517 lines
20 KiB
Lua
517 lines
20 KiB
Lua
require("Base/BasePanel")
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RankingListPanel = Inherit(BasePanel)
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local this = RankingListPanel
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--Tab
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local TabBox = require("Modules/Common/TabBox")
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local _tabImageData={select="r_tongyong_xiaanniu_01",default="r_tongyong_xiaanniu_02",lock="r_Dungeon_lockon"}
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local _tabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1),
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lock = Color.New(130 / 255, 128 / 255, 120 / 255, 1)}
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--头像
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this.heads={}
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this.playerHeadList = {}--背景前三头像
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this.playerScrollHead={}--滚动条头像
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--初始化组件(用于子类重写)
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function RankingListPanel:InitComponent()
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this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft })
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this.backBtn=Util.GetGameObject(self.gameObject,"BackBtn")
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this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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for i = 1, 3 do
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this.heads[i]=Util.GetGameObject(self.gameObject,"Heads/Name"..i)
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end
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this.name1=Util.GetGameObject(self.gameObject,"Heads/Name1/Text"):GetComponent("Text")
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this.name2=Util.GetGameObject(self.gameObject,"Heads/Name2/Text"):GetComponent("Text")
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this.name3=Util.GetGameObject(self.gameObject,"Heads/Name3/Text"):GetComponent("Text")
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this.scrollParentView=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView")
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this.itemPre=Util.GetGameObject(self.gameObject,"RankList/ScrollParentView/ItemPre")
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this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scrollParentView.transform,this.itemPre,
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nil,Vector2.New(903,911),1,1,Vector2.New(0,0))
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this.scrollView.gameObject:GetComponent("RectTransform").anchoredPosition= Vector2.New(0,0)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMin = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").anchorMax = Vector2.New(0.5, 0.5)
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this.scrollView.gameObject:GetComponent("RectTransform").pivot = Vector2.New(0.5, 0.5)
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this.scrollView.moveTween.MomentumAmount = 1
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this.scrollView.moveTween.Strength = 2
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this.titleName=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Name"):GetComponent("Text")
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this.titleInfo=Util.GetGameObject(self.gameObject,"RankList/ScrollTitleRoot/Info"):GetComponent("Text")
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this.record=Util.GetGameObject(self.gameObject,"RankList/Record")
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this.info0=Util.GetGameObject(this.record,"Info0"):GetComponent("Text")
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this.rank0=Util.GetGameObject(this.record,"Rank0"):GetComponent("Text")
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this.info1=Util.GetGameObject(this.record,"Info1"):GetComponent("Text")
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this.rank1=Util.GetGameObject(this.record,"Rank1"):GetComponent("Text")
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this.noneImage=Util.GetGameObject(self.gameObject,"RankList/NoneImage")--无信息图片
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end
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--绑定事件(用于子类重写)
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function RankingListPanel:BindEvent()
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--返回按钮
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Util.AddClick(this.backBtn,function()
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PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
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self:ClosePanel()
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end)
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end
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--添加事件监听(用于子类重写)
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function RankingListPanel:AddListener()
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
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Game.GlobalEvent:AddEvent(GameEvent.RankingList.OnCustomsPassChange,this.SetCustomsPassInfo)
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end
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--移除事件监听(用于子类重写)
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function RankingListPanel:RemoveListener()
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnWarPowerChange, this.SetWarPowerInfo)
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnArenaChange, this.SetArenaInfo)
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnTrialChange, this.SetTrialInfo)
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnMonsterChange, this.SetMonsterInfo)
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnAdventureChange, this.SetAdventureInfo)
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Game.GlobalEvent:RemoveEvent(GameEvent.RankingList.OnCustomsPassChange, this.SetCustomsPassInfo)
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end
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--界面打开时调用(用于子类重写)
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function RankingListPanel:OnOpen(...)
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SoundManager.PlayMusic(SoundConfig.BGM_Rank)
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--设置信息方法的列表
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this.SetInfoFuncList ={
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[FUNCTION_OPEN_TYPE.ALLRANKING] = this.SetWarPowerInfo,
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[FUNCTION_OPEN_TYPE.ARENA] = this.SetArenaInfo,
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[FUNCTION_OPEN_TYPE.TRIAL] = this.SetTrialInfo,
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[FUNCTION_OPEN_TYPE.MONSTER_COMING] = this.SetMonsterInfo,
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[FUNCTION_OPEN_TYPE.FIGHT_ALIEN] = this.SetAdventureInfo,
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[FUNCTION_OPEN_TYPE.CUSTOMSPASS] = this.SetCustomsPassInfo,
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}
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this.tabCtrl=TabBox.New()
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this.tabCtrl:SetTabAdapter(this.TabAdapter)
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this.tabCtrl:SetTabIsLockCheck(this.CheckTabCtrlIsLockP)
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this.tabCtrl:SetChangeTabCallBack(this.GetRankInfo)
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this.tabCtrl:Init(this.tabBox, RankingManager.GetTabTextData())
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RankingManager.ClearData()
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--默认打开
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if this.tabCtrl then
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this.tabCtrl:ChangeTab(1)
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function RankingListPanel:OnShow()
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this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main })
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end
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--界面关闭时调用(用于子类重写)
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function RankingListPanel:OnClose()
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RankingManager.ClearData()
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RankingManager.isRequest=0
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this.noneImage:SetActive(false)
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end
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--界面销毁时调用(用于子类重写)
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function RankingListPanel:OnDestroy()
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SubUIManager.Close(this.UpView)
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for _, playerHead in ipairs(this.playerHeadList) do
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playerHead:Recycle()
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end
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this.playerHeadList = {}
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this.scrollView=nil
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end
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--点击获取对应排行信息
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function this.GetRankInfo(index)
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--Util.GetGameObject(this.gameObject,"Heads"):GetComponent("PlayFlyAnim"):PlayAnim(true)
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RankingManager.CurPage=0
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local key = RankingManager.GetCurRankingInfo("Id",index)
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this.istop=true
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RankingManager.InitData(key, this.SetInfoFuncList[key])--算是半个策略模式吧
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end
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---设置战力排名信息
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function this.SetWarPowerInfo()
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local warPowerData,myRankData=RankingManager.GetWarPowerInfo()
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this.noneImage:SetActive(#warPowerData==0)
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-- 没有排行数据需要立刻刷新,只在打开界面时有用
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if #warPowerData == 0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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this.SetNotRollingInfo(Language[11678],Language[11679],Language[11680],Language[11681],myRankData.myRank,Language[10036],FormationManager.GetFormationPower(1),myRankData.myRank,myRankData.myForce)
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--设置滚动区信息
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this.scrollView:SetData(warPowerData,function(index,root)
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this.ShowWarPowerInfo(root,warPowerData[index],myRankData)
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if index==#warPowerData then
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RankingManager.RequestNextWarPowerPageData()
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end
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if index>3 then
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return
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end
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this.SetHeadsInfo(warPowerData[index],root,index,warPowerData[index].userName,warPowerData[index].level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowWarPowerInfo(root,data,myRankData)
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.uid)
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this.SetSelfBG(root,myRankData.myRank, data.rankInfo.rank)
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this.SetRankingNum(root, data.rankInfo.rank)
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this.SetHeadInfo(root,data.head, data.headFrame,data.level)
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this.SetShowInfo(info1,info2,data.userName,data.force)
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end
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---设置逐胜场排名信息
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function this.SetArenaInfo()
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local arenaData,myRankData=RankingManager.GetArenaInfo()
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this.noneImage:SetActive(#arenaData==0)
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if #arenaData == 0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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this.SetNotRollingInfo(Language[11678],Language[11682],Language[11680],Language[11683],myRankData.myRank,Language[10036],"",myRankData.myRank,myRankData.myScore)
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--设置滚动区信息
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this.scrollView:SetData(arenaData,function(index,root)
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this.ShowArenaInfo(root,arenaData[index],myRankData)
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if index==#arenaData then
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RankingManager.RequestNextArenaPageData()
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end
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if index>3 then
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return
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end
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this.SetHeadsInfo(arenaData[index].personInfo,root,index,JingJiShouWeiToEn(arenaData[index].personInfo.name),arenaData[index].personInfo.level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowArenaInfo(root,data,myRankData)
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.personInfo.uid)
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this.SetSelfBG(root,myRankData.myRank,data.personInfo.rank)
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this.SetRankingNum(root,data.personInfo.rank)
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this.SetHeadInfo(root,data.personInfo.head,data.personInfo.headFrame,data.personInfo.level)
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this.SetShowInfo(info1,info2,JingJiShouWeiToEn(data.personInfo.name),data.personInfo.score)
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--设置出战角色头像
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--for i = 1, 5 do
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-- local heroHeadBg = Util.GetGameObject(root, "Demons/Head_"..i)
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-- local hearIcon = Util.GetGameObject(heroHeadBg, "Icon")
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-- local heroTId = data.team.heroTid[i]
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-- if heroTId then
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-- heroHeadBg:SetActive(true)
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-- local demonData = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroTId)
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-- heroHeadBg:GetComponent("Image").sprite = Util.LoadSprite(GetQuantityImageByquality(demonData.Star))
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-- hearIcon:GetComponent("Image").sprite = Util.LoadSprite(GetResourcePath(demonData.Icon))
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-- else
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-- heroHeadBg:SetActive(false)
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-- end
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--end
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end
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---设置试炼排名信息
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function this.SetTrialInfo()
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local trialData,myRankData=RankingManager.GetTrialInfo()
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this.noneImage:SetActive(#trialData==0)
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if #trialData == 0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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this.SetNotRollingInfo(Language[11678],Language[11684],Language[11680],Language[11685],myRankData.rank,Language[10036],myRankData.highestTower,myRankData.rank,myRankData.highestTower..Language[10269])
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this.scrollView:SetData(trialData,function(index,root)
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this.ShowTrialInfo(root,trialData[index],myRankData)
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if index>3 then
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return
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end
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this.SetHeadsInfo(trialData[index],root,index,trialData[index].userName,trialData[index].level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowTrialInfo(root,data,myRankData)
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.uid)
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this.SetSelfBG(root,myRankData.rank,data.rankInfo.rank)
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this.SetRankingNum(root,data.rankInfo.rank)
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this.SetHeadInfo(root,data.head,data.headFrame,data.level)
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this.SetShowInfo(info1,info2,data.userName,data.rankInfo.param1..Language[10269])
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end
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---设置兽潮玩家排名信息
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function this.SetMonsterInfo()
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local monsterData,myRankData=RankingManager.GetMonsterInfo()
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this.noneImage:SetActive(#monsterData==0)
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if #monsterData == 0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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this.SetNotRollingInfo(Language[11678],Language[11684],Language[11680],Language[11686],myRankData.myRank,Language[10036],"0",myRankData.myRank,Language[10262] .. myRankData.myScore .. Language[10266])
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this.scrollView:SetData(monsterData,function(index,root)
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this.ShowMonsterInfo(root,monsterData[index],myRankData)
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if index>3 then
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return
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end
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this.SetHeadsInfo(monsterData[index],root,index,monsterData[index].userName,monsterData[index].level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowMonsterInfo(root,data,myRankData)
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.uid)
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this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
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this.SetRankingNum(root,data.rankInfo.rank)
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this.SetHeadInfo(root,data.head,data.headFrame,data.level)
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this.SetShowInfo(info1,info2,data.userName,Language[10262]..data.rankInfo.param1..Language[10266])
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end
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---设置外敌排名信息
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function this.SetAdventureInfo()
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local adventureData,myRankData=RankingManager.GetAdventureInfo()
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this.noneImage:SetActive(#adventureData==0)
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if #adventureData == 0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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this.SetNotRollingInfo(Language[11678],Language[11687],Language[11680],Language[11687],myRankData.rank,Language[10036],myRankData.hurt,myRankData.rank,myRankData.hurt)
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this.scrollView:SetData(adventureData,function(index,root)
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this.ShowAdventureInfo(root,adventureData[index],myRankData)
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if index==#adventureData then
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RankingManager.RequestNextAdventurePageData()
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end
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if index>3 then
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return
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end
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this.SetHeadsInfo(adventureData[index],root,index,adventureData[index].name,adventureData[index].level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowAdventureInfo(root,data,myRankData)
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.uid)
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this.SetSelfBG(root,myRankData.rank,data.rank)
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this.SetRankingNum(root,data.rank)
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this.SetHeadInfo(root,data.head,data.headFrame,data.level)
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this.SetShowInfo(info1,info2,data.name,data.hurt)
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end
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---设置关卡排名信息
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function this.SetCustomsPassInfo()
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local data,myData=RankingManager.GetCustomsPassInfo()
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this.noneImage:SetActive(#data==0)
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if #data==0 then
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this.isRefreshNow = true
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end
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this.InitNotRollingInfo()
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local myRankText = ""
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if myData.fightId < 0 then
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myRankText = Language[10036]
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else
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myRankText = RankingManager.mainLevelConfig[myData.fightId].Name
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end
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this.SetNotRollingInfo(Language[11678],Language[11185],Language[11680],Language[11688], myData.myRank,Language[10036],"",myData.myRank, myRankText)
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this.scrollView:SetData(data,function(index,root)
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this.ShowCustomsPassInfo(root,data[index],myData)
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if index>3 then
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return
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end
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this.SetHeadsInfo(data[index],root,index,data[index].userName,data[index].level)
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end, not this.istop)
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this.CheckIsTop()
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end
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--显示每条数据
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function this.ShowCustomsPassInfo(root,data,myRankData)
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if data.rankInfo.param1 > 0 then
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local info1,info2=this.InitRollingInfo(root)
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this.AddPlayerInfoClick(root,data.uid)
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this.SetSelfBG(root,myRankData.myRank,data.rankInfo.rank)
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this.SetRankingNum(root,data.rankInfo.rank)
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this.SetHeadInfo(root,data.head,data.headFrame,data.level)
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this.SetShowInfo(info1,info2,data.userName,RankingManager.mainLevelConfig[data.rankInfo.param1].Name)
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end
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end
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--设置前三名背景头像
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function this.SetHeadsInfo(data,root,index,name,level)
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if not this.playerHeadList[root] then
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this.playerHeadList[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,this.heads)
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end
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this.heads[index]:SetActive(true)
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this.playerHeadList[root]:Reset()
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this.playerHeadList[root]:SetHead(data.head)
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this.playerHeadList[root]:SetFrame(data.headFrame)
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this.playerHeadList[root]:SetLevel(level)
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this.playerHeadList[root]:SetParent(this.heads[index])
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this.playerHeadList[root]:SetLayer(this.sortingOrder)
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if index==1 then
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this.playerHeadList[root]:SetPosition(Vector3(0,126,0))
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this.playerHeadList[root]:SetScale(Vector3.one*1.4)
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this.playerScrollHead[root]:SetEffectScale(1.5)
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this.name1.text=name
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elseif index==2 then
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this.playerHeadList[root]:SetPosition(Vector3(0,100,0))
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this.playerHeadList[root]:SetScale(Vector3.one*1)
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this.name2.text=name
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elseif index==3 then
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this.playerHeadList[root]:SetPosition(Vector3(0,100,0))
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this.playerHeadList[root]:SetScale(Vector3.one*1)
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this.name3.text=name
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end
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end
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--初始化非滚动区信息
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function this.InitNotRollingInfo()
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for i = 1, 3 do
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this.heads[i]:SetActive(false)
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end
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this.name1.text=""
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this.name2.text=""
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this.name3.text=""
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this.titleName.text=""
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this.titleInfo.text=""
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this.info0.text=""
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this.info1.text=""
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this.rank0.text=""
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this.rank1.text=""
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end
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--设置非滚动区信息
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function this.SetNotRollingInfo(...)
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local args={...}
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this.titleName.text=args[1]--顶部信息
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this.titleInfo.text=args[2]
|
|
this.info0.text=args[3]--底部信息
|
|
this.info1.text=args[4]
|
|
if not args[5] or args[5]<1 then--排名对比 <0未上榜
|
|
this.rank0.text = args[6] --未上榜
|
|
this.rank1.text = args[7] --显示内容
|
|
else
|
|
this.rank0.text = args[8] --上榜
|
|
this.rank1.text = args[9] --显示内容
|
|
end
|
|
end
|
|
|
|
|
|
--初始化滚动区信息
|
|
function this.InitRollingInfo(_root)
|
|
local info0= Util.GetGameObject(_root,"Value0"):GetComponent("Text")
|
|
local info1= Util.GetGameObject(_root,"Value1"):GetComponent("Text")
|
|
info0.text=""
|
|
info1.text=""
|
|
return info0,info1
|
|
end
|
|
--玩家信息弹窗
|
|
function this.AddPlayerInfoClick(root,uid)
|
|
local clickBtn=Util.GetGameObject(root,"ClickBtn")
|
|
Util.AddOnceClick(clickBtn,function()
|
|
UIManager.OpenPanel(UIName.PlayerInfoPopup, uid)
|
|
end)
|
|
end
|
|
--设置自身背景
|
|
function this.SetSelfBG(root,myRank,rank)
|
|
if myRank==rank then
|
|
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(true)
|
|
else
|
|
Util.GetGameObject(root,"SelfBG").gameObject:SetActive(false)
|
|
end
|
|
end
|
|
--设置名次
|
|
function this.SetRankingNum(root,rank)
|
|
local sortNumTabs={}
|
|
for i = 1, 4 do
|
|
sortNumTabs[i]=Util.GetGameObject(root,"SortNum/SortNum ("..i..")")
|
|
sortNumTabs[i]:SetActive(false)
|
|
end
|
|
if rank < 4 then
|
|
sortNumTabs[rank]:SetActive(true)
|
|
else
|
|
sortNumTabs[4]:SetActive(true)
|
|
Util.GetGameObject(sortNumTabs[4], "TitleText"):GetComponent("Text").text = rank
|
|
end
|
|
end
|
|
--设置头像
|
|
function this.SetHeadInfo(root,head,frame,level)
|
|
local headObj=Util.GetGameObject(root,"Head")
|
|
if not this.playerScrollHead[root] then
|
|
this.playerScrollHead[root]=CommonPool.CreateNode(POOL_ITEM_TYPE.PLAYER_HEAD,headObj)
|
|
end
|
|
this.playerScrollHead[root]:Reset()
|
|
this.playerScrollHead[root]:SetHead(head)
|
|
this.playerScrollHead[root]:SetFrame(frame)
|
|
this.playerScrollHead[root]:SetLevel(level)
|
|
this.playerScrollHead[root]:SetScale(Vector3.one*0.7)
|
|
this.playerScrollHead[root]:SetLayer(this.sortingOrder)
|
|
this.playerScrollHead[root]:SetEffectScale(0.75)
|
|
end
|
|
--设置显示信息
|
|
function this.SetShowInfo(info1,info2,str1,str2)
|
|
info1.text="<size=40%>"..str1.."</size>"
|
|
info2.text="<size=40%>"..str2.."</size>"
|
|
end
|
|
|
|
|
|
-- tab按钮自定义显示设置
|
|
function this.TabAdapter(tab, index, status)
|
|
local img = Util.GetGameObject(tab, "Image")
|
|
local lockImage=Util.GetGameObject(tab,"LockImage")
|
|
local txt = Util.GetGameObject(tab, "Text")
|
|
|
|
if status=="lock" then
|
|
lockImage:SetActive(true)
|
|
lockImage:GetComponent("Image").sprite = Util.LoadSprite(_tabImageData[status])
|
|
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
|
|
txt:GetComponent("Text").color = _tabFontColor[status]
|
|
else
|
|
lockImage:SetActive(false)
|
|
img:GetComponent("Image").sprite = Util.LoadSprite(_tabImageData[status])
|
|
txt:GetComponent("Text").text = RankingManager.GetTabTextData()[index].txt
|
|
txt:GetComponent("Text").color = _tabFontColor[status]
|
|
end
|
|
end
|
|
--检查是否显示第一页 当切换页签时切换到第一页 当请求下一页时不跳转第一页
|
|
function this.CheckIsTop()
|
|
if this.istop then
|
|
-- this.scrollView:SetIndex(1)
|
|
this.istop =false
|
|
|
|
end
|
|
end
|
|
--检查Tab是否解锁
|
|
function this.CheckTabCtrlIsLockP(index)
|
|
local type = RankingManager.GetCurRankingInfo("Id",index)
|
|
local des=RankingManager.GetCurRankingInfo("Des",index)
|
|
local b,str= this.CheckTabCtrlIsLockS(type,des)
|
|
if b then
|
|
return b,str
|
|
end
|
|
return false
|
|
end
|
|
function this.CheckTabCtrlIsLockS(type,des)
|
|
if type==8 then
|
|
if not ActTimeCtrlManager.IsQualifiled(type) then
|
|
return true, des..ActTimeCtrlManager.GetFuncTip(type)
|
|
end
|
|
else
|
|
if not ActTimeCtrlManager.SingleFuncState(type) then
|
|
return true, des..ActTimeCtrlManager.GetFuncTip(type)
|
|
end
|
|
end
|
|
end
|
|
|
|
return RankingListPanel |