miduo_client/Assets/Source/Generate/UnityEngine_CanvasWrap.cs

826 lines
20 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_CanvasWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Canvas), typeof(UnityEngine.Behaviour));
L.RegFunction("GetDefaultCanvasMaterial", GetDefaultCanvasMaterial);
L.RegFunction("GetETC1SupportedCanvasMaterial", GetETC1SupportedCanvasMaterial);
L.RegFunction("ForceUpdateCanvases", ForceUpdateCanvases);
L.RegFunction("New", _CreateUnityEngine_Canvas);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("renderMode", get_renderMode, set_renderMode);
L.RegVar("isRootCanvas", get_isRootCanvas, null);
L.RegVar("pixelRect", get_pixelRect, null);
L.RegVar("scaleFactor", get_scaleFactor, set_scaleFactor);
L.RegVar("referencePixelsPerUnit", get_referencePixelsPerUnit, set_referencePixelsPerUnit);
L.RegVar("overridePixelPerfect", get_overridePixelPerfect, set_overridePixelPerfect);
L.RegVar("pixelPerfect", get_pixelPerfect, set_pixelPerfect);
L.RegVar("planeDistance", get_planeDistance, set_planeDistance);
L.RegVar("renderOrder", get_renderOrder, null);
L.RegVar("overrideSorting", get_overrideSorting, set_overrideSorting);
L.RegVar("sortingOrder", get_sortingOrder, set_sortingOrder);
L.RegVar("targetDisplay", get_targetDisplay, set_targetDisplay);
L.RegVar("sortingLayerID", get_sortingLayerID, set_sortingLayerID);
L.RegVar("cachedSortingLayerValue", get_cachedSortingLayerValue, null);
L.RegVar("additionalShaderChannels", get_additionalShaderChannels, set_additionalShaderChannels);
L.RegVar("sortingLayerName", get_sortingLayerName, set_sortingLayerName);
L.RegVar("rootCanvas", get_rootCanvas, null);
L.RegVar("worldCamera", get_worldCamera, set_worldCamera);
L.RegVar("normalizedSortingGridSize", get_normalizedSortingGridSize, set_normalizedSortingGridSize);
L.RegVar("willRenderCanvases", get_willRenderCanvases, set_willRenderCanvases);
L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_Canvas(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.Canvas obj = new UnityEngine.Canvas();
ToLua.PushSealed(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Canvas.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetDefaultCanvasMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Material o = UnityEngine.Canvas.GetDefaultCanvasMaterial();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetETC1SupportedCanvasMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Material o = UnityEngine.Canvas.GetETC1SupportedCanvasMaterial();
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int ForceUpdateCanvases(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Canvas.ForceUpdateCanvases();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_renderMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.RenderMode ret = obj.renderMode;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isRootCanvas(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool ret = obj.isRootCanvas;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isRootCanvas on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelRect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.Rect ret = obj.pixelRect;
ToLua.PushValue(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelRect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_scaleFactor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float ret = obj.scaleFactor;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_referencePixelsPerUnit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float ret = obj.referencePixelsPerUnit;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_overridePixelPerfect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool ret = obj.overridePixelPerfect;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_pixelPerfect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool ret = obj.pixelPerfect;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_planeDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float ret = obj.planeDistance;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_renderOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int ret = obj.renderOrder;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_overrideSorting(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool ret = obj.overrideSorting;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int ret = obj.sortingOrder;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_targetDisplay(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int ret = obj.targetDisplay;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingLayerID(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int ret = obj.sortingLayerID;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cachedSortingLayerValue(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int ret = obj.cachedSortingLayerValue;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cachedSortingLayerValue on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_additionalShaderChannels(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.AdditionalCanvasShaderChannels ret = obj.additionalShaderChannels;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_sortingLayerName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
string ret = obj.sortingLayerName;
LuaDLL.lua_pushstring(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_rootCanvas(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.Canvas ret = obj.rootCanvas;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootCanvas on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_worldCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.Camera ret = obj.worldCamera;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_normalizedSortingGridSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float ret = obj.normalizedSortingGridSize;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_willRenderCanvases(IntPtr L)
{
ToLua.Push(L, new EventObject(typeof(UnityEngine.Canvas.WillRenderCanvases)));
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_renderMode(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.RenderMode arg0 = (UnityEngine.RenderMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.RenderMode));
obj.renderMode = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderMode on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_scaleFactor(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.scaleFactor = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleFactor on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_referencePixelsPerUnit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.referencePixelsPerUnit = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index referencePixelsPerUnit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_overridePixelPerfect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.overridePixelPerfect = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overridePixelPerfect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_pixelPerfect(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.pixelPerfect = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelPerfect on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_planeDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.planeDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index planeDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_overrideSorting(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.overrideSorting = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSorting on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingOrder(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.sortingOrder = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingOrder on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_targetDisplay(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.targetDisplay = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetDisplay on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingLayerID(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.sortingLayerID = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerID on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_additionalShaderChannels(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.AdditionalCanvasShaderChannels arg0 = (UnityEngine.AdditionalCanvasShaderChannels)ToLua.CheckObject(L, 2, typeof(UnityEngine.AdditionalCanvasShaderChannels));
obj.additionalShaderChannels = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalShaderChannels on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_sortingLayerName(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
string arg0 = ToLua.CheckString(L, 2);
obj.sortingLayerName = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index sortingLayerName on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_worldCamera(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
obj.worldCamera = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index worldCamera on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_normalizedSortingGridSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Canvas obj = (UnityEngine.Canvas)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.normalizedSortingGridSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedSortingGridSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_willRenderCanvases(IntPtr L)
{
try
{
EventObject arg0 = null;
if (LuaDLL.lua_isuserdata(L, 2) != 0)
{
arg0 = (EventObject)ToLua.ToObject(L, 2);
}
else
{
return LuaDLL.luaL_throw(L, "The event 'UnityEngine.Canvas.willRenderCanvases' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.Canvas'");
}
if (arg0.op == EventOp.Add)
{
UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func;
UnityEngine.Canvas.willRenderCanvases += ev;
}
else if (arg0.op == EventOp.Sub)
{
UnityEngine.Canvas.WillRenderCanvases ev = (UnityEngine.Canvas.WillRenderCanvases)arg0.func;
UnityEngine.Canvas.willRenderCanvases -= ev;
}
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
LuaFunction func = ToLua.CheckLuaFunction(L, 1);
if (count == 1)
{
Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func);
ToLua.Push(L, arg1);
}
else
{
LuaTable self = ToLua.CheckLuaTable(L, 2);
Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func, self);
ToLua.Push(L, arg1);
}
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}