miduo_client/Assets/Source/Generate/UnityEngine_EventSystems_Ev...

379 lines
12 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_EventSystems_EventTriggerWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.EventSystems.EventTrigger), typeof(UnityEngine.MonoBehaviour));
L.RegFunction("OnPointerEnter", OnPointerEnter);
L.RegFunction("OnPointerExit", OnPointerExit);
L.RegFunction("OnDrag", OnDrag);
L.RegFunction("OnDrop", OnDrop);
L.RegFunction("OnPointerDown", OnPointerDown);
L.RegFunction("OnPointerUp", OnPointerUp);
L.RegFunction("OnPointerClick", OnPointerClick);
L.RegFunction("OnSelect", OnSelect);
L.RegFunction("OnDeselect", OnDeselect);
L.RegFunction("OnScroll", OnScroll);
L.RegFunction("OnMove", OnMove);
L.RegFunction("OnUpdateSelected", OnUpdateSelected);
L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
L.RegFunction("OnBeginDrag", OnBeginDrag);
L.RegFunction("OnEndDrag", OnEndDrag);
L.RegFunction("OnSubmit", OnSubmit);
L.RegFunction("OnCancel", OnCancel);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("triggers", get_triggers, set_triggers);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerEnter(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerEnter(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerExit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerExit(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnDrag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnDrag(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnDrop(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnDrop(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerDown(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerDown(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerUp(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerUp(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnPointerClick(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnPointerClick(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnSelect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnSelect(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnDeselect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnDeselect(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnScroll(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnScroll(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnMove(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
obj.OnMove(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnUpdateSelected(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnUpdateSelected(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnInitializePotentialDrag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnInitializePotentialDrag(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnBeginDrag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnBeginDrag(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnEndDrag(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
obj.OnEndDrag(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnSubmit(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnSubmit(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int OnCancel(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
obj.OnCancel(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_triggers(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> ret = obj.triggers;
ToLua.PushSealed(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_triggers(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> arg0 = (System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>));
obj.triggers = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
}
}
}