miduo_client/Assets/Source/Generate/UnityEngine_Events_UnityEve...

93 lines
2.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_Events_UnityEventWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Events.UnityEvent), typeof(UnityEngine.Events.UnityEventBase));
L.RegFunction("AddListener", AddListener);
L.RegFunction("RemoveListener", RemoveListener);
L.RegFunction("Invoke", Invoke);
L.RegFunction("New", _CreateUnityEngine_Events_UnityEvent);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Events_UnityEvent(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Events.UnityEvent obj = new UnityEngine.Events.UnityEvent();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Events.UnityEvent.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int AddListener(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Events.UnityEvent obj = (UnityEngine.Events.UnityEvent)ToLua.CheckObject<UnityEngine.Events.UnityEvent>(L, 1);
UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate<UnityEngine.Events.UnityAction>(L, 2);
obj.AddListener(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RemoveListener(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Events.UnityEvent obj = (UnityEngine.Events.UnityEvent)ToLua.CheckObject<UnityEngine.Events.UnityEvent>(L, 1);
UnityEngine.Events.UnityAction arg0 = (UnityEngine.Events.UnityAction)ToLua.CheckDelegate<UnityEngine.Events.UnityAction>(L, 2);
obj.RemoveListener(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Invoke(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Events.UnityEvent obj = (UnityEngine.Events.UnityEvent)ToLua.CheckObject<UnityEngine.Events.UnityEvent>(L, 1);
obj.Invoke();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}