miduo_client/Assets/Source/Generate/RoleRenderManagerWrap.cs

416 lines
9.7 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class RoleRenderManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(RoleRenderManager), typeof(GameCore.UnitySingleton<RoleRenderManager>));
L.RegFunction("Init", Init);
L.RegFunction("UpdateCMD", UpdateCMD);
L.RegFunction("SetCardRender", SetCardRender);
L.RegFunction("GetCardRender", GetCardRender);
L.RegFunction("ClearRender", ClearRender);
L.RegFunction("ClearAllRender", ClearAllRender);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("uiCam", get_uiCam, set_uiCam);
L.RegVar("roleCam", get_roleCam, set_roleCam);
L.RegVar("camEvent", get_camEvent, set_camEvent);
L.RegVar("width", get_width, set_width);
L.RegVar("height", get_height, set_height);
L.RegVar("roleRenderer", get_roleRenderer, set_roleRenderer);
L.RegVar("root", get_root, set_root);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Init(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.Init(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UpdateCMD(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
obj.UpdateCMD();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetCardRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
UnityEngine.Material o = obj.SetCardRender(arg0, arg1);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetCardRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Material o = obj.GetCardRender(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.ClearRender(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ClearAllRender(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
RoleRenderManager obj = (RoleRenderManager)ToLua.CheckObject<RoleRenderManager>(L, 1);
obj.ClearAllRender();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_uiCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera ret = obj.uiCam;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_roleCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera ret = obj.roleCam;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_camEvent(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Rendering.CameraEvent ret = obj.camEvent;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int ret = obj.width;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int ret = obj.height;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_roleRenderer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.MeshRenderer[] ret = obj.roleRenderer;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_root(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.GameObject ret = obj.root;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_uiCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.uiCam = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index uiCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_roleCam(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.roleCam = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleCam on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_camEvent(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.Rendering.CameraEvent arg0 = (UnityEngine.Rendering.CameraEvent)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.CameraEvent));
obj.camEvent = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index camEvent on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_width(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.width = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index width on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.height = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_roleRenderer(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.MeshRenderer[] arg0 = ToLua.CheckObjectArray<UnityEngine.MeshRenderer>(L, 2);
obj.roleRenderer = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index roleRenderer on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_root(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
RoleRenderManager obj = (RoleRenderManager)o;
UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
obj.root = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index root on a nil value");
}
}
}