miduo_client/Assets/Source/Generate/UnityEngine_QueueModeWrap.cs

52 lines
1.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_QueueModeWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.QueueMode));
L.RegVar("CompleteOthers", get_CompleteOthers, null);
L.RegVar("PlayNow", get_PlayNow, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.QueueMode>.Check = CheckType;
StackTraits<UnityEngine.QueueMode>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.QueueMode arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.QueueMode), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_CompleteOthers(IntPtr L)
{
ToLua.Push(L, UnityEngine.QueueMode.CompleteOthers);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_PlayNow(IntPtr L)
{
ToLua.Push(L, UnityEngine.QueueMode.PlayNow);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
ToLua.Push(L, o);
return 1;
}
}