miduo_client/Assets/Source/Generate/GameLogic_ObjectPoolManager...

199 lines
5.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class GameLogic_ObjectPoolManagerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(GameLogic.ObjectPoolManager), typeof(GameCore.UnitySingleton<GameLogic.ObjectPoolManager>));
L.RegFunction("CreatePool", CreatePool);
L.RegFunction("GetPool", GetPool);
L.RegFunction("Get", Get);
L.RegFunction("Release", Release);
L.RegFunction("DestoryAllObjectPool", DestoryAllObjectPool);
L.RegFunction("DestoryAllGameObjectPool", DestoryAllGameObjectPool);
L.RegFunction("Reset", Reset);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CreatePool(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 4)
{
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject));
GameLogic.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2);
ToLua.PushObject(L, o);
return 1;
}
else if (count == 5)
{
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
UnityEngine.GameObject arg2 = (UnityEngine.GameObject)ToLua.CheckObject(L, 4, typeof(UnityEngine.GameObject));
bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
GameLogic.GameObjectPool o = obj.CreatePool(arg0, arg1, arg2, arg3);
ToLua.PushObject(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ObjectPoolManager.CreatePool");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetPool(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
GameLogic.GameObjectPool o = obj.GetPool(arg0);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Get(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2)
{
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.GameObject o = obj.Get(arg0);
ToLua.PushSealed(L, o);
return 1;
}
else if (count == 3)
{
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
UnityEngine.GameObject o = obj.Get(arg0, arg1);
ToLua.PushSealed(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: GameLogic.ObjectPoolManager.Get");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Release(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject));
obj.Release(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DestoryAllObjectPool(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
obj.DestoryAllObjectPool();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DestoryAllGameObjectPool(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
obj.DestoryAllGameObjectPool();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Reset(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
GameLogic.ObjectPoolManager obj = (GameLogic.ObjectPoolManager)ToLua.CheckObject<GameLogic.ObjectPoolManager>(L, 1);
obj.Reset();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}