miduo_client/Assets/Source/Generate/WWWUtilsWrap.cs

531 lines
18 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class WWWUtilsWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(WWWUtils), typeof(System.Object));
L.RegFunction("StopAllWWWCoroutine", StopAllWWWCoroutine);
L.RegFunction("StopWWWCoroutine", StopWWWCoroutine);
L.RegFunction("RequestText", RequestText);
L.RegFunction("RequestTexture", RequestTexture);
L.RegFunction("RequestAudio", RequestAudio);
L.RegFunction("RequestAssetBundle", RequestAssetBundle);
L.RegFunction("RequestBytes", RequestBytes);
L.RegFunction("UploadScreenShot", UploadScreenShot);
L.RegFunction("New", _CreateWWWUtils);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateWWWUtils(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
WWWUtils obj = new WWWUtils();
ToLua.PushObject(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: WWWUtils.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StopAllWWWCoroutine(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
WWWUtils.StopAllWWWCoroutine();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int StopWWWCoroutine(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.Coroutine arg0 = (UnityEngine.Coroutine)ToLua.CheckObject(L, 1, typeof(UnityEngine.Coroutine));
WWWUtils.StopWWWCoroutine(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestText(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
WWWUtils.RequestText(arg0);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.ToString(L, 2);
WWWUtils.RequestText(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
WWWUtils.RequestText(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<byte[]>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
WWWUtils.RequestText(arg0, arg1);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
WWWUtils.RequestText(arg0, arg1, arg2);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
WWWUtils.RequestText(arg0, arg1, arg2);
return 0;
}
else if (count == 3 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.ToString(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
WWWUtils.RequestText(arg0, arg1, arg2);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.ToString(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
WWWUtils.RequestText(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
int arg3 = (int)LuaDLL.lua_tonumber(L, 4);
WWWUtils.RequestText(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 4 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
WWWUtils.RequestText(arg0, arg1, arg2, arg3);
return 0;
}
else if (count == 5 && TypeChecker.CheckTypes<string, GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.ToString(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else if (count == 5 && TypeChecker.CheckTypes<byte[], GameLogic.GameEventHandler, GameLogic.GameEventHandler, int>(L, 2))
{
string arg0 = ToLua.CheckString(L, 1);
byte[] arg1 = ToLua.CheckByteBuffer(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 3);
GameLogic.GameEventHandler arg3 = (GameLogic.GameEventHandler)ToLua.ToObject(L, 4);
int arg4 = (int)LuaDLL.lua_tonumber(L, 5);
WWWUtils.RequestText(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestText");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
WWWUtils.RequestTexture(arg0);
return 0;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
WWWUtils.RequestTexture(arg0, arg1);
return 0;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
WWWUtils.RequestTexture(arg0, arg1, arg2);
return 0;
}
else if (count == 4)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
WWWUtils.RequestTexture(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestTexture");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestAudio(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
WWWUtils.RequestAudio(arg0);
return 0;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
WWWUtils.RequestAudio(arg0, arg1);
return 0;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
WWWUtils.RequestAudio(arg0, arg1, arg2);
return 0;
}
else if (count == 4)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
WWWUtils.RequestAudio(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAudio");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestAssetBundle(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
WWWUtils.RequestAssetBundle(arg0);
return 0;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
WWWUtils.RequestAssetBundle(arg0, arg1);
return 0;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
WWWUtils.RequestAssetBundle(arg0, arg1, arg2);
return 0;
}
else if (count == 4)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
WWWUtils.RequestAssetBundle(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestAssetBundle");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RequestBytes(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1)
{
string arg0 = ToLua.CheckString(L, 1);
WWWUtils.RequestBytes(arg0);
return 0;
}
else if (count == 2)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
WWWUtils.RequestBytes(arg0, arg1);
return 0;
}
else if (count == 3)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
WWWUtils.RequestBytes(arg0, arg1, arg2);
return 0;
}
else if (count == 4)
{
string arg0 = ToLua.CheckString(L, 1);
GameLogic.GameEventHandler arg1 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 2);
GameLogic.GameEventHandler arg2 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
WWWUtils.RequestBytes(arg0, arg1, arg2, arg3);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.RequestBytes");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UploadScreenShot(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 5)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4);
return 0;
}
else if (count == 6)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5);
return 0;
}
else if (count == 7)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
return 0;
}
else if (count == 8)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
return 0;
}
else if (count == 9)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
return 0;
}
else if (count == 10)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
return 0;
}
else if (count == 11)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
return 0;
}
else if (count == 12)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11);
return 0;
}
else if (count == 13)
{
string arg0 = ToLua.CheckString(L, 1);
string arg1 = ToLua.CheckString(L, 2);
string arg2 = ToLua.CheckString(L, 3);
int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
int arg5 = (int)LuaDLL.luaL_checknumber(L, 6);
int arg6 = (int)LuaDLL.luaL_checknumber(L, 7);
string arg7 = ToLua.CheckString(L, 8);
GameLogic.GameEventHandler arg8 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 9);
GameLogic.GameEventHandler arg9 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 10);
GameLogic.GameEventHandler arg10 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 11);
GameLogic.GameEventHandler arg11 = (GameLogic.GameEventHandler)ToLua.CheckDelegate<GameLogic.GameEventHandler>(L, 12);
int arg12 = (int)LuaDLL.luaL_checknumber(L, 13);
WWWUtils.UploadScreenShot(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: WWWUtils.UploadScreenShot");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}