miduo_client/Assets/Source/Generate/RolePropertyWrap.cs

148 lines
3.3 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class RolePropertyWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(RoleProperty), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("AddProperty", AddProperty);
L.RegFunction("SetValue", SetValue);
L.RegFunction("GetValue", GetValue);
L.RegFunction("GetNames", GetNames);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("uid", get_uid, set_uid);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddProperty(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
RoleProperty obj = (RoleProperty)ToLua.CheckObject<RoleProperty>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.AddProperty(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetValue(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
RoleProperty obj = (RoleProperty)ToLua.CheckObject<RoleProperty>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
obj.SetValue(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetValue(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleProperty obj = (RoleProperty)ToLua.CheckObject<RoleProperty>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
float o = obj.GetValue(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetNames(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleProperty obj = (RoleProperty)ToLua.CheckObject<RoleProperty>(L, 1);
string[] o = obj.GetNames();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_uid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleProperty obj = (RoleProperty)o;
int ret = obj.uid;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uid on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_uid(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleProperty obj = (RoleProperty)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.uid = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uid on a nil value");
}
}
}