26 lines
631 B
C#
26 lines
631 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace GameLogic
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{
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public static class GameExtension
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{
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public static T AddMissingComponent<T>(this GameObject gameObj) where T : Component
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{
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T t = gameObj.GetComponent<T>();
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if (t == null) t = gameObj.AddComponent<T>();
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return t;
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}
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}
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public static class UnityEngineObjectExtention
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{
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public static bool IsNull(this UnityEngine.Object o) // 或者名字叫IsDestroyed等等
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{
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return o == null;
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}
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}
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}
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