69 lines
2.1 KiB
Lua
69 lines
2.1 KiB
Lua
----- 灵兽战力加成 -----
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local this = {}
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--传入父脚本模块
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local sortingOrder
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local parent
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local allProPre = {}
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local allProData = {}
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text").text = Language[11577]
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Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text").text = Language[11578]
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for i = 1, 4 do
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allProPre[i] = Util.GetGameObject(gameObject,"Root/singlePro ("..i..")")
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end
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end
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function this:BindEvent()
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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-- local _args = {...}
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-- allProData=_args[1]
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this.RefreshPanel()
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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--刷新面板
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function this.RefreshPanel()
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allProData = PokemonManager.GetPokemonFormationAddPro()
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local index = 0
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for key, value in pairs(allProData) do
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index = index + 1
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local go= allProPre[index]
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if go then
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Util.GetGameObject(go, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(PropertyTypeIconDef[index])
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Util.GetGameObject(go,"proName"):GetComponent("Text").text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)
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Util.GetGameObject(go,"proValue"):GetComponent("Text").text= value
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end
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end
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-- for i = 1, #allProPre do
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-- local go= allProPre[i]
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-- if PropertyTypeIconDef[i] then
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-- Util.GetGameObject(go, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(PropertyTypeIconDef[i])
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-- end
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-- Util.GetGameObject(go,"proName"):GetComponent("Text").text=ConfigManager.GetConfigData(ConfigName.PropertyConfig,i).Info
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-- Util.GetGameObject(go,"proValue"):GetComponent("Text").text= allProData[i]
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-- end
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end
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return this |