530 lines
13 KiB
C#
530 lines
13 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using DG.Tweening;
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using LuaInterface;
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public class UnityEngine_SpriteRendererWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.SpriteRenderer), typeof(UnityEngine.Renderer));
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L.RegFunction("DOBlendableColor", DOBlendableColor);
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L.RegFunction("DOGradientColor", DOGradientColor);
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L.RegFunction("DOFade", DOFade);
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L.RegFunction("DOColor", DOColor);
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L.RegFunction("New", _CreateUnityEngine_SpriteRenderer);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("sprite", get_sprite, set_sprite);
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L.RegVar("drawMode", get_drawMode, set_drawMode);
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L.RegVar("size", get_size, set_size);
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L.RegVar("adaptiveModeThreshold", get_adaptiveModeThreshold, set_adaptiveModeThreshold);
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L.RegVar("tileMode", get_tileMode, set_tileMode);
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L.RegVar("color", get_color, set_color);
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L.RegVar("maskInteraction", get_maskInteraction, set_maskInteraction);
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L.RegVar("flipX", get_flipX, set_flipX);
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L.RegVar("flipY", get_flipY, set_flipY);
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L.RegVar("spriteSortPoint", get_spriteSortPoint, set_spriteSortPoint);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_SpriteRenderer(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.SpriteRenderer obj = new UnityEngine.SpriteRenderer();
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ToLua.PushSealed(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.SpriteRenderer.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DOBlendableColor(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DOGradientColor(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
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UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject<UnityEngine.Gradient>(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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DG.Tweening.Sequence o = obj.DOGradientColor(arg0, arg1);
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ToLua.PushSealed(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DOFade(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int DOColor(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 3);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.SpriteRenderer));
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
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DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
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ToLua.PushObject(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_sprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Sprite ret = obj.sprite;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_drawMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteDrawMode ret = obj.drawMode;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index drawMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_size(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Vector2 ret = obj.size;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_adaptiveModeThreshold(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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float ret = obj.adaptiveModeThreshold;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index adaptiveModeThreshold on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_tileMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteTileMode ret = obj.tileMode;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index tileMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_color(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Color ret = obj.color;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_maskInteraction(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteMaskInteraction ret = obj.maskInteraction;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flipX(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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bool ret = obj.flipX;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipX on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_flipY(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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bool ret = obj.flipY;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipY on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_spriteSortPoint(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteSortPoint ret = obj.spriteSortPoint;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_sprite(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
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obj.sprite = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_drawMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteDrawMode arg0 = (UnityEngine.SpriteDrawMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteDrawMode));
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obj.drawMode = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index drawMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_size(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.size = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_adaptiveModeThreshold(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.adaptiveModeThreshold = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index adaptiveModeThreshold on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_tileMode(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteTileMode arg0 = (UnityEngine.SpriteTileMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteTileMode));
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obj.tileMode = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index tileMode on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_color(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
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obj.color = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_maskInteraction(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteMaskInteraction arg0 = (UnityEngine.SpriteMaskInteraction)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteMaskInteraction));
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obj.maskInteraction = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskInteraction on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_flipX(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.flipX = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipX on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_flipY(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.flipY = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index flipY on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_spriteSortPoint(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.SpriteRenderer obj = (UnityEngine.SpriteRenderer)o;
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UnityEngine.SpriteSortPoint arg0 = (UnityEngine.SpriteSortPoint)ToLua.CheckObject(L, 2, typeof(UnityEngine.SpriteSortPoint));
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obj.spriteSortPoint = arg0;
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return 0;
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}
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catch(Exception e)
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|
{
|
|
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spriteSortPoint on a nil value");
|
|
}
|
|
}
|
|
}
|
|
|