批量出售 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local _args = {}
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--传入选择宝器计算返回奖励数据列表
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local dropList = {}
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--item容器
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local itemList = {}
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--传入选择英雄
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local selectEquipsData
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.bodyText = Util.GetGameObject(gameObject, "BodyText"):GetComponent("Text")
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this.BodyText2 = Util.GetGameObject(gameObject, "BodyText2")
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this.cancelBtn = Util.GetGameObject(gameObject, "CancelBtn")
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this.confirmBtn = Util.GetGameObject(gameObject, "ConfirmBtn")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn, function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn, function()
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local data = {}
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for k, v in ipairs(selectEquipsData) do
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local equip = {}
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equip.itemId = v.id
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equip.itemNum = v.num
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table.insert(data, equip)
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end
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NetManager.UseAndPriceItemRequest(1, data, function(msg)
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parent:ClosePanel()
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UIManager.OpenPanel(UIName.RewardItemPopup, msg, 1, function()
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BagManager.OnShowTipDropNumZero(msg)
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end)
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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local args = { ... }
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selectEquipsData = args[1]
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dropList = EquipManager.GetEquipRewardList(selectEquipsData)
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this.titleText.text = Language[10216]
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--返还比
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local num = 0
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local isShow = false
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for k, v in ipairs(selectEquipsData) do
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num = num + v.num
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if v.itemConfig.Quantity > 4 and not isShow then
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isShow = true
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end
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end
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this.bodyText.text = string.format(Language[12287], num)
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this.BodyText2:GetComponent("Text").text = Language[12288]
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this.BodyText2.gameObject:SetActive(isShow)
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local data = {}
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local index = 1
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for i, v in pairs(dropList) do
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data[index] = { i, v }
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index = index + 1
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end
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ResetItemView(this.root, this.root.transform, itemList, 4, 1, sortingOrder, false, data)
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this
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