41 lines
793 B
C#
41 lines
793 B
C#
using System;
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using LuaInterface;
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public class ToLua_LuaInterface_LuaProperty
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{
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public static string GetDefined =
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@" try
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{
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LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
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return obj.Get(L);
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}";
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public static string SetDefined =
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@" try
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{
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LuaProperty obj = (LuaProperty)ToLua.CheckObject(L, 1, typeof(LuaProperty));
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return obj.Set(L);
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}";
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[UseDefinedAttribute]
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public int Set(IntPtr L)
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{
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return 0;
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}
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[UseDefinedAttribute]
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public int Get(IntPtr L)
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{
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return 0;
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}
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}
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