miduo_client/Assets/Source/Generate/GameLogic_LuaManagerWrap.cs

263 lines
6.1 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_LuaManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.LuaManager), typeof(GameCore.UnitySingleton<GameLogic.LuaManager>));
L.RegFunction("InitLua", InitLua);
L.RegFunction("InitStart", InitStart);
L.RegFunction("AddSearchPath", AddSearchPath);
L.RegFunction("RemoveSearchPath", RemoveSearchPath);
L.RegFunction("CallLuaFunction", CallLuaFunction);
L.RegFunction("DoFile", DoFile);
L.RegFunction("CallFunction", CallFunction);
L.RegFunction("LuaGC", LuaGC);
L.RegFunction("Close", Close);
L.RegFunction("CanUseLua", CanUseLua);
L.RegFunction("AttachProfiler", AttachProfiler);
L.RegFunction("DetachProfiler", DetachProfiler);
L.RegFunction("Reset", Reset);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InitLua(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.InitLua();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int InitStart(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.InitStart();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddSearchPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.AddSearchPath(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveSearchPath(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.RemoveSearchPath(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CallLuaFunction(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
string arg1 = ToLua.CheckString(L, 3);
obj.CallLuaFunction(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DoFile(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.DoFile(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CallFunction(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
object[] arg1 = ToLua.ToParamsObject(L, 3, count - 2);
obj.CallFunction(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int LuaGC(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.LuaGC();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Close(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.Close();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CanUseLua(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
bool o = obj.CanUseLua();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AttachProfiler(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.AttachProfiler();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DetachProfiler(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.DetachProfiler();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.LuaManager obj = (GameLogic.LuaManager)ToLua.CheckObject<GameLogic.LuaManager>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}