miduo_client/Assets/ManagedResources/~Lua/Modules/Incarnation/IncarnationUpHelpPopup.lua

82 lines
2.3 KiB
Lua

require("Base/BasePanel")
IncarnationUpHelpPopup = Inherit(BasePanel)
local this=IncarnationUpHelpPopup
local PropertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
function this:InitComponent()
this.btnBack = Util.GetGameObject(self.gameObject, "BackMask")
this.back = Util.GetGameObject(self.gameObject, "BG/BackBtn")
this.maxLevel=Util.GetGameObject(self.gameObject, "maxLevel"):GetComponent("Text")
this.propGrid=Util.GetGameObject(self.gameObject, "propLayout/grid")
this.skillDes=Util.GetGameObject(self.gameObject, "skillDes"):GetComponent("Text")
end
function this:BindEvent()
Util.AddClick(this.btnBack, function()
self:ClosePanel()
end)
Util.AddClick(this.back, function()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function this:AddListener()
end
--移除事件监听(用于子类重写)
function this:RemoveListener()
end
function this:OnSortingOrderChange()
end
function this:OnOpen(_cardId)
local cardData= IncarnationManager.itemDataList[_cardId]
local cardConfig=ConfigManager.GetConfigData(ConfigName.ChangingCard,_cardId)
local maxStarProp=cardConfig.Star3UpProps
local levelConfig=ConfigManager.GetConfigDataByDoubleKey(ConfigName.ChangingCardLevel,"PoolId",cardConfig.LevelUpPool,"Level",cardConfig.LevelMax)
local maxLevelProp=levelConfig.PropList
this.maxLevel.text=cardConfig.LevelMax..""
this.skillDes.text="技能:"..IncarnationManager.GetSkillDesStr(_cardId,3)
local propList={}
for k,v in pairs(maxStarProp) do
if propList[v[1]] then
propList[v[1]]=propList[v[1]]+v[2]
else
propList[v[1]]=v[2]
end
end
for k,v in pairs(maxLevelProp) do
if propList[v[1]] then
propList[v[1]]=propList[v[1]]+v[2]
else
propList[v[1]]=v[2]
end
end
local index=0
for k,v in pairs(propList) do
local propText=this.propGrid.transform:GetChild(index):GetComponent("Text")
propText.text = PropertyConfig[k].Info.."+"..GetPropertyFormatStrOne(PropertyConfig[k].Style,v)
index=index+1
end
end
function this:OnShow()
end
function this:OnClose()
end
--界面销毁时调用(用于子类重写)
function this:OnDestroy()
end
return this