52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_QueueModeWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginEnum(typeof(UnityEngine.QueueMode));
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L.RegVar("CompleteOthers", get_CompleteOthers, null);
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L.RegVar("PlayNow", get_PlayNow, null);
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L.RegFunction("IntToEnum", IntToEnum);
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L.EndEnum();
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TypeTraits<UnityEngine.QueueMode>.Check = CheckType;
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StackTraits<UnityEngine.QueueMode>.Push = Push;
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}
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static void Push(IntPtr L, UnityEngine.QueueMode arg)
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{
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ToLua.Push(L, arg);
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}
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static bool CheckType(IntPtr L, int pos)
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{
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return TypeChecker.CheckEnumType(typeof(UnityEngine.QueueMode), L, pos);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_CompleteOthers(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.QueueMode.CompleteOthers);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_PlayNow(IntPtr L)
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{
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ToLua.Push(L, UnityEngine.QueueMode.PlayNow);
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int IntToEnum(IntPtr L)
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{
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int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
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UnityEngine.QueueMode o = (UnityEngine.QueueMode)arg0;
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ToLua.Push(L, o);
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return 1;
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}
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}
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