miduo_client/Assets/Source/Generate/UnityEngine_RenderTextureWr...

1196 lines
33 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_RenderTextureWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.RenderTexture), typeof(UnityEngine.Texture));
L.RegFunction("GetNativeDepthBufferPtr", GetNativeDepthBufferPtr);
L.RegFunction("DiscardContents", DiscardContents);
L.RegFunction("MarkRestoreExpected", MarkRestoreExpected);
L.RegFunction("ResolveAntiAliasedSurface", ResolveAntiAliasedSurface);
L.RegFunction("SetGlobalShaderProperty", SetGlobalShaderProperty);
L.RegFunction("Create", Create);
L.RegFunction("Release", Release);
L.RegFunction("IsCreated", IsCreated);
L.RegFunction("GenerateMips", GenerateMips);
L.RegFunction("ConvertToEquirect", ConvertToEquirect);
L.RegFunction("SupportsStencil", SupportsStencil);
L.RegFunction("ReleaseTemporary", ReleaseTemporary);
L.RegFunction("GetTemporary", GetTemporary);
L.RegFunction("New", _CreateUnityEngine_RenderTexture);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("width", get_width, set_width);
L.RegVar("height", get_height, set_height);
L.RegVar("dimension", get_dimension, set_dimension);
L.RegVar("useMipMap", get_useMipMap, set_useMipMap);
L.RegVar("sRGB", get_sRGB, null);
L.RegVar("format", get_format, set_format);
L.RegVar("vrUsage", get_vrUsage, set_vrUsage);
L.RegVar("memorylessMode", get_memorylessMode, set_memorylessMode);
L.RegVar("autoGenerateMips", get_autoGenerateMips, set_autoGenerateMips);
L.RegVar("volumeDepth", get_volumeDepth, set_volumeDepth);
L.RegVar("antiAliasing", get_antiAliasing, set_antiAliasing);
L.RegVar("bindTextureMS", get_bindTextureMS, set_bindTextureMS);
L.RegVar("enableRandomWrite", get_enableRandomWrite, set_enableRandomWrite);
L.RegVar("useDynamicScale", get_useDynamicScale, set_useDynamicScale);
L.RegVar("isPowerOfTwo", get_isPowerOfTwo, set_isPowerOfTwo);
L.RegVar("active", get_active, set_active);
L.RegVar("colorBuffer", get_colorBuffer, null);
L.RegVar("depthBuffer", get_depthBuffer, null);
L.RegVar("depth", get_depth, set_depth);
L.RegVar("descriptor", get_descriptor, set_descriptor);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_RenderTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<UnityEngine.RenderTexture>(L, 1))
{
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0);
ToLua.Push(L, obj);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.RenderTextureDescriptor>(L, 1))
{
UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.To(L, 1);
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0);
ToLua.Push(L, obj);
return 1;
}
else if (count == 3)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2);
ToLua.Push(L, obj);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.RenderTextureFormat>(L, 4))
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.ToObject(L, 4);
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3);
ToLua.Push(L, obj);
return 1;
}
else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 4))
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.Experimental.Rendering.GraphicsFormat arg3 = (UnityEngine.Experimental.Rendering.GraphicsFormat)ToLua.ToObject(L, 4);
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3);
ToLua.Push(L, obj);
return 1;
}
else if (count == 5)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
UnityEngine.RenderTexture obj = new UnityEngine.RenderTexture(arg0, arg1, arg2, arg3, arg4);
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RenderTexture.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetNativeDepthBufferPtr(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
System.IntPtr o = obj.GetNativeDepthBufferPtr();
LuaDLL.lua_pushlightuserdata(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DiscardContents(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
obj.DiscardContents();
return 0;
}
else if (count == 3)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.DiscardContents(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.DiscardContents");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int MarkRestoreExpected(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
obj.MarkRestoreExpected();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ResolveAntiAliasedSurface(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
obj.ResolveAntiAliasedSurface();
return 0;
}
else if (count == 2)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
obj.ResolveAntiAliasedSurface(arg0);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ResolveAntiAliasedSurface");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalShaderProperty(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
obj.SetGlobalShaderProperty(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Create(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
bool o = obj.Create();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Release(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
obj.Release();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsCreated(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
bool o = obj.IsCreated();
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GenerateMips(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
obj.GenerateMips();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ConvertToEquirect(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
obj.ConvertToEquirect(arg0);
return 0;
}
else if (count == 3)
{
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
UnityEngine.Camera.MonoOrStereoscopicEye arg1 = (UnityEngine.Camera.MonoOrStereoscopicEye)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera.MonoOrStereoscopicEye));
obj.ConvertToEquirect(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.ConvertToEquirect");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SupportsStencil(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
bool o = UnityEngine.RenderTexture.SupportsStencil(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ReleaseTemporary(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 1);
UnityEngine.RenderTexture.ReleaseTemporary(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetTemporary(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.Check(L, 1);
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
else if (count == 3)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2);
ToLua.Push(L, o);
return 1;
}
else if (count == 4)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3);
ToLua.Push(L, o);
return 1;
}
else if (count == 5)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4);
ToLua.Push(L, o);
return 1;
}
else if (count == 6)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5);
ToLua.Push(L, o);
return 1;
}
else if (count == 7)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless));
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
ToLua.Push(L, o);
return 1;
}
else if (count == 8)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless));
UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage));
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
ToLua.Push(L, o);
return 1;
}
else if (count == 9)
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.RenderTextureFormat arg3 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 4, typeof(UnityEngine.RenderTextureFormat));
UnityEngine.RenderTextureReadWrite arg4 = (UnityEngine.RenderTextureReadWrite)ToLua.CheckObject(L, 5, typeof(UnityEngine.RenderTextureReadWrite));
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
UnityEngine.RenderTextureMemoryless arg6 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 7, typeof(UnityEngine.RenderTextureMemoryless));
UnityEngine.VRTextureUsage arg7 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 8, typeof(UnityEngine.VRTextureUsage));
bool arg8 = LuaDLL.luaL_checkboolean(L, 9);
UnityEngine.RenderTexture o = UnityEngine.RenderTexture.GetTemporary(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RenderTexture.GetTemporary");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int ret = obj.width;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int ret = obj.height;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_dimension(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.Rendering.TextureDimension ret = obj.dimension;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useMipMap(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.useMipMap;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useMipMap on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sRGB(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.sRGB;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sRGB on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_format(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureFormat ret = obj.format;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_vrUsage(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.VRTextureUsage ret = obj.vrUsage;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_memorylessMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureMemoryless ret = obj.memorylessMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index memorylessMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_autoGenerateMips(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.autoGenerateMips;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoGenerateMips on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_volumeDepth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int ret = obj.volumeDepth;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index volumeDepth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_antiAliasing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int ret = obj.antiAliasing;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index antiAliasing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_bindTextureMS(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.bindTextureMS;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bindTextureMS on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_enableRandomWrite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.enableRandomWrite;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableRandomWrite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_useDynamicScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.useDynamicScale;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useDynamicScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isPowerOfTwo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool ret = obj.isPowerOfTwo;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPowerOfTwo on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_active(IntPtr L)
{
try
{
ToLua.Push(L, UnityEngine.RenderTexture.active);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_colorBuffer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderBuffer ret = obj.colorBuffer;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index colorBuffer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_depthBuffer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderBuffer ret = obj.depthBuffer;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index depthBuffer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_depth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int ret = obj.depth;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index depth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_descriptor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureDescriptor ret = obj.descriptor;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.width = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.height = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_dimension(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.Rendering.TextureDimension arg0 = (UnityEngine.Rendering.TextureDimension)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.TextureDimension));
obj.dimension = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index dimension on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useMipMap(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useMipMap = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useMipMap on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_format(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureFormat arg0 = (UnityEngine.RenderTextureFormat)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderTextureFormat));
obj.format = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index format on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_vrUsage(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.VRTextureUsage arg0 = (UnityEngine.VRTextureUsage)ToLua.CheckObject(L, 2, typeof(UnityEngine.VRTextureUsage));
obj.vrUsage = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index vrUsage on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_memorylessMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureMemoryless arg0 = (UnityEngine.RenderTextureMemoryless)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderTextureMemoryless));
obj.memorylessMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index memorylessMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_autoGenerateMips(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.autoGenerateMips = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index autoGenerateMips on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_volumeDepth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.volumeDepth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index volumeDepth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_antiAliasing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.antiAliasing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index antiAliasing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_bindTextureMS(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.bindTextureMS = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index bindTextureMS on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_enableRandomWrite(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.enableRandomWrite = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableRandomWrite on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_useDynamicScale(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.useDynamicScale = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index useDynamicScale on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_isPowerOfTwo(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.isPowerOfTwo = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isPowerOfTwo on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_active(IntPtr L)
{
try
{
UnityEngine.RenderTexture arg0 = (UnityEngine.RenderTexture)ToLua.CheckObject<UnityEngine.RenderTexture>(L, 2);
UnityEngine.RenderTexture.active = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_depth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.depth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index depth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_descriptor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.RenderTexture obj = (UnityEngine.RenderTexture)o;
UnityEngine.RenderTextureDescriptor arg0 = StackTraits<UnityEngine.RenderTextureDescriptor>.Check(L, 2);
obj.descriptor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index descriptor on a nil value");
}
}
}