68 lines
2.0 KiB
Lua
68 lines
2.0 KiB
Lua
require("Base/BasePanel")
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MapAwardPanel = Inherit(BasePanel)
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local this = MapAwardPanel
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local nameText --名字
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local nameInfoText --名字詳情
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local awardText1 --
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local awardText2 --
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local itemUpGrid --父级
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local heroGrid --父级
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local sureBtn
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local closeBtn
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local itemListUp
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local AwardItemData = ConfigManager.GetConfig(ConfigName.ItemConfig)
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--初始化组件(用于子类重写)
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function MapAwardPanel:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.nameText = Util.GetGameObject(self.transform, "title/nameText")
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this.nameInfoText = Util.GetGameObject(self.transform, "title/nameInfoText")
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this.awardText1 = Util.GetGameObject(self.transform, "middle/awardText")
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this.itemUpGrid = Util.GetGameObject(self.transform, "middle/awardGrid")
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this.itemDownGrid = Util.GetGameObject(self.transform, "middle/bagGrid")
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this.heroGrid = Util.GetGameObject(self.transform, "heroRect/heroGrid")
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this.item = Util.GetGameObject(self.gameObject, "item")
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this.sureBtn = Util.GetGameObject(self.transform, "sureBtn")
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this.closeBtn = Util.GetGameObject(self.transform, "bg")
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--背包实例化
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end
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--绑定事件(用于子类重写)
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function MapAwardPanel:BindEvent()
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Util.AddClick(this.sureBtn, function()
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self:ClosePanel()
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end)
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Util.AddClick(this.closeBtn, function()
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--self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function MapAwardPanel:AddListener()
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end
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--移除事件监听(用于子类重写)
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function MapAwardPanel:RemoveListener()
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end
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--界面打开时调用(用于子类重写)
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function MapAwardPanel:OnOpen(...)
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local arg = { ... }
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this.nameText:GetComponent("Text").text = Language[11771]
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this.nameInfoText:GetComponent("Text").text = Language[11772]
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end
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--界面关闭时调用(用于子类重写)
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function MapAwardPanel:OnClose()
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end
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--界面销毁时调用(用于子类重写)
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function MapAwardPanel:OnDestroy()
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this.spLoader:Destroy()
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end
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return MapAwardPanel
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