miduo_client/Assets/Source/Generate/UnityEngine_UI_LayoutElemen...

380 lines
9.2 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_LayoutElementWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.LayoutElement), typeof(UnityEngine.EventSystems.UIBehaviour));
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("ignoreLayout", get_ignoreLayout, set_ignoreLayout);
L.RegVar("minWidth", get_minWidth, set_minWidth);
L.RegVar("minHeight", get_minHeight, set_minHeight);
L.RegVar("preferredWidth", get_preferredWidth, set_preferredWidth);
L.RegVar("preferredHeight", get_preferredHeight, set_preferredHeight);
L.RegVar("flexibleWidth", get_flexibleWidth, set_flexibleWidth);
L.RegVar("flexibleHeight", get_flexibleHeight, set_flexibleHeight);
L.RegVar("layoutPriority", get_layoutPriority, set_layoutPriority);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)ToLua.CheckObject<UnityEngine.UI.LayoutElement>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)ToLua.CheckObject<UnityEngine.UI.LayoutElement>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_ignoreLayout(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
bool ret = obj.ignoreLayout;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreLayout on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.minWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.minHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.preferredWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.preferredHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.flexibleWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float ret = obj.flexibleHeight;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
int ret = obj.layoutPriority;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_ignoreLayout(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.ignoreLayout = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index ignoreLayout on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_minWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.minWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_minHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.minHeight = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_preferredWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.preferredWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_preferredHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.preferredHeight = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_flexibleWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.flexibleWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_flexibleHeight(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.flexibleHeight = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_layoutPriority(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.LayoutElement obj = (UnityEngine.UI.LayoutElement)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.layoutPriority = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
}
}
}