miduo_client/Assets/Source/Generate/UnityEngine_UI_LayoutGroupW...

320 lines
7.9 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_LayoutGroupWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.LayoutGroup), typeof(UnityEngine.EventSystems.UIBehaviour));
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("padding", get_padding, set_padding);
L.RegVar("childAlignment", get_childAlignment, set_childAlignment);
L.RegVar("minWidth", get_minWidth, null);
L.RegVar("preferredWidth", get_preferredWidth, null);
L.RegVar("flexibleWidth", get_flexibleWidth, null);
L.RegVar("minHeight", get_minHeight, null);
L.RegVar("preferredHeight", get_preferredHeight, null);
L.RegVar("flexibleHeight", get_flexibleHeight, null);
L.RegVar("layoutPriority", get_layoutPriority, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.SetLayoutHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
obj.SetLayoutVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_padding(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.RectOffset ret = obj.padding;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_childAlignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.TextAnchor ret = obj.childAlignment;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.minWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.preferredWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.flexibleWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.minHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.preferredHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
float ret = obj.flexibleHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
int ret = obj.layoutPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_padding(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.RectOffset arg0 = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 2);
obj.padding = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_childAlignment(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
obj.childAlignment = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
}
}
}