123 lines
4.0 KiB
Lua
123 lines
4.0 KiB
Lua
----- 献祭弹窗 -----
|
|
local this = {}
|
|
--传入父脚本模块
|
|
local parent
|
|
--传入特效层级
|
|
local sortingOrder=0
|
|
local fun
|
|
local itemList = {}
|
|
--传入选择英雄
|
|
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
|
|
this.timer = Timer.New()
|
|
function this:InitComponent(gameObject)
|
|
this.spLoader = SpriteLoader.New()
|
|
this.backBtn=Util.GetGameObject(gameObject,"bg/backBtn")
|
|
this.Root=Util.GetGameObject(gameObject,"Root")
|
|
this.proPre=Util.GetGameObject(gameObject,"proPre")
|
|
this.shengxingIma=Util.GetGameObject(gameObject,"bg/shengxing"):GetComponent("Image")
|
|
itemList = {}
|
|
end
|
|
|
|
function this:BindEvent()
|
|
Util.AddClick(this.backBtn,function()
|
|
if parent then
|
|
parent:ClosePanel()
|
|
end
|
|
end)
|
|
end
|
|
|
|
function this:AddListener()
|
|
end
|
|
|
|
function this:RemoveListener()
|
|
end
|
|
|
|
function this:OnShow(_parent,...)
|
|
FightPointPassManager.SetIsOpenRewardUpTip(false)
|
|
parent=_parent
|
|
sortingOrder = _parent.sortingOrder
|
|
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
|
|
local _args = {...}
|
|
local data = _args[1]
|
|
fun = _args[2]
|
|
this.shengxingIma = this.spLoader:LoadSprite(data.title)
|
|
--itemList
|
|
if data then
|
|
for i = 1, math.max(#itemList, #data.itemList) do
|
|
if not itemList[i] then
|
|
itemList[i] = {}
|
|
itemList[i].go = newObject(this.proPre)
|
|
itemList[i].go.transform:SetParent(this.Root.transform)
|
|
itemList[i].go.transform.localScale = Vector3.one
|
|
itemList[i].go.transform.localPosition = Vector3.zero
|
|
itemList[i].add = Util.GetGameObject(itemList[i].go,"Image (1)")
|
|
itemList[i].icon = Util.GetGameObject(itemList[i].go,"Image"):GetComponent("Image")
|
|
itemList[i].proName = Util.GetGameObject(itemList[i].go, "proName"):GetComponent("Text")
|
|
itemList[i].proValue = Util.GetGameObject(itemList[i].go, "proValue"):GetComponent("Text")
|
|
itemList[i].nextproValue = Util.GetGameObject(itemList[i].go, "nextproValue"):GetComponent("Text")
|
|
end
|
|
itemList[i].go.gameObject:SetActive(false)
|
|
end
|
|
for i = 1, #data.itemList do
|
|
local go = itemList[i].go
|
|
go.gameObject:SetActive(true)
|
|
if not data.itemList[i].icon then
|
|
itemList[i].icon.gameObject:SetActive(false)
|
|
else
|
|
itemList[i].icon.gameObject:SetActive(true)
|
|
itemList[i].icon.sprite = SetIcon(self.spLoader, data.itemList[i].icon)
|
|
end
|
|
itemList[i].proName.text = data.itemList[i].proName
|
|
if not data.itemList[i].proValue and not data.itemList[i].proValue1 then
|
|
itemList[i].add.gameObject:SetActive(false)
|
|
else
|
|
itemList[i].add.gameObject:SetActive(true)
|
|
end
|
|
if not data.itemList[i].proValue then
|
|
itemList[i].proValue.gameObject:SetActive(false)
|
|
else
|
|
itemList[i].proValue.gameObject:SetActive(true)
|
|
itemList[i].proValue.text = data.itemList[i].proValue
|
|
end
|
|
if not data.itemList[i].proValue1 then
|
|
itemList[i].nextproValue.gameObject:SetActive(false)
|
|
else
|
|
itemList[i].nextproValue.gameObject:SetActive(true)
|
|
itemList[i].nextproValue.text = data.itemList[i].proValue1
|
|
end
|
|
|
|
end
|
|
end
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
this.timer = Timer.New(function()
|
|
if parent then
|
|
parent:ClosePanel()
|
|
end
|
|
end,2):Start()
|
|
end
|
|
|
|
function this:OnClose()
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
if parent then
|
|
parent:ClosePanel()
|
|
end
|
|
end
|
|
|
|
function this:OnDestroy()
|
|
this.spLoader:Destroy()
|
|
itemList = {}
|
|
if this.timer then
|
|
this.timer:Stop()
|
|
this.timer = nil
|
|
end
|
|
end
|
|
|
|
return this
|
|
|