miduo_client/Assets/Source/Generate/UnityEngine_Events_UnityEve...

69 lines
2.0 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_Events_UnityEvent_floatWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Events.UnityEvent<float>), typeof(UnityEngine.Events.UnityEventBase), "UnityEvent_float");
L.RegFunction("AddListener", AddListener);
L.RegFunction("RemoveListener", RemoveListener);
L.RegFunction("Invoke", Invoke);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddListener(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Events.UnityEvent<float> obj = (UnityEngine.Events.UnityEvent<float>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<float>>(L, 1);
UnityEngine.Events.UnityAction<float> arg0 = (UnityEngine.Events.UnityAction<float>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<float>>(L, 2);
obj.AddListener(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveListener(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Events.UnityEvent<float> obj = (UnityEngine.Events.UnityEvent<float>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<float>>(L, 1);
UnityEngine.Events.UnityAction<float> arg0 = (UnityEngine.Events.UnityAction<float>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<float>>(L, 2);
obj.RemoveListener(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Invoke(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Events.UnityEvent<float> obj = (UnityEngine.Events.UnityEvent<float>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<float>>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.Invoke(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}