139 lines
5.5 KiB
Lua
139 lines
5.5 KiB
Lua
----- 招募二次确认弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder = 0
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local i
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local func
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText = Util.GetGameObject(gameObject, "TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
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this.btn = Util.GetGameObject(this.root, "Btn1")
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this.rootText = Util.GetGameObject(this.root, "Text"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.confirm, function()
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parent:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.cancel, function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent, ...)
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parent = _parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = { ... }
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func = _args[2]
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this.titleText.text = Language[11030]
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local go = Util.GetGameObject(this.btn, "Go")
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local var
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--点将台抽卡
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if _args[1] == RecruitType.Single then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.Ten
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local d = RecruitManager.GetExpendData(RecruitType.Single)
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this.rootText.text = string.format(Language[12364], d[2])
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elseif _args[1] == RecruitType.Ten then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.Ten
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local d = RecruitManager.GetExpendData(RecruitType.Ten)
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this.rootText.text = string.format(Language[12365], d[2])
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--灵兽抽卡
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elseif _args[1] == RecruitType.LingShowSingle then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.LingShowTen
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this.rootText.text = string.format(Language[12366], _args[3])
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elseif _args[1] == RecruitType.LingShowTen then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.LingShowTen
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this.rootText.text = string.format(Language[12367], _args[3])
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elseif _args[1] == "timeLimitHero" then
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local wishSettingConfig = ConfigManager.GetConfigData(ConfigName.WishActivitySetting, 1)
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local num = PrivilegeManager.GetPrivilegeRemainValue(wishSettingConfig.DiamondMaxTimes)
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.PrayerTen
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local d = 0
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if _args[3] == 1 then
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d = RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemSingle, 1, num)
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elseif _args[3] == 2 then
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d = RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemMul, 2, num)
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end
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if _args[3] == 1 then
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this.rootText.text = string.format(Language[12368], d[2])
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else
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this.rootText.text = string.format(Language[12369], d[2])
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end
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else --在主题活动里面的抽卡
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local data = ConfigManager.GetConfigData(ConfigName.LotterySetting, _args[1])
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local activityData = ConfigManager.GetConfigData(ConfigName.GlobalActivity, data.ActivityId)
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if data.LotteryType == 3 then --限时招募
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if activityData.Type == ActivityTypeDef.QianKunBox then --乾坤宝盒
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.QianKunBoxTen
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local d = RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[12370], d[2])
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else
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this.rootText.text = string.format(Language[12371], d[2])
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end
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end
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elseif data.LotteryType == 10 then --灵兽宝阁
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if activityData.Type == ActivityTypeDef.LingShouBaoGe then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.BaoGeTen
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local d = RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[12366], d[2])
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else
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this.rootText.text = string.format(Language[12367], d[2])
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end
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end
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elseif data.LotteryType == 11 then --降妖夺宝
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if activityData.Type == ActivityTypeDef.XiangYaoDuoBao then
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var = PlayerManager.uid .. "GeneralPopup_RecruitConfirm" .. RecruitType.XiangYaoTen
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local d = RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[12372], d[2])
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else
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this.rootText.text = string.format(Language[12373], d[2])
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end
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end
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end
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end
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Util.AddOnceClick(this.btn, function()
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this.btnClick = (this.btnClick and this.btnClick == 1) and 0 or 1
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LogPink(var .. ":" .. this.btnClick)
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PlayerPrefs.SetInt(var, this.btnClick)
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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end)
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if PlayerPrefs.HasKey(var) then
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go:SetActive(PlayerPrefs.GetInt(var) == 1)
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else
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go:SetActive(false)
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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this.btn = {}
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end
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return this
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