145 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			145 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C#
		
	
/*
 | 
						|
Copyright (c) 2015-2017 topameng(topameng@qq.com)
 | 
						|
 | 
						|
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
						|
of this software and associated documentation files (the "Software"), to deal
 | 
						|
in the Software without restriction, including without limitation the rights
 | 
						|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
						|
copies of the Software, and to permit persons to whom the Software is
 | 
						|
furnished to do so, subject to the following conditions:
 | 
						|
 | 
						|
The above copyright notice and this permission notice shall be included in all
 | 
						|
copies or substantial portions of the Software.
 | 
						|
 | 
						|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
						|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
						|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
						|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
						|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
						|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
						|
SOFTWARE.
 | 
						|
*/
 | 
						|
using System;
 | 
						|
using System.IO;
 | 
						|
using System.Text;
 | 
						|
 | 
						|
namespace LuaInterface
 | 
						|
{
 | 
						|
    public static class LuaStatic
 | 
						|
    {
 | 
						|
        public static int GetMetaReference(IntPtr L, Type t)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetMetaReference(t);
 | 
						|
        }
 | 
						|
 | 
						|
        public static int GetMissMetaReference(IntPtr L, Type t)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetMissMetaReference(t);
 | 
						|
        }
 | 
						|
 | 
						|
        public static Type GetClassType(IntPtr L, int reference)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetClassType(reference);
 | 
						|
        }
 | 
						|
 | 
						|
        public static LuaFunction GetFunction(IntPtr L, int reference)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetFunction(reference);
 | 
						|
        }
 | 
						|
 | 
						|
        public static LuaTable GetTable(IntPtr L, int reference)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetTable(reference);
 | 
						|
        }
 | 
						|
 | 
						|
        public static LuaThread GetLuaThread(IntPtr L, int reference)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetLuaThread(reference);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetUnpackRayRef(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.UnpackRay);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetUnpackBounds(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.UnpackBounds);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetPackRay(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.PackRay);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetPackRaycastHit(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.PackRaycastHit);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetPackTouch(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.PackTouch);
 | 
						|
        }
 | 
						|
 | 
						|
        public static void GetPackBounds(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            LuaDLL.lua_getref(L, state.PackBounds);
 | 
						|
        }
 | 
						|
        
 | 
						|
        public static int GetArrayMetatable(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.ArrayMetatable;
 | 
						|
        }
 | 
						|
 | 
						|
        public static int GetTypeMetatable(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.TypeMetatable;
 | 
						|
        }        
 | 
						|
 | 
						|
        public static int GetDelegateMetatable(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.DelegateMetatable;
 | 
						|
        }
 | 
						|
 | 
						|
        public static int GetEventMetatable(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.EventMetatable;
 | 
						|
        }
 | 
						|
 | 
						|
        public static int GetIterMetatable(IntPtr L)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.IterMetatable;
 | 
						|
        }
 | 
						|
 | 
						|
        public static int GetEnumObject(IntPtr L, System.Enum e, out object obj)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            obj = state.GetEnumObj(e);
 | 
						|
            return state.EnumMetatable;
 | 
						|
        }        
 | 
						|
 | 
						|
        public static LuaCSFunction GetPreModule(IntPtr L, Type t)
 | 
						|
        {
 | 
						|
            LuaState state = LuaState.Get(L);
 | 
						|
            return state.GetPreModule(t);
 | 
						|
        }
 | 
						|
    }
 | 
						|
} |