miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_PokemonUpZhenA...

69 lines
2.1 KiB
Lua

----- 灵兽战力加成 -----
local this = {}
--传入父脚本模块
local sortingOrder
local parent
local allProPre = {}
local allProData = {}
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text").text = Language[11577]
Util.GetGameObject(gameObject,"Body/Text"):GetComponent("Text").text = Language[11578]
for i = 1, 4 do
allProPre[i] = Util.GetGameObject(gameObject,"Root/singlePro ("..i..")")
end
end
function this:BindEvent()
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
-- local _args = {...}
-- allProData=_args[1]
this.RefreshPanel()
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
end
--刷新面板
function this.RefreshPanel()
allProData = PokemonManager.GetPokemonFormationAddPro()
local index = 0
for key, value in pairs(allProData) do
index = index + 1
local go= allProPre[index]
if go then
Util.GetGameObject(go, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(PropertyTypeIconDef[index])
Util.GetGameObject(go,"proName"):GetComponent("Text").text=GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.PropertyConfig,key).Info)
Util.GetGameObject(go,"proValue"):GetComponent("Text").text= value
end
end
-- for i = 1, #allProPre do
-- local go= allProPre[i]
-- if PropertyTypeIconDef[i] then
-- Util.GetGameObject(go, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(PropertyTypeIconDef[i])
-- end
-- Util.GetGameObject(go,"proName"):GetComponent("Text").text=ConfigManager.GetConfigData(ConfigName.PropertyConfig,i).Info
-- Util.GetGameObject(go,"proValue"):GetComponent("Text").text= allProData[i]
-- end
end
return this