miduo_client/Assets/Source/Generate/UnityEngine_ColliderWrap.cs

354 lines
8.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ColliderWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Collider), typeof(UnityEngine.Component));
L.RegFunction("ClosestPoint", ClosestPoint);
L.RegFunction("Raycast", Raycast);
L.RegFunction("ClosestPointOnBounds", ClosestPointOnBounds);
L.RegFunction("New", _CreateUnityEngine_Collider);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("enabled", get_enabled, set_enabled);
L.RegVar("attachedRigidbody", get_attachedRigidbody, null);
L.RegVar("isTrigger", get_isTrigger, set_isTrigger);
L.RegVar("contactOffset", get_contactOffset, set_contactOffset);
L.RegVar("bounds", get_bounds, null);
L.RegVar("sharedMaterial", get_sharedMaterial, set_sharedMaterial);
L.RegVar("material", get_material, set_material);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Collider(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Collider obj = new UnityEngine.Collider();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Collider.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClosestPoint(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 o = obj.ClosestPoint(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Raycast(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 4);
UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
UnityEngine.Ray arg0 = ToLua.ToRay(L, 2);
UnityEngine.RaycastHit arg1;
float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
bool o = obj.Raycast(arg0, out arg1, arg2);
LuaDLL.lua_pushboolean(L, o);
if (o) ToLua.Push(L, arg1); else LuaDLL.lua_pushnil(L);
return 2;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClosestPointOnBounds(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Collider obj = (UnityEngine.Collider)ToLua.CheckObject<UnityEngine.Collider>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.Vector3 o = obj.ClosestPointOnBounds(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_enabled(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
bool ret = obj.enabled;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_attachedRigidbody(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.Rigidbody ret = obj.attachedRigidbody;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index attachedRigidbody on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isTrigger(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
bool ret = obj.isTrigger;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_contactOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
float ret = obj.contactOffset;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bounds(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.Bounds ret = obj.bounds;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bounds on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sharedMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.PhysicMaterial ret = obj.sharedMaterial;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.PhysicMaterial ret = obj.material;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_enabled(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.enabled = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enabled on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isTrigger(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isTrigger = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isTrigger on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_contactOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.contactOffset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index contactOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sharedMaterial(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
obj.sharedMaterial = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sharedMaterial on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_material(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Collider obj = (UnityEngine.Collider)o;
UnityEngine.PhysicMaterial arg0 = (UnityEngine.PhysicMaterial)ToLua.CheckObject<UnityEngine.PhysicMaterial>(L, 2);
obj.material = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
}
}
}