379 lines
12 KiB
C#
379 lines
12 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_EventSystems_EventTriggerWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.EventSystems.EventTrigger), typeof(UnityEngine.MonoBehaviour));
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L.RegFunction("OnPointerEnter", OnPointerEnter);
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L.RegFunction("OnPointerExit", OnPointerExit);
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L.RegFunction("OnDrag", OnDrag);
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L.RegFunction("OnDrop", OnDrop);
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L.RegFunction("OnPointerDown", OnPointerDown);
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L.RegFunction("OnPointerUp", OnPointerUp);
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L.RegFunction("OnPointerClick", OnPointerClick);
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L.RegFunction("OnSelect", OnSelect);
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L.RegFunction("OnDeselect", OnDeselect);
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L.RegFunction("OnScroll", OnScroll);
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L.RegFunction("OnMove", OnMove);
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L.RegFunction("OnUpdateSelected", OnUpdateSelected);
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L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
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L.RegFunction("OnBeginDrag", OnBeginDrag);
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L.RegFunction("OnEndDrag", OnEndDrag);
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L.RegFunction("OnSubmit", OnSubmit);
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L.RegFunction("OnCancel", OnCancel);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("triggers", get_triggers, set_triggers);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerEnter(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerEnter(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerExit(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerExit(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnDrop(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnDrop(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerDown(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerDown(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerUp(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerUp(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnPointerClick(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnPointerClick(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnSelect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnSelect(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnDeselect(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnDeselect(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnScroll(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnScroll(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnMove(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.AxisEventData arg0 = (UnityEngine.EventSystems.AxisEventData)ToLua.CheckObject<UnityEngine.EventSystems.AxisEventData>(L, 2);
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obj.OnMove(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnUpdateSelected(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnUpdateSelected(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnInitializePotentialDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnInitializePotentialDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnBeginDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnBeginDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnEndDrag(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
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obj.OnEndDrag(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnSubmit(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnSubmit(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int OnCancel(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)ToLua.CheckObject<UnityEngine.EventSystems.EventTrigger>(L, 1);
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UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
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obj.OnCancel(arg0);
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_triggers(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
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System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> ret = obj.triggers;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_triggers(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.EventSystems.EventTrigger obj = (UnityEngine.EventSystems.EventTrigger)o;
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System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry> arg0 = (System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.EventSystems.EventTrigger.Entry>));
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obj.triggers = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index triggers on a nil value");
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}
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}
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}
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