207 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C#
		
	
			
		
		
	
	
			207 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			C#
		
	
/*
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Copyright (c) 2015-2017 topameng(topameng@qq.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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namespace LuaInterface
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{
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    public class LuaThread : LuaBaseRef
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    {        
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        public LuaThread(int reference, LuaState state)
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        {
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            this.luaState = state;
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            this.reference = reference;
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        }
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        protected int Resume(IntPtr L, int nArgs)
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        {
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            int ret = LuaDLL.lua_resume(L, nArgs);
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            if (ret > (int)LuaThreadStatus.LUA_YIELD)
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            {
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                string error = null;
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                int top = LuaDLL.lua_gettop(L);
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                LuaDLL.tolua_pushtraceback(L);
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                LuaDLL.lua_pushthread(L);
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                LuaDLL.lua_pushvalue(L, top);
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                if (LuaDLL.lua_pcall(L, 2, -1, 0) != 0)
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                {
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                    LuaDLL.lua_settop(L, top);
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                }
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                error = LuaDLL.lua_tostring(L, -1);                
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                luaState.LuaSetTop(0);
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                throw new LuaException(error);
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            }
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            return ret;
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        }
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        public int Resume()
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        {                                    
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            int ret = Resume(L, 0);
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            if (ret == 0)
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            {
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                Dispose();
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            }
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            return ret;
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        }
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        public int Resume<T1>(T1 arg1)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);            
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            StackTraits<T1>.Push(L, arg1);
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            int ret = Resume(L, 1);
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            if (ret == 0)
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            {
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                Dispose();
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            }
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            return ret;
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        }
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        public int Resume<T1, T2>(T1 arg1, T2 arg2)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            StackTraits<T1>.Push(L, arg1);
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            StackTraits<T2>.Push(L, arg2);                        
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            int ret = Resume(L, 2);
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            if (ret == 0)
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            {
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                Dispose();
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            }
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            return ret;
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        }
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        public int Resume<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            StackTraits<T1>.Push(L, arg1);
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            StackTraits<T2>.Push(L, arg2);
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            StackTraits<T3>.Push(L, arg3);
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            int ret = Resume(L, 3);
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            if (ret == 0)
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            {
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                Dispose();
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            }
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            return ret;
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        }
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        public int Resume<R1>(out R1 ret1)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            int ret = Resume(L, 0);
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            if (ret == 0)
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            {
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                ret1 = default(R1);
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                Dispose();
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            }
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            else
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            {
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                int top = LuaDLL.lua_gettop(L);
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                ret1 = StackTraits<R1>.Check(L, top);
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            }
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            return ret;
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        }
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        public int Resume<T1, R1>(T1 arg1, out R1 ret1)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            StackTraits<T1>.Push(L, arg1);            
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            int ret = Resume(L, 1);
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            if (ret == 0)
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            {
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                ret1 = default(R1);
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                Dispose();
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            }
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            else
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            {
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                int top = LuaDLL.lua_gettop(L);
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                ret1 = StackTraits<R1>.Check(L, top);
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            }
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            return ret;
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        }
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        public int Resume<T1, T2, R1>(T1 arg1, T2 arg2, out R1 ret1)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            StackTraits<T1>.Push(L, arg1);
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            StackTraits<T2>.Push(L, arg2);
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            int ret = Resume(L, 2);
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            if (ret == 0)
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            {
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                ret1 = default(R1);
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                Dispose();
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            }
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            else
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            {
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                int top = LuaDLL.lua_gettop(L);
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                ret1 = StackTraits<R1>.Check(L, top);
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            }
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            return ret;
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        }
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        public int Resume<T1, T2, T3, R1>(T1 arg1, T2 arg2, T3 arg3, out R1 ret1)
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        {
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            luaState.Push(this);
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            IntPtr L = luaState.LuaToThread(-1);
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            luaState.LuaPop(1);
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            StackTraits<T1>.Push(L, arg1);
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            StackTraits<T2>.Push(L, arg2);
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            StackTraits<T3>.Push(L, arg3);
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            int ret = Resume(L, 3);
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            if (ret == 0)
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            {
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                ret1 = default(R1);
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                Dispose();
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            }
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            else
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            {
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                int top = LuaDLL.lua_gettop(L);
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                ret1 = StackTraits<R1>.Check(L, top);
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            }
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            return ret;
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        }
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    }
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} |