miduo_client/Assets/ManagedResources/~Lua/Modules/Map/MapAwardPanel.lua

68 lines
2.0 KiB
Lua

require("Base/BasePanel")
MapAwardPanel = Inherit(BasePanel)
local this = MapAwardPanel
local nameText --名字
local nameInfoText --名字詳情
local awardText1 --
local awardText2 --
local itemUpGrid --父级
local heroGrid --父级
local sureBtn
local closeBtn
local itemListUp
local AwardItemData = ConfigManager.GetConfig(ConfigName.ItemConfig)
--初始化组件(用于子类重写)
function MapAwardPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.nameText = Util.GetGameObject(self.transform, "title/nameText")
this.nameInfoText = Util.GetGameObject(self.transform, "title/nameInfoText")
this.awardText1 = Util.GetGameObject(self.transform, "middle/awardText")
this.itemUpGrid = Util.GetGameObject(self.transform, "middle/awardGrid")
this.itemDownGrid = Util.GetGameObject(self.transform, "middle/bagGrid")
this.heroGrid = Util.GetGameObject(self.transform, "heroRect/heroGrid")
this.item = Util.GetGameObject(self.gameObject, "item")
this.sureBtn = Util.GetGameObject(self.transform, "sureBtn")
this.closeBtn = Util.GetGameObject(self.transform, "bg")
--背包实例化
end
--绑定事件(用于子类重写)
function MapAwardPanel:BindEvent()
Util.AddClick(this.sureBtn, function()
self:ClosePanel()
end)
Util.AddClick(this.closeBtn, function()
--self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function MapAwardPanel:AddListener()
end
--移除事件监听(用于子类重写)
function MapAwardPanel:RemoveListener()
end
--界面打开时调用(用于子类重写)
function MapAwardPanel:OnOpen(...)
local arg = { ... }
this.nameText:GetComponent("Text").text = Language[11771]
this.nameInfoText:GetComponent("Text").text = Language[11772]
end
--界面关闭时调用(用于子类重写)
function MapAwardPanel:OnClose()
end
--界面销毁时调用(用于子类重写)
function MapAwardPanel:OnDestroy()
this.spLoader:Destroy()
end
return MapAwardPanel