miduo_client/Assets/Source/Generate/UnityEngine_CharacterContro...

508 lines
12 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_CharacterControllerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.CharacterController), typeof(UnityEngine.Collider));
L.RegFunction("SimpleMove", SimpleMove);
L.RegFunction("Move", Move);
L.RegFunction("New", _CreateUnityEngine_CharacterController);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("velocity", get_velocity, null);
L.RegVar("isGrounded", get_isGrounded, null);
L.RegVar("collisionFlags", get_collisionFlags, null);
L.RegVar("radius", get_radius, set_radius);
L.RegVar("height", get_height, set_height);
L.RegVar("center", get_center, set_center);
L.RegVar("slopeLimit", get_slopeLimit, set_slopeLimit);
L.RegVar("stepOffset", get_stepOffset, set_stepOffset);
L.RegVar("skinWidth", get_skinWidth, set_skinWidth);
L.RegVar("minMoveDistance", get_minMoveDistance, set_minMoveDistance);
L.RegVar("detectCollisions", get_detectCollisions, set_detectCollisions);
L.RegVar("enableOverlapRecovery", get_enableOverlapRecovery, set_enableOverlapRecovery);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _CreateUnityEngine_CharacterController(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 0)
{
UnityEngine.CharacterController obj = new UnityEngine.CharacterController();
ToLua.Push(L, obj);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.CharacterController.New");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SimpleMove(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject<UnityEngine.CharacterController>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
bool o = obj.SimpleMove(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Move(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)ToLua.CheckObject<UnityEngine.CharacterController>(L, 1);
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
UnityEngine.CollisionFlags o = obj.Move(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_velocity(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
UnityEngine.Vector3 ret = obj.velocity;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isGrounded(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
bool ret = obj.isGrounded;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isGrounded on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_collisionFlags(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
UnityEngine.CollisionFlags ret = obj.collisionFlags;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index collisionFlags on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_radius(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.radius;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.height;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_center(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
UnityEngine.Vector3 ret = obj.center;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_slopeLimit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.slopeLimit;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index slopeLimit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_stepOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.stepOffset;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index stepOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_skinWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.skinWidth;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_minMoveDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float ret = obj.minMoveDistance;
LuaDLL.lua_pushnumber(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minMoveDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_detectCollisions(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
bool ret = obj.detectCollisions;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_enableOverlapRecovery(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
bool ret = obj.enableOverlapRecovery;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableOverlapRecovery on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_radius(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.radius = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index radius on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_height(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.height = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index height on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_center(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
obj.center = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_slopeLimit(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.slopeLimit = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index slopeLimit on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_stepOffset(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.stepOffset = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index stepOffset on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_skinWidth(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.skinWidth = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index skinWidth on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_minMoveDistance(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
obj.minMoveDistance = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index minMoveDistance on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_detectCollisions(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.detectCollisions = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index detectCollisions on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_enableOverlapRecovery(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.CharacterController obj = (UnityEngine.CharacterController)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.enableOverlapRecovery = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index enableOverlapRecovery on a nil value");
}
}
}