456 lines
21 KiB
Lua
456 lines
21 KiB
Lua
PatFaceManager = {};
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local this = PatFaceManager
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this.isFirstLog = 0--0当天第一次登陆
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this.isLogin = false
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local fightLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
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function this.Initialize()
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Game.GlobalEvent:AddEvent(GameEvent.PatFace.PatFaceSend, this.OnAddPatFaceData)
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end
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function this.SetisFirstLogVal(isDayFirst,setPatFaceFinishTabs)
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this.isFirstLog = isDayFirst
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--Log(" this.isFirstLog ".. this.isFirstLog)
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if this.isFirstLog == 0 then--是否是今天的第一次登陆
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for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.LoginPosterConfig)) do
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if v.ShowType == 1 then--一天一清
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") ~= "0" then
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RedPointManager.PlayerPrefsDeleteStr(v.Id.."PatFace")
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end
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elseif v.ShowType == 4 then--公会战 巅峰战 结束清 默认一天一轮回
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") ~= "0" then
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RedPointManager.PlayerPrefsDeleteStr(v.Id.."PatFace")
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end
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end
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end
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else
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if setPatFaceFinishTabs and #setPatFaceFinishTabs > 0 then
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for i = 1, #setPatFaceFinishTabs do
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if setPatFaceFinishTabs[i].Type == 8 then--升级限时礼包特殊处理
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if RedPointManager.PlayerPrefsGetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."PatFace") == "0" then
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RedPointManager.PlayerPrefsSetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."PatFace","1")
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end
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elseif setPatFaceFinishTabs[i].Type == 9 then
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if RedPointManager.PlayerPrefsGetStr(setPatFaceFinishTabs[i].Id..(MonsterCampManager.monsterWave-1).."MonsterWavePatFace") == "0" then
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RedPointManager.PlayerPrefsSetStr(setPatFaceFinishTabs[i].Id..(MonsterCampManager.monsterWave-1).."MonsterWavePatFace","1")
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end
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elseif setPatFaceFinishTabs[i].Type == 10 then
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if RedPointManager.PlayerPrefsGetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."MainLevelPatFace") == "0" then
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RedPointManager.PlayerPrefsSetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."MainLevelPatFace","1")
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end
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elseif setPatFaceFinishTabs[i].Type == 11 then
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if RedPointManager.PlayerPrefsGetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."TimeLimitSkin") == "0" then
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RedPointManager.PlayerPrefsSetStr(setPatFaceFinishTabs[i].Id..PlayerManager.level.."TimeLimitSkin","1")
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end
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else
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if setPatFaceFinishTabs[i].ShowType ~= 2 then--触发就拍不用赋值
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if RedPointManager.PlayerPrefsGetStr(setPatFaceFinishTabs[i].Id.."PatFace") == "0" then
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RedPointManager.PlayerPrefsSetStr(setPatFaceFinishTabs[i].Id.."PatFace","1")
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end
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end
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end
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end
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end
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end
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--3 类型就拍一次
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end
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--前端检测拍脸
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local patFaceAllData = {}
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function this.GetFrontPatFaceAllDataTabs()
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if this.isLogin then return end
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patFaceAllData = {}
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for i, v in ConfigPairs(ConfigManager.GetConfig(ConfigName.LoginPosterConfig)) do
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this.PatFaceSpecialMonitorOpenRules(v,patFaceAllData,1)
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end
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if patFaceAllData then
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table.sort(patFaceAllData, function(a,b) return a.Order < b.Order end)
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end
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return patFaceAllData
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end
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--检测所有拍脸
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function this.GetPatFaceAllDataTabs()
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local curAllDatas = {}
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local backData = this.GetBackPatFaceDaqta()
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-- LogGreen("backData "..#backData)
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local FrontData = this.GetFrontPatFaceAllDataTabs()
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-- LogGreen("FrontData "..#FrontData)
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if backData and #backData > 0 then
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for i = 1, #backData do
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table.insert(curAllDatas,backData[i])
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end
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end
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if FrontData and #FrontData > 0 then
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for i = 1, #FrontData do
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table.insert(curAllDatas,FrontData[i])
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end
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end
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-- LogGreen("curAllDatas "..#curAllDatas)
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return curAllDatas
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end
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function this.PatFaceSpecialMonitorOpenRules(v,patFaceAllData,type,starUpGiftNum)
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--1等级 2关卡 3特劝等级 4功能开启时 5活动开启时 6公会战状态 7条件触发(事件)
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if v.OpenRules[1] == 1 then
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if PlayerManager.level >= v.OpenRules[2] and PlayerManager.level <= v.CloseRules[2] then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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elseif v.OpenRules[1] == 2 then
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local isPass1=FightPointPassManager.IsFightPointPass(v.OpenRules[2])
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local isPass2=FightPointPassManager.IsFightPointPass(v.CloseRules[2])
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if isPass1 and isPass2 == false then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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elseif v.OpenRules[1] == 3 then
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local vipLv = VipManager.GetVipLevel()
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if vipLv >= v.OpenRules[2] and vipLv <= v.CloseRules[2] then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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elseif v.OpenRules[1] == 4 then
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local isOpen = ActTimeCtrlManager.SingleFuncState(v.OpenRules[2])
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if isOpen then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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elseif v.OpenRules[1] == 5 then
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local activityId = ActivityGiftManager.IsActivityTypeOpen(v.OpenRules[2])
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if activityId and activityId==42 then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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elseif activityId and activityId==v.Values then
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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elseif v.OpenRules[1] == 6 then
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--工会
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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elseif v.OpenRules[1] == 7 then
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--巅峰战
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this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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end
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end
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function this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum)
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if v.Type == 1 then--十连抽特殊处理
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" and RecruitManager.isTenRecruit == 0 then
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table.insert(patFaceAllData,v)
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end
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elseif v.Type == 2 then--异妖直购特殊处理
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local conFigData = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig, v.ShopId)
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if conFigData == nil then return end
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local shopItemData = OperatingManager.GetGiftGoodsInfo(conFigData.Type,v.ShopId)
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" and shopItemData and shopItemData.buyTimes <= 0 then
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table.insert(patFaceAllData,v)
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end
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elseif v.Type == 3 then--工会
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local curGuildStage = GuildFightManager.GetCurFightStage()
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if PlayerManager.familyId ~= 0 then
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if v.OpenRules[2] == curGuildStage then---2 then
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" then
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Log("#NAME?")
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table.insert(patFaceAllData,v)
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end
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end
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end
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elseif v.Type == 5 then--星级成长礼特殊处理
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if starUpGiftNum then
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if starUpGiftNum == v.Star then
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local pat = false
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local configData = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",8)
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for i = 1, #configData do
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local id = configData[i].Id
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local giftInfo = OperatingManager.GetGiftGoodsInfo(5,id)
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if giftInfo and giftInfo.dynamicBuyTimes == 1 then
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pat = true
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end
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end
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if pat and RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" then--商品未开启才会激活拍脸
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table.insert(patFaceAllData,v)
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end
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end
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end
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elseif v.Type == 6 then--巅峰战
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local curState = ArenaTopMatchManager.GetBaseData().battleState
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local battleStage = ArenaTopMatchManager.GetBaseData().battleStage
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-- if battleStage and curState then
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-- Log(" v.OpenRules[2] "..v.OpenRules[2].." curState "..curState.." type "..type.." battleStage "..battleStage.." v.Values "..v.Values)
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-- else
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-- Log(" v.OpenRules[2] "..v.OpenRules[2].." curState nil type "..type.." battleStage nil v.Values "..v.Values)
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-- end
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-- if v.OpenRules[2] == curState and type == 2 and battleStage >= v.Values then
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--and type == 2
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if (curState and curState >= v.OpenRules[2] and curState <= v.CloseRules[2]) and (battleStage and battleStage >= v.Values) then--v.Values 2 > 1
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 7 then--东海寻仙
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if FindFairyManager.GetActivityTime() > 0 then
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 8 then--升级限时礼包
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,51).Value
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local t = string.split(specialConfig,"#")
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local q = false
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for i = 0, 19 do
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local level = tonumber(t[1])+i*tonumber(t[2])
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if PlayerManager.level == level then
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q =true
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end
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end
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if q then
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if RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."PatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 9 then--心魔试炼限时礼包
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,92).Value
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local str = string.split(specialConfig,"|")
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local nums = string.split(str[1],"#")
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local canGet = false
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local value = MonsterCampManager.monsterWave-1
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if value == tonumber(nums[1]) or value == tonumber(nums[2]) or value == tonumber(nums[3]) then
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canGet = true
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else
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if value > tonumber(nums[3]) and (value - tonumber(nums[3])) % tonumber(str[2]) == 0 then
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canGet = true
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end
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end
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-- LogYellow("MonsterCampManager.monsterWave"..MonsterCampManager.monsterWave-1)
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-- --LogGreen("canGet:"..tostring(canGet))
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-- LogRed("@@@@@@@@@@@@@@@@@@@@:"..RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."MonsterWavePatFace"))
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if canGet then
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if RedPointManager.PlayerPrefsGetStr(v.Id..(MonsterCampManager.monsterWave-1).."MonsterWavePatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 10 then--主线关卡限时礼包
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,93).Value
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local num = tonumber(specialConfig)
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local canGet = false
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local value = fightLevelConfig[FightPointPassManager.lastPassFightId].SortId
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if value%num == 0 then
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canGet = true
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end
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if canGet then
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if RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."MainLevelPatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 11 then--限时神装礼包
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,106).Value
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local num = tonumber(specialConfig)
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local canGet = false
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if PlayerManager.level == num then
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canGet =true
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end
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if canGet then
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if RedPointManager.PlayerPrefsGetStr(v.Id..PlayerManager.level.."TimeLimitSkin") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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elseif v.Type == 12 then--惊喜礼盒活动
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local ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.SurpriseBox)
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if ActData and PlayerPrefs.GetInt(PlayerManager.uid.."SurpriseBoxPatFaceDay"..ActData.value) == 0 then
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table.insert(patFaceAllData,v)
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end
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elseif v.Type == 15 then--特惠神装活动
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local ActData = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.TeHuiShenZhuang)
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if ActData and PlayerPrefs.GetInt(PlayerManager.uid.."TeHuiShenZhuang"..ActData.activityId) == 0 then
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table.insert(patFaceAllData,v)
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end
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else
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if RedPointManager.PlayerPrefsGetStr(v.Id.."PatFace") == "0" then
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table.insert(patFaceAllData,v)
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end
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end
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end
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function this.ShowBuyLaterDrop(msg)
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UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1)
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end
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--秒转换成文字对应时间
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function this.GetTimeStrBySeconds(_seconds)
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return os.date("%Y.%m.%d", _seconds)
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end
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this.timer = Timer.New()
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--刷新倒计时显示
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function this.RemainTimeDown(_timeTextExpertgo,_timeTextExpert,timeDown,str)
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if timeDown > 0 then
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if _timeTextExpertgo then
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_timeTextExpertgo:SetActive(true)
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end
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if _timeTextExpert then
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if str then
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_timeTextExpert.text = str..this.TimeStampToDateString(timeDown)
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else
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_timeTextExpert.text = Language[10023]..this.TimeStampToDateString(timeDown)
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end
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end
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if this.timer then
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this.timer:Stop()
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this.timer = nil
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end
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this.timer = Timer.New(function()
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if not IsNull(_timeTextExpert) and tostring(_timeTextExpert) ~= "null" then
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if str then
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_timeTextExpert.text = str..this.TimeStampToDateString(timeDown)
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else
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_timeTextExpert.text = Language[10023]..this.TimeStampToDateString(timeDown)
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end
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end
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if timeDown < 0 then
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if not IsNull(_timeTextExpertgo) then
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_timeTextExpertgo:SetActive(false)
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end
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this.timer:Stop()
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this.timer = nil
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end
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timeDown = timeDown - 1
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end, 1, -1, true)
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this.timer:Start()
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else
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if _timeTextExpertgo then
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_timeTextExpertgo:SetActive(false)
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end
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end
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end
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function this.TimeStampToDateString(second)
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local day = math.floor(second / (24 * 3600))
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local minute = math.floor(second / 60) % 60
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local sec = second % 60
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local hour = math.floor(math.floor(second - day * 24 * 3600 - sec - minute * 60) / 3600)
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return string.format(Language[10585],day, hour, minute, sec)
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end
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function this.GetGuildFightTime()
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local guildFightData = GuildFightManager.GetGuildFightData()
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if guildFightData then
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local startTime = guildFightData.startTime
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local curTime = GetTimeStamp()
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--Log("curTime - startTime "..curTime - startTime)
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return (curTime - startTime) <= 3 * 60
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else
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return false
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end
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end
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--事件触发拍脸 (如五星成长礼)
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function this.OnAddPatFaceData(faceConFigType, starUpGiftNum)
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if faceConFigType == FacePanelType.GrowGift or faceConFigType == FacePanelType.UpgradePac or faceConFigType == FacePanelType.MonsterWave or faceConFigType == FacePanelType.MainLevel
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or faceConFigType == FacePanelType.TimeLimitSkin then
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Log("此种拍脸已改为后端推送 faceConFigType: "..faceConFigType)
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return
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end
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if this.isLogin then return end--上来就弹新关卡界面 所以不弹
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if MapManager.Mapping or UIManager.IsOpen(UIName.BattlePanel) then return end--在关卡里 副本里不弹
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patFaceAllData = {}
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local allTypeFaceConFig = ConfigManager.GetAllConfigsDataByKey(ConfigName.LoginPosterConfig,"Type",faceConFigType)
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for i = 1, #allTypeFaceConFig do
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this.PatFaceSpecialMonitorOpenRules(allTypeFaceConFig[i],patFaceAllData,2, starUpGiftNum)
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end
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if patFaceAllData and not GuideManager.IsFunctionGuideExist() then
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this.OpenPatFacePanel(patFaceAllData)
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end
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end
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this.patFaceCallList = Stack.New()
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function this.OpenPatFacePanel(_patFaceAllData)
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--LogGreen("#patFaceAllData 事件 " .. #patFaceAllData)
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if _patFaceAllData and #_patFaceAllData > 0 then
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this.patFaceCallList:Clear()
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this.patFaceCallList:Push(function()
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--Log("结束了!!!")
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this.DeleBackPatFaceDaqta()
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSendFinish)
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AdventureManager.GetIsMaxTime()
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end)
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for i = #_patFaceAllData, 1, -1 do
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this.patFaceCallList:Push(function()
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PatFaceManager.SetisFirstLogVal(1, { _patFaceAllData[i] })
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UIManager.OpenPanel(UIName.PatFacePanel, _patFaceAllData[i], function()
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if this.time2 then
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this.time2:Stop()
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this.time2 = nil
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end
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this.time2 = Timer.New(function()
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if this.patFaceCallList.count > 0 then
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this.patFaceCallList:Pop()()
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end
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this.time2 = nil
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end, 0.5)
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this.time2:Start()
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end)
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end)
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end
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this.patFaceCallList:Pop()()
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else
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Game.GlobalEvent:DispatchEvent(GameEvent.PatFace.PatFaceSendFinish)
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end
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end
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--后端礼包拍脸逻辑
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this.backPatFaceAllData = {}
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function this.SetPatFaceDaqta(PatFaceDatas)
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if PatFaceDatas and PatFaceDatas.id and #PatFaceDatas.id > 0 then
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for i = 1, #PatFaceDatas.id do
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--LogYellow("后端推送礼包拍脸 礼包id "..PatFaceDatas.id[i])
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local curRechargeCommodityConfig = ConfigManager.TryGetConfigData(ConfigName.RechargeCommodityConfig,PatFaceDatas.id[i])
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if curRechargeCommodityConfig and curRechargeCommodityConfig.PosterUiId then
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--LogYellow("后端推送礼包拍脸 拍脸ID "..curRechargeCommodityConfig.PosterUiId)
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local config = ConfigManager.GetConfigData(ConfigName.LoginPosterConfig,curRechargeCommodityConfig.PosterUiId)
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local isShow = true
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if config.Type == FacePanelType.Surprise then
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if not PlayerPrefs.HasKey(PlayerManager.uid.."Surprise") then
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PlayerPrefs.SetString(PlayerManager.uid.."Surprise","0#0")
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end
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local str = PlayerPrefs.GetString(PlayerManager.uid.."Surprise")
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str = string.split(str,"#")
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||
local curTimeStemp = math.floor(GetTimeStamp() / (24 * 3600))
|
||
local times = tonumber(str[2])
|
||
if tonumber(str[1]) ~= curTimeStemp then
|
||
times = 0
|
||
PlayerPrefs.SetString(PlayerManager.uid.."Surprise",curTimeStemp.."#"..times)
|
||
end
|
||
if times >= 2 then
|
||
isShow = false
|
||
else
|
||
for k,v in ipairs(this.backPatFaceAllData) do
|
||
if config.Type == v.Type then
|
||
isShow = false
|
||
break
|
||
end
|
||
end
|
||
if isShow then
|
||
times = times + 1
|
||
PlayerPrefs.SetString(PlayerManager.uid.."Surprise",curTimeStemp.."#"..times)
|
||
end
|
||
end
|
||
end
|
||
if isShow then
|
||
table.insert(this.backPatFaceAllData,config)
|
||
end
|
||
end
|
||
end
|
||
end
|
||
if this.backPatFaceAllData and this.GetcurCanPatFace() then
|
||
this.OpenPatFacePanel(this.backPatFaceAllData)
|
||
end
|
||
end
|
||
|
||
function this.GetBackPatFaceDaqta()
|
||
return this.backPatFaceAllData
|
||
end
|
||
function this.DeleBackPatFaceDaqta()
|
||
--LogYellow("后端推送礼包拍脸 清空 ")
|
||
this.backPatFaceAllData = {}
|
||
end
|
||
function this.GetcurCanPatFace()
|
||
if this.isLogin then return false end--登录界面不拍
|
||
if MapManager.Mapping or UIManager.IsOpen(UIName.BattlePanel) or UIManager.IsOpen(UIName.SurpriseBoxPanel) or UIManager.IsOpen(UIName.RoleInfoPanel) or UIManager.IsOpen(UIName.HandBookHeroInfoPanel) or UIManager.IsOpen(UIName.ActivityMainPanel) then return false end--在关卡里 副本里不拍
|
||
if GuideManager.IsFunctionGuideExist() or GuideManager.IsInMainGuide() then return false end--引导不拍
|
||
if UIManager.IsOpen(UIName.SingleRecruitPanel) or UIManager.IsOpen(UIName.TenRecruitPanel) or UIManager.IsOpen(UIName.RecruitPanel) then return false end--抽卡界面不拍
|
||
if UIManager.IsOpen(UIName.PatFacePanel) then return false end--正在拍脸
|
||
return true
|
||
end
|
||
function this.RefreshPatface()
|
||
if this.GetcurCanPatFace() then
|
||
this.OpenPatFacePanel(this.GetPatFaceAllDataTabs())
|
||
end
|
||
end
|
||
return this |