miduo_client/Assets/Source/Generate/UnityEngine_TextureWrap.cs

838 lines
20 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_TextureWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Texture), typeof(UnityEngine.Object));
L.RegFunction("SetGlobalAnisotropicFilteringLimits", SetGlobalAnisotropicFilteringLimits);
L.RegFunction("GetNativeTexturePtr", GetNativeTexturePtr);
L.RegFunction("IncrementUpdateCount", IncrementUpdateCount);
L.RegFunction("SetStreamingTextureMaterialDebugProperties", SetStreamingTextureMaterialDebugProperties);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("masterTextureLimit", get_masterTextureLimit, set_masterTextureLimit);
L.RegVar("anisotropicFiltering", get_anisotropicFiltering, set_anisotropicFiltering);
L.RegVar("width", get_width, set_width);
L.RegVar("height", get_height, set_height);
L.RegVar("dimension", get_dimension, set_dimension);
L.RegVar("isReadable", get_isReadable, null);
L.RegVar("wrapMode", get_wrapMode, set_wrapMode);
L.RegVar("wrapModeU", get_wrapModeU, set_wrapModeU);
L.RegVar("wrapModeV", get_wrapModeV, set_wrapModeV);
L.RegVar("wrapModeW", get_wrapModeW, set_wrapModeW);
L.RegVar("filterMode", get_filterMode, set_filterMode);
L.RegVar("anisoLevel", get_anisoLevel, set_anisoLevel);
L.RegVar("mipMapBias", get_mipMapBias, set_mipMapBias);
L.RegVar("texelSize", get_texelSize, null);
L.RegVar("updateCount", get_updateCount, null);
L.RegVar("totalTextureMemory", get_totalTextureMemory, null);
L.RegVar("desiredTextureMemory", get_desiredTextureMemory, null);
L.RegVar("targetTextureMemory", get_targetTextureMemory, null);
L.RegVar("currentTextureMemory", get_currentTextureMemory, null);
L.RegVar("nonStreamingTextureMemory", get_nonStreamingTextureMemory, null);
L.RegVar("streamingMipmapUploadCount", get_streamingMipmapUploadCount, null);
L.RegVar("streamingRendererCount", get_streamingRendererCount, null);
L.RegVar("streamingTextureCount", get_streamingTextureCount, null);
L.RegVar("nonStreamingTextureCount", get_nonStreamingTextureCount, null);
L.RegVar("streamingTexturePendingLoadCount", get_streamingTexturePendingLoadCount, null);
L.RegVar("streamingTextureLoadingCount", get_streamingTextureLoadingCount, null);
L.RegVar("streamingTextureForceLoadAll", get_streamingTextureForceLoadAll, set_streamingTextureForceLoadAll);
L.RegVar("streamingTextureDiscardUnusedMips", get_streamingTextureDiscardUnusedMips, set_streamingTextureDiscardUnusedMips);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalAnisotropicFilteringLimits(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetNativeTexturePtr(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 1);
System.IntPtr o = obj.GetNativeTexturePtr();
LuaDLL.lua_pushlightuserdata(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IncrementUpdateCount(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject<UnityEngine.Texture>(L, 1);
obj.IncrementUpdateCount();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetStreamingTextureMaterialDebugProperties(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_masterTextureLimit(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.Texture.masterTextureLimit);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anisotropicFiltering(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.Texture.anisotropicFiltering);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int ret = obj.width;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int ret = obj.height;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dimension(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.Rendering.TextureDimension ret = obj.dimension;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isReadable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
bool ret = obj.isReadable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isReadable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode ret = obj.wrapMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapModeU(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode ret = obj.wrapModeU;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeU on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapModeV(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode ret = obj.wrapModeV;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeV on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_wrapModeW(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode ret = obj.wrapModeW;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeW on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_filterMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.FilterMode ret = obj.filterMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index filterMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_anisoLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int ret = obj.anisoLevel;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anisoLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_mipMapBias(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
float ret = obj.mipMapBias;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipMapBias on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_texelSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.Vector2 ret = obj.texelSize;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index texelSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_updateCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
uint ret = obj.updateCount;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateCount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_totalTextureMemory(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.totalTextureMemory);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_desiredTextureMemory(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.desiredTextureMemory);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_targetTextureMemory(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.targetTextureMemory);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_currentTextureMemory(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.currentTextureMemory);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_nonStreamingTextureMemory(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureMemory);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingMipmapUploadCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingMipmapUploadCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingRendererCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingRendererCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingTextureCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTextureCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_nonStreamingTextureCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingTexturePendingLoadCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTexturePendingLoadCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingTextureLoadingCount(IntPtr L)
{
try
{
LuaDLL.tolua_pushuint64(L, UnityEngine.Texture.streamingTextureLoadingCount);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingTextureForceLoadAll(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.Texture.streamingTextureForceLoadAll);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_streamingTextureDiscardUnusedMips(IntPtr L)
{
try
{
LuaDLL.lua_pushboolean(L, UnityEngine.Texture.streamingTextureDiscardUnusedMips);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_masterTextureLimit(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Texture.masterTextureLimit = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anisotropicFiltering(IntPtr L)
{
try
{
UnityEngine.AnisotropicFiltering arg0 = (UnityEngine.AnisotropicFiltering)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnisotropicFiltering));
UnityEngine.Texture.anisotropicFiltering = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.width = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.height = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_dimension(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.Rendering.TextureDimension arg0 = (UnityEngine.Rendering.TextureDimension)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.TextureDimension));
obj.dimension = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode));
obj.wrapMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapModeU(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode));
obj.wrapModeU = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeU on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapModeV(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode));
obj.wrapModeV = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeV on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_wrapModeW(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.TextureWrapMode arg0 = (UnityEngine.TextureWrapMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.TextureWrapMode));
obj.wrapModeW = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapModeW on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_filterMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
UnityEngine.FilterMode arg0 = (UnityEngine.FilterMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.FilterMode));
obj.filterMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index filterMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_anisoLevel(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.anisoLevel = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index anisoLevel on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_mipMapBias(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Texture obj = (UnityEngine.Texture)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.mipMapBias = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index mipMapBias on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingTextureForceLoadAll(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.Texture.streamingTextureForceLoadAll = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_streamingTextureDiscardUnusedMips(IntPtr L)
{
try
{
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
UnityEngine.Texture.streamingTextureDiscardUnusedMips = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}