miduo_client/Assets/ManagedResources/~Lua/Modules/Carbon/ChallengeCopyPanel.lua

331 lines
13 KiB
Lua

----- 日常副本 -----
require("Base/BasePanel")
ChallengeCopyPanel = Inherit(BasePanel)
local this = ChallengeCopyPanel
local mainLevelConfig = ConfigManager.GetConfig(ConfigName.MainLevelConfig)
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
local curData = {}
local orginLayer = 0
local carbonIndex = 0 -- 1 无尽副本 2 金币副本 副本索引id
local fightIndex = 1 --关卡索引
local maxForce = 0
--顶部背景图
local titleBg = {
--回合
[1] = { bg = "godsWayTower_floor_bg2", titleImg = "chall_title_fangyu", name = Language[10307], titleTip = GetLanguageStrById(specialConfig[150].Value), pos = Vector3.New(257.08, 658.37, 0) },
--伤害
[2] = { bg = "godsWayTower_floor_bg1", titleImg = "chall_title_shanghai", name = Language[10308], titleTip = GetLanguageStrById(specialConfig[151].Value), pos = Vector3.New(257.08, 651.24, 0) },
}
local itemList = {} --奖励容器
--每日副本服务器数据
local buyTime = 0 --剩余购买次数
local freeTime = 0 --剩余免费次数
--Tab
local TabBox = require("Modules/Common/TabBox")
local _TabData = {
[1] = { default = "chall_tab_btn1", select = "chall_tab_btn1", lock = "chall_tab_btn1", btnName = Language[10307], name = Language[10309], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN },
[2] = { default = "chall_tab_btn2", select = "chall_tab_btn2", lock = "chall_tab_btn2", btnName = Language[10308], name = Language[10310], type = FUNCTION_OPEN_TYPE.DAILYCHALLENGE_EXP },
}
function ChallengeCopyPanel:InitComponent()
this.spLoader = SpriteLoader.New()
this.panel = Util.GetGameObject(this.gameObject, "Panel")
this.titleBg = Util.GetGameObject(this.panel, "TitleBg"):GetComponent("Image")
this.titleTip = Util.GetGameObject(this.panel, "TitleBg/Text"):GetComponent("Text")
this.titleTextName = Util.GetGameObject(this.panel, "TitleBg/TextTitleName"):GetComponent("Text")
this.timeTip = Util.GetGameObject(this.panel, "TimeTip"):GetComponent("Text")
this.backBtn = Util.GetGameObject(this.panel, "BackBtn")
this.helpBtn = Util.GetGameObject(this.panel, "HelpBtn")
this.helpPosition = this.helpBtn:GetComponent("RectTransform").localPosition
--滚动条
this.pre = Util.GetGameObject(this.panel, "Scroll/Pre")
this.scroll = Util.GetGameObject(this.panel, "Scroll")
this.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.scroll.transform,
this.pre, nil, Vector2.New(1080, 1000), 1, 1, Vector2.New(40, -30))
this.scrollView.moveTween.MomentumAmount = 1
this.scrollView.moveTween.Strength = 2
this.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.tabBox = Util.GetGameObject(this.panel, "TabBox")
this.TabCtrl = TabBox.New()
end
function ChallengeCopyPanel:BindEvent()
--返回按钮
Util.AddClick(this.backBtn, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
--帮助按钮
Util.AddClick(this.helpBtn, function()
UIManager.OpenPanel(UIName.HelpPopup, 128, this.helpPosition.x, this.helpPosition.y)
end)
end
function ChallengeCopyPanel:OnSortingOrderChange()
orginLayer = self.sortingOrder
for i, v in pairs(itemList) do
for j = 1, #itemList[i] do
itemList[i][j]:SetEffectLayer(orginLayer)
end
end
end
function ChallengeCopyPanel:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.ChallengeCopy.RefreshView, this.FiveRefresh)
end
function ChallengeCopyPanel:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.ChallengeCopy.RefreshView, this.FiveRefresh)
end
function ChallengeCopyPanel:OnOpen(_carbonIndex)
carbonIndex = CarbonManager.CheckCopyOpenState(1) and 1 or 2
this.upView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
end
function ChallengeCopyPanel:OnShow()
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
local curFormationForce = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
if PlayerManager.maxForce < curFormationForce then
PlayerManager.maxForce = curFormationForce
end
maxForce = PlayerManager.maxForce
this.TabCtrl:SetTabAdapter(this.TabAdapter)
this.TabCtrl:SetTabIsLockCheck(this.TabIsLockCheck)
this.TabCtrl:SetChangeTabCallBack(function(index)
this.RefreshShow(index)
end)
this.TabCtrl:Init(this.tabBox, _TabData, carbonIndex)
-- 音效
SoundManager.PlayMusic(SoundConfig.BGM_Carbon)
end
function ChallengeCopyPanel:RefreshRedPotShow()
local tabs = Util.GetGameObject(this.tabBox, "box").transform
for i = 1, tabs.childCount do
Util.GetGameObject(tabs:GetChild(i - 1), "Redpot").gameObject:SetActive(CarbonManager.challengeCopyDataTable[i]
.openState == 1 and freeTime > 0)
end
CheckRedPointStatus(RedPointType.challengeCopy)
end
function ChallengeCopyPanel:OnClose()
end
function ChallengeCopyPanel:OnDestroy()
this.spLoader:Destroy()
itemList = {}
this.scrollView = nil
SubUIManager.Close(this.upView)
end
function this.FiveRefresh()
this.RefreshShow(carbonIndex)
end
--刷新面板
function this.RefreshShow(i)
carbonIndex = i
local challengeStageId = CarbonManager.challengeCopyDataTable[carbonIndex].currentFloor
if challengeStageId > 0 then
fightIndex = ConfigManager.GetConfigData(ConfigName.ChallengeStage, challengeStageId).Section
else
fightIndex = 1
end
curData = {}
curData = ConfigManager.GetAllConfigsDataByKey(ConfigName.ChallengeStage, "Chapter", i)
this.titleBg.sprite = this.spLoader:LoadSprite(titleBg[i].bg)
this.titleTextName.text = GetLanguageStrById(titleBg[i].name)
this.titleTip.text = GetLanguageStrById(titleBg[i].titleTip)
this.SetTimeTip()
this.SetScroll(fightIndex)
ChallengeCopyPanel:RefreshRedPotShow()
end
--设置滚动条
function this.SetScroll(i)
LogRed("列表索引:" .. i)
this.scrollView:SetData(curData, function(index, root)
this.SetData(root, curData[index], curData[index - 1])
end, false, false)
this.scrollView:SetIndex(i)
end
--设置滚动条数据 root根节点 data本地表数据
function this.SetData(root, data)
local type = 0 --0为未开启 1为挑战 2为扫荡
local titleText = Util.GetGameObject(root, "TitleText"):GetComponent("Text")
local copyName = Util.GetGameObject(root, "nameLay/nameBg/name"):GetComponent("Text")
local score = Util.GetGameObject(root, "nameLay/score"):GetComponent("Image")
local rewardGrid = Util.GetGameObject(root, "Reward")
local tip = Util.GetGameObject(root, "Tip"):GetComponent("Text")
local power = Util.GetGameObject(root, "powerBtn/value"):GetComponent("Text")
power.transform.parent.gameObject:SetActive(false)
local goBtn = Util.GetGameObject(root, "GoBtn")
local goBtnImage = Util.GetGameObject(root, "GoBtn/TextGo"):GetComponent("Text")
local cost = Util.GetGameObject(root, "cost")
local goIconNumText = Util.GetGameObject(cost, "IconNum"):GetComponent("Text")
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit",
data.PivilegeID[1]) --商店表数据
titleText.text = GetLanguageStrById(data.Section)
copyName.text = GetLanguageStrById(data.Name)
type = CarbonManager.CheckChallengeCopyId(data.Chapter, data.NextLevel)
local showReward = {}
ConnectTable(showReward, data.FixedReward)
ResetItemView(root, rewardGrid.transform, itemList, 3, 0.75, orginLayer, false, showReward)
--解锁状态
local _lv = 0 --等级
local _point = 0 --关卡
local _power = 0 --data.ForceShow--表战力
for i = 1, #data.LevelLimit do
if data.LevelLimit[i][1] == 1 then
_lv = data.LevelLimit[i][2]
elseif data.LevelLimit[i][1] == 2 then
_power = data.LevelLimit[i][2]
elseif data.LevelLimit[i][1] == 3 then
_point = data.LevelLimit[i][2]
end
end
-- 判断每日副本是否解锁
local isOpen = CarbonManager.CheckChallengeCopyId(data.Chapter, data.NextLevel) > 0 -- 上一个副本解锁
and PlayerManager.level >= _lv -- 等级
and PlayerManager.maxForce >= _power -- 战斗力
--显示挑战或扫荡道具消耗
cost:SetActive(false)
local usedTime = PrivilegeManager.GetPrivilegeUsedTimes(storeData.Limit) --已使用次数
local limitTime = PrivilegeManager.GetPrivilegeNumber(storeData.Limit) --购买次数上限
local buyTimes = (usedTime + 1) > limitTime and limitTime or usedTime + 1
LogBlue("~~~~~~~usedTime:" .. usedTime .. " limitTime" .. limitTime)
if freeTime <= 0 then
goIconNumText.text = storeData.Cost[2][buyTimes]
end
--表现显示
Util.SetGray(goBtn, not isOpen)
score.gameObject:SetActive(false)
if type == 1 or type == 2 then
goBtnImage.text = Language[10311]
power.text = _power
tip.gameObject:SetActive(false)
goBtn.gameObject:SetActive(true)
cost:SetActive(isOpen and freeTime <= 0)
if type == 2 then
goBtnImage.text = Language[10312]
score.gameObject:SetActive(true)
end
else
power.text = _power --string.format(Language[10313], _power)
goBtn.gameObject:SetActive(false)
tip.text = Language[10314]
tip.gameObject:SetActive(true)
end
power.color = PlayerManager.maxForce >= _power and UIColor.WRITE or UIColor.RED
--点击事件
Util.AddOnceClick(goBtn, function()
if PlayerManager.level < _lv then
PopupTipPanel.ShowTip(string.format(Language[10315], _lv))
return
elseif PlayerManager.maxForce < _power then
PopupTipPanel.ShowTip(string.format(Language[10316], _power))
return
elseif _point ~= 0 and not FightPointPassManager.IsFightPointPass(_point) then
PopupTipPanel.ShowTip(string.format(Language[10317], GetLanguageStrById(mainLevelConfig[_point].Name)))
return
end
if not isOpen then
PopupTipPanel.ShowTip(Language[10318])
return
end
--检测剩余次数
if buyTime <= 0 and freeTime <= 0 then
PopupTipPanel.ShowTip(Language[10319])
return
end
--检测妖晶数量
local itemId = storeData.Cost[1][1] --消耗道具
if BagManager.GetItemCountById(itemId) < storeData.Cost[2][buyTimes] and freeTime <= 0 then
PopupTipPanel.ShowTip(string.format(Language[10320], GetLanguageStrById(itemConfig[itemId].Name)))
return
end
--当免费次数不足 是扫荡 购买次数
if freeTime <= 0 then
ShopManager.RequestBuyShopItem(SHOP_TYPE.FUNCTION_SHOP, storeData.Id, 1, function() end)
end
if type == 1 then --挑战
if data.Chapter == 1 then
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ChallengeCopy_1, data)
else
UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.ChallengeCopy_2, data)
end
elseif type == 2 then --扫荡
NetManager.ChallengeCopyRequest(data.Chapter, 2, data.Id, function(msg)
UIManager.OpenPanel(UIName.RewardItemPopup, msg.drop, 1, function()
PrivilegeManager.RefreshPrivilegeUsedTimes(data.PivilegeID[2], 1)
this.RefreshShow(carbonIndex, false, false)
end)
end)
end
end)
end
--设置剩余次数
function this.SetTimeTip()
local storeData = ConfigManager.GetConfigDataByDoubleKey(ConfigName.StoreConfig, "StoreId", 7, "Limit",
curData[1].PivilegeID[1]) --商店表数据
local buyTimeId = curData[1].PivilegeID[1]
local freeTimeId = curData[1].PivilegeID[2]
buyTime = ShopManager.GetShopItemRemainBuyTimes(SHOP_TYPE.FUNCTION_SHOP, storeData.Id) --购买次数
freeTime = PrivilegeManager.GetPrivilegeRemainValue(freeTimeId) --免费次数
local str = ""
if freeTime > 0 then
str = string.format(Language[10321], tostring(freeTime))
else
str = string.format(Language[10322], tostring(buyTime))
end
this.timeTip.text = str
end
-- tab节点显示自定义
function this.TabAdapter(tab, index, status)
local lock = Util.GetGameObject(tab, "LockImage")
local islock = status == "lock"
Util.SetGray(Util.GetGameObject(tab, "Image").gameObject, islock)
lock:SetActive(islock)
Util.GetGameObject(tab, "Image"):GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index][status])
Util.GetGameObject(tab, "Text"):GetComponent("Text").text = GetLanguageStrById(_TabData[index].btnName)
end
---检测tab是否锁定
function this.TabIsLockCheck(index)
if CarbonManager.challengeCopyDataTable[index].openState == 0 then
local tipStr = ""
if CarbonManager.challengeCopyDataTable[index].type == 1 then
tipStr = Language[10323]
else
tipStr = Language[10324]
end
return true, tipStr
end
return false
end
return ChallengeCopyPanel