miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_RecruitConfirm...

138 lines
5.4 KiB
Lua

----- 招募二次确认弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local i
local func
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.root = Util.GetGameObject(gameObject, "Root")
this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
this.btn=Util.GetGameObject(this.root,"Btn1")
this.rootText=Util.GetGameObject(this.root,"Text"):GetComponent("Text")
end
function this:BindEvent()
Util.AddClick(this.confirm,function()
parent:ClosePanel()
if func then
func()
end
end)
Util.AddClick(this.cancel,function()
parent:ClosePanel()
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,...)
parent=_parent
sortingOrder = _parent.sortingOrder
--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
local _args = {...}
func = _args[2]
this.titleText.text=Language[11309]
local go=Util.GetGameObject(this.btn,"Go")
local var
--点将台抽卡
if _args[1] == RecruitType.Single then
var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
local d=RecruitManager.GetExpendData(RecruitType.Single)
this.rootText.text = string.format(Language[11592],d[2])
elseif _args[1] == RecruitType.Ten then
var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
local d=RecruitManager.GetExpendData(RecruitType.Ten)
this.rootText.text = string.format(Language[11593],d[2])
--灵兽抽卡
elseif _args[1] == RecruitType.LingShowSingle then
var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
this.rootText.text = string.format(Language[11594],_args[3])
elseif _args[1] == RecruitType.LingShowTen then
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
this.rootText.text = string.format(Language[11595],_args[3])
elseif _args[1] =="timeLimitHero" then
local wishSettingConfig=ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1)
local num=PrivilegeManager.GetPrivilegeRemainValue(wishSettingConfig.DiamondMaxTimes)
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.PrayerTen
local d = 0
if _args[3]==1 then
d=RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemSingle,1,num)
elseif _args[3]==2 then
d=RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemMul,2,num)
end
if _args[3] == 1 then
this.rootText.text = string.format(Language[11596],d[2])
else
this.rootText.text = string.format(Language[11597],d[2])
end
else--在主题活动里面的抽卡
local data = ConfigManager.GetConfigData(ConfigName.LotterySetting,_args[1])
local activityData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,data.ActivityId)
if data.LotteryType == 3 then--限时招募
if activityData.Type == ActivityTypeDef.QianKunBox then--乾坤宝盒
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
local d=RecruitManager.GetExpendData(data.Id)
if data.PerCount == 1 then
this.rootText.text = string.format(Language[11598],d[2])
else
this.rootText.text = string.format(Language[11599],d[2])
end
end
elseif data.LotteryType == 10 then--灵兽宝阁
if activityData.Type == ActivityTypeDef.LingShouBaoGe then
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen
local d = RecruitManager.GetExpendData(data.Id)
if data.PerCount == 1 then
this.rootText.text = string.format(Language[11594],d[2])
else
this.rootText.text = string.format(Language[11595],d[2])
end
end
elseif data.LotteryType == 11 then--降妖夺宝
if activityData.Type == ActivityTypeDef.XiangYaoDuoBao then
var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.XiangYaoTen
local d = RecruitManager.GetExpendData(data.Id)
if data.PerCount == 1 then
this.rootText.text = string.format(Language[12146],d[2])
else
this.rootText.text = string.format(Language[12147],d[2])
end
end
end
end
Util.AddOnceClick(this.btn,function()
this.btnClick=(this.btnClick and this.btnClick==1) and 0 or 1
LogPink(var..":"..this.btnClick)
PlayerPrefs.SetInt(var,this.btnClick)
go:SetActive(PlayerPrefs.GetInt(var)==1)
end)
if PlayerPrefs.HasKey(var) then
go:SetActive(PlayerPrefs.GetInt(var)==1)
else
go:SetActive(false)
end
end
function this:OnClose()
end
function this:OnDestroy()
this.spLoader:Destroy()
this.btn={}
end
return this