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using System;
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using LuaInterface;
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public class ToLua_System_Object
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{
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public static string DestroyDefined = "\t\treturn ToLua.Destroy(L);";
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[UseDefinedAttribute]
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public static void Destroy(object obj)
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{
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}
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public static bool op_Equality(Object x, Object y)
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{
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return false;
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}
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}
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