401 lines
10 KiB
C#
401 lines
10 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_AudioClipWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.AudioClip), typeof(UnityEngine.Object));
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L.RegFunction("LoadAudioData", LoadAudioData);
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L.RegFunction("UnloadAudioData", UnloadAudioData);
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L.RegFunction("GetData", GetData);
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L.RegFunction("SetData", SetData);
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L.RegFunction("Create", Create);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("length", get_length, null);
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L.RegVar("samples", get_samples, null);
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L.RegVar("channels", get_channels, null);
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L.RegVar("frequency", get_frequency, null);
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L.RegVar("loadType", get_loadType, null);
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L.RegVar("preloadAudioData", get_preloadAudioData, null);
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L.RegVar("ambisonic", get_ambisonic, null);
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L.RegVar("loadState", get_loadState, null);
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L.RegVar("loadInBackground", get_loadInBackground, null);
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L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
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L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int LoadAudioData(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
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bool o = obj.LoadAudioData();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnloadAudioData(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
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bool o = obj.UnloadAudioData();
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int GetData(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
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float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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bool o = obj.GetData(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetData(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)ToLua.CheckObject(L, 1, typeof(UnityEngine.AudioClip));
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float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
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bool o = obj.SetData(arg0, arg1);
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int Create(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 5)
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{
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string arg0 = ToLua.CheckString(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
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UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 6)
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{
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string arg0 = ToLua.CheckString(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
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UnityEngine.AudioClip.PCMReaderCallback arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMReaderCallback>(L, 6);
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UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else if (count == 7)
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{
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string arg0 = ToLua.CheckString(L, 1);
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int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
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int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
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int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
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bool arg4 = LuaDLL.luaL_checkboolean(L, 5);
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UnityEngine.AudioClip.PCMReaderCallback arg5 = (UnityEngine.AudioClip.PCMReaderCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMReaderCallback>(L, 6);
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UnityEngine.AudioClip.PCMSetPositionCallback arg6 = (UnityEngine.AudioClip.PCMSetPositionCallback)ToLua.CheckDelegate<UnityEngine.AudioClip.PCMSetPositionCallback>(L, 7);
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UnityEngine.AudioClip o = UnityEngine.AudioClip.Create(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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ToLua.PushSealed(L, o);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.AudioClip.Create");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_length(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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float ret = obj.length;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index length on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_samples(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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int ret = obj.samples;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index samples on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_channels(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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int ret = obj.channels;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index channels on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_frequency(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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int ret = obj.frequency;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index frequency on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_loadType(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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UnityEngine.AudioClipLoadType ret = obj.loadType;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadType on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_preloadAudioData(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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bool ret = obj.preloadAudioData;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index preloadAudioData on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_ambisonic(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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bool ret = obj.ambisonic;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index ambisonic on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_loadState(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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UnityEngine.AudioDataLoadState ret = obj.loadState;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadState on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_loadInBackground(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.AudioClip obj = (UnityEngine.AudioClip)o;
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bool ret = obj.loadInBackground;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index loadInBackground on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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LuaFunction func = ToLua.CheckLuaFunction(L, 1);
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if (count == 1)
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{
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Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func);
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ToLua.Push(L, arg1);
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}
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else
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{
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LuaTable self = ToLua.CheckLuaTable(L, 2);
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Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func, self);
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ToLua.Push(L, arg1);
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}
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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LuaFunction func = ToLua.CheckLuaFunction(L, 1);
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if (count == 1)
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{
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Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func);
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ToLua.Push(L, arg1);
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}
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else
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{
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LuaTable self = ToLua.CheckLuaTable(L, 2);
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Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func, self);
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ToLua.Push(L, arg1);
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}
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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}
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