138 lines
5.4 KiB
Lua
138 lines
5.4 KiB
Lua
----- 招募二次确认弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local i
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local func
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.root = Util.GetGameObject(gameObject, "Root")
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this.confirm = Util.GetGameObject(gameObject, "ConfirmBtn")
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this.cancel = Util.GetGameObject(gameObject, "CancelBtn")
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this.btn=Util.GetGameObject(this.root,"Btn1")
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this.rootText=Util.GetGameObject(this.root,"Text"):GetComponent("Text")
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end
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function this:BindEvent()
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Util.AddClick(this.confirm,function()
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parent:ClosePanel()
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if func then
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func()
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end
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end)
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Util.AddClick(this.cancel,function()
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parent:ClosePanel()
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,...)
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parent=_parent
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sortingOrder = _parent.sortingOrder
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--不定参中包含的不定参 _args[1]为面板类型 _args[2]之后(包括)为打开面板后传入的不定参
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local _args = {...}
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func = _args[2]
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this.titleText.text=Language[11309]
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local go=Util.GetGameObject(this.btn,"Go")
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local var
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--点将台抽卡
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if _args[1] == RecruitType.Single then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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local d=RecruitManager.GetExpendData(RecruitType.Single)
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this.rootText.text = string.format(Language[11592],d[2])
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elseif _args[1] == RecruitType.Ten then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.Ten
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local d=RecruitManager.GetExpendData(RecruitType.Ten)
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this.rootText.text = string.format(Language[11593],d[2])
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--灵兽抽卡
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elseif _args[1] == RecruitType.LingShowSingle then
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var=PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
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this.rootText.text = string.format(Language[11594],_args[3])
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elseif _args[1] == RecruitType.LingShowTen then
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var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.LingShowTen
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this.rootText.text = string.format(Language[11595],_args[3])
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elseif _args[1] =="timeLimitHero" then
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local wishSettingConfig=ConfigManager.GetConfigData(ConfigName.WishActivitySetting,1)
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local num=PrivilegeManager.GetPrivilegeRemainValue(wishSettingConfig.DiamondMaxTimes)
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var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.PrayerTen
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local d = 0
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if _args[3]==1 then
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d=RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemSingle,1,num)
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elseif _args[3]==2 then
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d=RecruitManager.GetExpendDataByCostItem(wishSettingConfig.CostItemMul,2,num)
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end
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if _args[3] == 1 then
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this.rootText.text = string.format(Language[11596],d[2])
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else
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this.rootText.text = string.format(Language[11597],d[2])
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end
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else--在主题活动里面的抽卡
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local data = ConfigManager.GetConfigData(ConfigName.LotterySetting,_args[1])
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local activityData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,data.ActivityId)
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if data.LotteryType == 3 then--限时招募
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if activityData.Type == ActivityTypeDef.QianKunBox then--乾坤宝盒
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var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.QianKunBoxTen
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local d=RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[11598],d[2])
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else
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this.rootText.text = string.format(Language[11599],d[2])
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end
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end
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elseif data.LotteryType == 10 then--灵兽宝阁
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if activityData.Type == ActivityTypeDef.LingShouBaoGe then
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var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.BaoGeTen
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local d = RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[11594],d[2])
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else
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this.rootText.text = string.format(Language[11595],d[2])
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end
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end
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elseif data.LotteryType == 11 then--降妖夺宝
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if activityData.Type == ActivityTypeDef.XiangYaoDuoBao then
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var = PlayerManager.uid.."GeneralPopup_RecruitConfirm"..RecruitType.XiangYaoTen
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local d = RecruitManager.GetExpendData(data.Id)
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if data.PerCount == 1 then
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this.rootText.text = string.format(Language[12146],d[2])
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else
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this.rootText.text = string.format(Language[12147],d[2])
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end
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end
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end
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end
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Util.AddOnceClick(this.btn,function()
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this.btnClick=(this.btnClick and this.btnClick==1) and 0 or 1
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LogPink(var..":"..this.btnClick)
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PlayerPrefs.SetInt(var,this.btnClick)
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go:SetActive(PlayerPrefs.GetInt(var)==1)
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end)
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if PlayerPrefs.HasKey(var) then
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go:SetActive(PlayerPrefs.GetInt(var)==1)
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else
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go:SetActive(false)
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end
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end
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function this:OnClose()
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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this.btn={}
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end
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return this |