miduo_client/Assets/Source/Generate/UnityEngine_BlendWeightsWra...

60 lines
1.4 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_BlendWeightsWrap
{
public static void Register(LuaState L)
{
L.BeginEnum(typeof(UnityEngine.BlendWeights));
L.RegVar("OneBone", get_OneBone, null);
L.RegVar("TwoBones", get_TwoBones, null);
L.RegVar("FourBones", get_FourBones, null);
L.RegFunction("IntToEnum", IntToEnum);
L.EndEnum();
TypeTraits<UnityEngine.BlendWeights>.Check = CheckType;
StackTraits<UnityEngine.BlendWeights>.Push = Push;
}
static void Push(IntPtr L, UnityEngine.BlendWeights arg)
{
ToLua.Push(L, arg);
}
static bool CheckType(IntPtr L, int pos)
{
return TypeChecker.CheckEnumType(typeof(UnityEngine.BlendWeights), L, pos);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_OneBone(IntPtr L)
{
ToLua.Push(L, UnityEngine.BlendWeights.OneBone);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_TwoBones(IntPtr L)
{
ToLua.Push(L, UnityEngine.BlendWeights.TwoBones);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_FourBones(IntPtr L)
{
ToLua.Push(L, UnityEngine.BlendWeights.FourBones);
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IntToEnum(IntPtr L)
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.BlendWeights o = (UnityEngine.BlendWeights)arg0;
ToLua.Push(L, o);
return 1;
}
}