miduo_client/Assets/Source/Generate/UnityEngine_ShaderWrap.cs

988 lines
27 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_ShaderWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.Shader), typeof(UnityEngine.Object));
L.RegFunction("Find", Find);
L.RegFunction("EnableKeyword", EnableKeyword);
L.RegFunction("DisableKeyword", DisableKeyword);
L.RegFunction("IsKeywordEnabled", IsKeywordEnabled);
L.RegFunction("WarmupAllShaders", WarmupAllShaders);
L.RegFunction("PropertyToID", PropertyToID);
L.RegFunction("SetGlobalFloat", SetGlobalFloat);
L.RegFunction("SetGlobalInt", SetGlobalInt);
L.RegFunction("SetGlobalVector", SetGlobalVector);
L.RegFunction("SetGlobalColor", SetGlobalColor);
L.RegFunction("SetGlobalMatrix", SetGlobalMatrix);
L.RegFunction("SetGlobalTexture", SetGlobalTexture);
L.RegFunction("SetGlobalBuffer", SetGlobalBuffer);
L.RegFunction("SetGlobalFloatArray", SetGlobalFloatArray);
L.RegFunction("SetGlobalVectorArray", SetGlobalVectorArray);
L.RegFunction("SetGlobalMatrixArray", SetGlobalMatrixArray);
L.RegFunction("GetGlobalFloat", GetGlobalFloat);
L.RegFunction("GetGlobalInt", GetGlobalInt);
L.RegFunction("GetGlobalVector", GetGlobalVector);
L.RegFunction("GetGlobalColor", GetGlobalColor);
L.RegFunction("GetGlobalMatrix", GetGlobalMatrix);
L.RegFunction("GetGlobalTexture", GetGlobalTexture);
L.RegFunction("GetGlobalFloatArray", GetGlobalFloatArray);
L.RegFunction("GetGlobalVectorArray", GetGlobalVectorArray);
L.RegFunction("GetGlobalMatrixArray", GetGlobalMatrixArray);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("maximumLOD", get_maximumLOD, set_maximumLOD);
L.RegVar("globalMaximumLOD", get_globalMaximumLOD, set_globalMaximumLOD);
L.RegVar("isSupported", get_isSupported, null);
L.RegVar("globalRenderPipeline", get_globalRenderPipeline, set_globalRenderPipeline);
L.RegVar("renderQueue", get_renderQueue, null);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Find(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Shader o = UnityEngine.Shader.Find(arg0);
ToLua.PushSealed(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int EnableKeyword(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Shader.EnableKeyword(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DisableKeyword(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
UnityEngine.Shader.DisableKeyword(arg0);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int IsKeywordEnabled(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
bool o = UnityEngine.Shader.IsKeywordEnabled(arg0);
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int WarmupAllShaders(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 0);
UnityEngine.Shader.WarmupAllShaders();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int PropertyToID(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
string arg0 = ToLua.CheckString(L, 1);
int o = UnityEngine.Shader.PropertyToID(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalFloat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, float>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Shader.SetGlobalFloat(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, float>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
float arg1 = (float)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Shader.SetGlobalFloat(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloat");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalInt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Shader.SetGlobalInt(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, int>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
int arg1 = (int)LuaDLL.lua_tonumber(L, 2);
UnityEngine.Shader.SetGlobalInt(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalInt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalVector(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Vector4>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2);
UnityEngine.Shader.SetGlobalVector(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Vector4>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Vector4 arg1 = ToLua.ToVector4(L, 2);
UnityEngine.Shader.SetGlobalVector(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVector");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Color>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
UnityEngine.Shader.SetGlobalColor(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Color>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Color arg1 = ToLua.ToColor(L, 2);
UnityEngine.Shader.SetGlobalColor(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalMatrix(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 2);
UnityEngine.Shader.SetGlobalMatrix(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Matrix4x4 arg1 = StackTraits<UnityEngine.Matrix4x4>.To(L, 2);
UnityEngine.Shader.SetGlobalMatrix(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrix");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Texture>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalTexture(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Texture>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Texture arg1 = (UnityEngine.Texture)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalTexture(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalTexture");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalBuffer(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.ComputeBuffer>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.ComputeBuffer>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.ComputeBuffer arg1 = (UnityEngine.ComputeBuffer)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalBuffer(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalBuffer");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalFloatArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string, float[]>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
float[] arg1 = ToLua.ToNumberArray<float>(L, 2);
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, float[]>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
float[] arg1 = ToLua.ToNumberArray<float>(L, 2);
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalFloatArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalFloatArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalVectorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Vector4[]>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 2);
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Vector4[]>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Vector4[] arg1 = ToLua.ToStructArray<UnityEngine.Vector4>(L, 2);
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalVectorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalVectorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetGlobalMatrixArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 2 && TypeChecker.CheckTypes<string, UnityEngine.Matrix4x4[]>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 2);
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, UnityEngine.Matrix4x4[]>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Matrix4x4[] arg1 = ToLua.ToStructArray<UnityEngine.Matrix4x4>(L, 2);
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.SetGlobalMatrixArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.SetGlobalMatrixArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalFloat(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
float o = UnityEngine.Shader.GetGlobalFloat(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
float o = UnityEngine.Shader.GetGlobalFloat(arg0);
LuaDLL.lua_pushnumber(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloat");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalInt(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
int o = UnityEngine.Shader.GetGlobalInt(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
int o = UnityEngine.Shader.GetGlobalInt(arg0);
LuaDLL.lua_pushinteger(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalInt");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalVector(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Vector4 o = UnityEngine.Shader.GetGlobalVector(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVector");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalColor(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Color o = UnityEngine.Shader.GetGlobalColor(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalColor");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalMatrix(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0);
ToLua.PushValue(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Matrix4x4 o = UnityEngine.Shader.GetGlobalMatrix(arg0);
ToLua.PushValue(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrix");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalTexture(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Texture o = UnityEngine.Shader.GetGlobalTexture(arg0);
ToLua.Push(L, o);
return 1;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalTexture");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalFloatArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
float[] o = UnityEngine.Shader.GetGlobalFloatArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<float>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<float>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<float> arg1 = (System.Collections.Generic.List<float>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalFloatArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalFloatArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalVectorArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Vector4[] o = UnityEngine.Shader.GetGlobalVectorArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Vector4>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<UnityEngine.Vector4> arg1 = (System.Collections.Generic.List<UnityEngine.Vector4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalVectorArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalVectorArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetGlobalMatrixArray(IntPtr L)
{
try
{
int count = LuaDLL.lua_gettop(L);
if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 1 && TypeChecker.CheckTypes<string>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
UnityEngine.Matrix4x4[] o = UnityEngine.Shader.GetGlobalMatrixArray(arg0);
ToLua.Push(L, o);
return 1;
}
else if (count == 2 && TypeChecker.CheckTypes<int, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
{
int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1);
return 0;
}
else if (count == 2 && TypeChecker.CheckTypes<string, System.Collections.Generic.List<UnityEngine.Matrix4x4>>(L, 1))
{
string arg0 = ToLua.ToString(L, 1);
System.Collections.Generic.List<UnityEngine.Matrix4x4> arg1 = (System.Collections.Generic.List<UnityEngine.Matrix4x4>)ToLua.ToObject(L, 2);
UnityEngine.Shader.GetGlobalMatrixArray(arg0, arg1);
return 0;
}
else
{
return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Shader.GetGlobalMatrixArray");
}
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maximumLOD(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Shader obj = (UnityEngine.Shader)o;
int ret = obj.maximumLOD;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_globalMaximumLOD(IntPtr L)
{
try
{
LuaDLL.lua_pushinteger(L, UnityEngine.Shader.globalMaximumLOD);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_isSupported(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Shader obj = (UnityEngine.Shader)o;
bool ret = obj.isSupported;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index isSupported on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_globalRenderPipeline(IntPtr L)
{
try
{
LuaDLL.lua_pushstring(L, UnityEngine.Shader.globalRenderPipeline);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_renderQueue(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Shader obj = (UnityEngine.Shader)o;
int ret = obj.renderQueue;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderQueue on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maximumLOD(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.Shader obj = (UnityEngine.Shader)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.maximumLOD = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maximumLOD on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_globalMaximumLOD(IntPtr L)
{
try
{
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
UnityEngine.Shader.globalMaximumLOD = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_globalRenderPipeline(IntPtr L)
{
try
{
string arg0 = ToLua.CheckString(L, 2);
UnityEngine.Shader.globalRenderPipeline = arg0;
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
}