135 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			135 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
/*
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Copyright (c) 2015-2017 topameng(topameng@qq.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using LuaInterface;
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namespace LuaInterface
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{    
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    public class LuaBeatEvent : IDisposable
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    {
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        protected LuaState luaState;
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        protected bool beDisposed;
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        LuaTable self = null;
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        LuaFunction _add = null;
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        LuaFunction _remove = null;
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        //LuaFunction _call = null;
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        public LuaBeatEvent(LuaTable table)            
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        {
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            self = table;
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            luaState = table.GetLuaState();
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            self.AddRef();
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            _add = self.GetLuaFunction("Add");
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            _remove = self.GetLuaFunction("Remove");
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            //_call = self.GetLuaFunction("__call");            
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        }
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        public void Dispose()
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        {
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            self.Dispose();            
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            _add.Dispose();
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            _remove.Dispose();
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            //_call.Dispose();
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            Clear();
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        }
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        void Clear()
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        {
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            //_call = null;
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            _add = null;
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            _remove = null;
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            self = null;            
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            luaState = null;
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        }
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        public void Dispose(bool disposeManagedResources)
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        {
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            if (!beDisposed)
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            {
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                beDisposed = true;
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                //if (_call != null)
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                //{
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                //    _call.Dispose(disposeManagedResources);
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                //    _call = null;
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                //}
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                if (_add != null)
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                {
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                    _add.Dispose(disposeManagedResources);
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                    _add = null;
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                }
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                if (_remove != null)
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                {
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                    _remove.Dispose(disposeManagedResources);
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                    _remove = null;
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                }
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                if (self != null)
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                {
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                    self.Dispose(disposeManagedResources);
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                }
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                Clear();
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            }
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        }
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        public void Add(LuaFunction func, LuaTable obj)
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        {
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            if (func == null)
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            {
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                return;
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            }
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            _add.BeginPCall();
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            _add.Push(self);
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            _add.Push(func);
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            _add.Push(obj);
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            _add.PCall();
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            _add.EndPCall();
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        }
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        public void Remove(LuaFunction func, LuaTable obj)
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        {
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            if (func == null)
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            {
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                return;
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            }
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            _remove.BeginPCall();
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            _remove.Push(self);
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            _remove.Push(func);
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            _remove.Push(obj);
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            _remove.PCall();
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            _remove.EndPCall();
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        }
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        //public override int GetReference()
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        //{
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        //    return self.GetReference();
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        //}
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    }
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}
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