miduo_client/Assets/ManagedResources/~Lua/Modules/EightDay/EightDayGiftPanel.lua

318 lines
12 KiB
Lua

require("Base/BasePanel")
local EightDayGiftPanel = Inherit(BasePanel)
local this = EightDayGiftPanel
local orginLayer = 0
local ActRewardConfig = ConfigManager.GetConfig(ConfigName.ActivityRewardConfig)--总表数据
local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
local ArtConfig = ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
local EightDayRewardConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.ActivityRewardConfig,"ActivityId",ActivityTypeDef.EightDayGift)--表内八日奖励数据
local ItemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local ItemList = {}--奖励List
local ItemViewList = {}
local rewardData--后端数据
local curDay--当前天数
local Live
local bgName
local day_picture ={--数字名、文字名、奖励id
[1] = {"b_baridenglu_slogan002",2043,"b_baridenglu_slogan02",10043,{0.5,0.5,0.5},{0,-470.2,0}},
[2] = {"b_baridenglu_slogan002",2043,"b_baridenglu_slogan02",10043,{0.5,0.5,0.5},{0,-470.2,0}},
[3] = {"b_baridenglu_slogan003",2503,"b_baridenglu_slogan03",10022,{1,1,1},{-69,91,0}},
[4] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08",10022,{0.6,0.6,0.6},{0,-470.2,0}},
[5] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08",10022,{0.6,0.6,0.6},{0,-470.2,0}},
[6] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08",10022,{0.6,0.6,0.6},{0,-470.2,0}},
[7] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08",10022,{0.6,0.6,0.6},{0,-470.2,0}},
[8] = {"b_baridenglu_slogan008",2022,"b_baridenglu_slogan08",10022,{0.6,0.6,0.6},{0,-470.2,0}},
}
--初始化组件(用于子类重写)
function EightDayGiftPanel:InitComponent()
this.btnClose = Util.GetGameObject(this.gameObject,"panel/bg/btnBack")
this.btnPreview = Util.GetGameObject(this.gameObject,"panel/bg/btnPreview")
this.show = Util.GetGameObject(this.gameObject,"panel/show")--根节点
this.itemPre = Util.GetGameObject(this.gameObject,"panel/show/itemPre")--预设
this.effect = Util.GetGameObject(this.gameObject,"panel/effect")
this.badeffect = Util.GetGameObject(this.effect,"Partical/uv_zi")
this.badeffect:SetActive(false)
end
--绑定事件(用于子类重写)
function EightDayGiftPanel:BindEvent()
Util.AddClick(this.btnClose,function()
this:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function EightDayGiftPanel:AddListener()
-- Game.GlobalEvent:AddEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
--移除事件监听(用于子类重写)
function EightDayGiftPanel:RemoveListener()
-- Game.GlobalEvent:RemoveEvent(GameEvent.FiveAMRefresh.ServerNotifyRefresh, this.Refresh)
end
function EightDayGiftPanel:Refresh()
rewardData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.EightDayGift)
curDay = math.ceil((CalculateSecondsNowTo_N_OClock(0) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
-- LogYellow((CalculateSecondsNowTo_N_OClock(5) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
-- LogGreen((CalculateSecondsNowTo_N_OClock(24) + GetTimeStamp() - PlayerManager.userCreateTime)/86400)
if curDay>8 then
curDay = 8
end
this.SetAllReward()
this:SetBg()
end
--设置背景
function EightDayGiftPanel:SetBg(i)
-- body
local ren = Util.GetGameObject(this.gameObject,"panel/bg/ren")
local tip = Util.GetGameObject(this.gameObject,"panel/bg/tip"):GetComponent("Image")
local num,text,id
local bgScale = Vector3
local bgPos = Vector3
-- --加载天数、奖励文字、动效(第三天特殊处理)
ren:GetComponent("Image").enabled= false
ren.transform.localPosition = Vector3.New(0,310,0)
if i then
if i == 3 then
ren.transform.localPosition = Vector3.New(-74,100,0)
text = "b_baridenglu_slogan03"--文字
id = day_picture[i][4]--itemviewId
bgName = "b_baridenglu_erridi"--动效资源名字
tip.sprite = Util.LoadSprite(text)
ren:GetComponent("Image").sprite = Util.LoadSprite(bgName)
ren:GetComponent("Image").enabled= true
this.btnPreview:SetActive(false)
else
this.btnPreview:SetActive(true)
text = tostring(day_picture[i][3])--文字
id = day_picture[i][4]--itemviewId
bgName = ArtConfig[day_picture[i][2]].Name--动效资源名字
bgScale = day_picture[i][5]
bgPos = day_picture[i][6]
tip.sprite = Util.LoadSprite(text)
Util.AddOnceClick(this.btnPreview,function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
end
else
if curDay == 3 or curDay ==2 and rewardData.mission[2].state == 1 then
this.btnPreview:SetActive(false)
ren.transform.localPosition = Vector3.New(-74,100,0)
text = "b_baridenglu_slogan03"--文字
id = day_picture[3][4]--itemviewId
bgName = "b_baridenglu_erridi"--动效资源名字
tip.sprite = Util.LoadSprite(text)
ren:GetComponent("Image").sprite = Util.LoadSprite(bgName)
ren:GetComponent("Image").enabled= true
else
this.btnPreview:SetActive(true)
if rewardData.mission[curDay].state == 1 and curDay ~= 8 then
text = tostring(day_picture[curDay+1][3])
id = day_picture[curDay+1][4]
bgName = ArtConfig[day_picture[curDay+1][2]].Name
bgScale = day_picture[curDay+1][5]
bgPos = day_picture[curDay+1][6]
tip.sprite = Util.LoadSprite(text)
Util.AddOnceClick(this.btnPreview,function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
else
text = tostring(day_picture[curDay][3])
id = day_picture[curDay][4]
bgName = ArtConfig[day_picture[curDay][2]].Name
bgScale = day_picture[curDay][5]
bgPos = day_picture[curDay][6]
tip.sprite = Util.LoadSprite(text)
Util.AddOnceClick(this.btnPreview,function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, id, 10)
end)
Live = poolManager:LoadLive(bgName, ren.transform, Vector3.New(bgScale[1],bgScale[2],bgScale[3]), Vector3.New(bgPos[1],bgPos[2],bgPos[3]))
end
end
end
end
function EightDayGiftPanel:SetAllReward()
for i=1, #EightDayRewardConfig do
local item = ItemList[i]
if not item then
item = newObject(this.itemPre)
item.name = "itemPre_"..i
item.transform:SetParent(this.show.transform)
item.transform.localScale = Vector3.one
item.transform.localPosition = Vector3.zero
ItemList[i] = item
end
item.gameObject:SetActive(true)
this:SetSingleReward(item,i)
end
end
function EightDayGiftPanel:SetSingleReward(item,i)
local kuang = Util.GetGameObject(item,"kuang"):GetComponent("Image")
local reward = Util.GetGameObject(item,"kuang/reward")
local event = Util.GetGameObject(item,"kuang/reward/event")
local day = Util.GetGameObject(item,"kuang/reward/days"):GetComponent("Text")
day.text = TimeToHMS(CalculateSecondsNowTo_N_OClock(0))
local icon = Util.GetGameObject(item,"kuang/reward/icon")
local name = Util.GetGameObject(item,"kuang/Button/name"):GetComponent("Text")
local btnGet = Util.GetGameObject(item,"kuang/Button")
local redPoint = Util.GetGameObject(item,"kuang/Button/redPoint")
local mask = Util.GetGameObject(item,"kuang/reward/mask")
local isCanGet = rewardData.mission[i].state--是否可领取
name.text = EightDayRewardConfig[i].ContentsShow--奖励名字
--这也要倒计时。。。
if i == curDay+1 then
this:SetRemainTime(day,i)
else
day.text = Language[10311]..NumToSimplenessFont[i]..Language[10021]
end
--奖励的Icon
if not ItemViewList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
ItemViewList[i] = view
end
ItemViewList[i]:OnOpen(false,EightDayRewardConfig[i].Reward[1],0.85,false)
--2\3\8可领取的金框
if i == 2 or i == 3 or i == 8 then
kuang.enabled = true--isCanGet == 0 and curDay >= i
end
--设置已达成的按钮状态
Util.SetGray(btnGet,isCanGet == 1)--已经领取置灰
btnGet:GetComponent("Button").interactable = isCanGet == 0--不可点击
mask:SetActive(isCanGet == 1)
redPoint:SetActive(false)
if isCanGet == 0 then
if curDay >= i then
name.text = Language[10471]
redPoint:SetActive(true)
end
end
--领取按钮
if isCanGet == 0 then
Util.AddOnceClick(btnGet,function()
if curDay >= i then
--按钮状态置灰
Util.SetGray(btnGet,true)--已经领取置灰
btnGet:GetComponent("Button").interactable = true--不可点击
name.text = EightDayRewardConfig[i].ContentsShow
redPoint:SetActive(false)
NetManager.GetActivityRewardRequest(rewardData.mission[i].missionId, rewardData.activityId, function(drop)
UIManager.OpenPanel(UIName.RewardItemPopup,drop,1,function()
ActivityGiftManager.sevenDayGetRewardState[i] = 1
this:SetAllReward()
Game.GlobalEvent:DispatchEvent(GameEvent.EightDay.GetRewardSuccess)
end)
end)
else
PopupTipPanel.ShowTip(Language[10472])
end
end)
end
--点击奖励时更改背景
Util.AddOnceClick(event,function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:SetBg(i)
if ItemConfig[EightDayRewardConfig[i].Reward[1][1]].ItemType == 13 then
UIManager.OpenPanel(UIName.SoulPrintPopUp,3,nil,EightDayRewardConfig[i].Reward[1][1],nil,nil)
else
ItemViewList[i]:OnBtnCkickEvent(EightDayRewardConfig[i].Reward[1][1])
end
end)
Util.AddOnceClick(reward,function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:SetBg(i)
end)
end
function EightDayGiftPanel:SetRemainTime(day,i)
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
if not self.localTimer then
self.localTimer = Timer.New(function ()
local t = CalculateSecondsNowTo_N_OClock(0)
if t-1 < 0 then
Timer.New(function()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
this:Refresh()
end, 1, 1, true):Start()
end
day.text = TimeToHMS(t)
end, 1, -1, true)
self.localTimer:Start()
end
end
function EightDayGiftPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(this.effect, self.sortingOrder - orginLayer)
orginLayer = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function EightDayGiftPanel:OnOpen(...)
end
-- 打开,重新打开时回调
function EightDayGiftPanel:OnShow()
this.Refresh()
end
--界面关闭时调用(用于子类重写)
function EightDayGiftPanel:OnClose()
if Live then
poolManager:UnLoadLive(bgName, Live)
Live = nil
end
end
--界面销毁时调用(用于子类重写)
function EightDayGiftPanel:OnDestroy()
orginLayer = 0
ItemList={}
ItemViewList = {}
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end
return EightDayGiftPanel