320 lines
7.9 KiB
C#
320 lines
7.9 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_LayoutGroupWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.LayoutGroup), typeof(UnityEngine.EventSystems.UIBehaviour));
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L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
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L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
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L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
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L.RegFunction("SetLayoutVertical", SetLayoutVertical);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("padding", get_padding, set_padding);
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L.RegVar("childAlignment", get_childAlignment, set_childAlignment);
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L.RegVar("minWidth", get_minWidth, null);
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L.RegVar("preferredWidth", get_preferredWidth, null);
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L.RegVar("flexibleWidth", get_flexibleWidth, null);
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L.RegVar("minHeight", get_minHeight, null);
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L.RegVar("preferredHeight", get_preferredHeight, null);
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L.RegVar("flexibleHeight", get_flexibleHeight, null);
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L.RegVar("layoutPriority", get_layoutPriority, null);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
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obj.CalculateLayoutInputHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
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obj.CalculateLayoutInputVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetLayoutHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
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obj.SetLayoutHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetLayoutVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)ToLua.CheckObject<UnityEngine.UI.LayoutGroup>(L, 1);
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obj.SetLayoutVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_padding(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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UnityEngine.RectOffset ret = obj.padding;
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ToLua.PushObject(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_childAlignment(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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UnityEngine.TextAnchor ret = obj.childAlignment;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_minWidth(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.minWidth;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_preferredWidth(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.preferredWidth;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flexibleWidth(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.flexibleWidth;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_minHeight(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.minHeight;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_preferredHeight(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.preferredHeight;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flexibleHeight(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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float ret = obj.flexibleHeight;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_layoutPriority(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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int ret = obj.layoutPriority;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_padding(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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UnityEngine.RectOffset arg0 = (UnityEngine.RectOffset)ToLua.CheckObject<UnityEngine.RectOffset>(L, 2);
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obj.padding = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index padding on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_childAlignment(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.LayoutGroup obj = (UnityEngine.UI.LayoutGroup)o;
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UnityEngine.TextAnchor arg0 = (UnityEngine.TextAnchor)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextAnchor));
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obj.childAlignment = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index childAlignment on a nil value");
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}
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}
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}
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