miduo_client/Assets/Source/Generate/UnityEngine_UI_GridLayoutGr...

336 lines
8.5 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using LuaInterface;
public class UnityEngine_UI_GridLayoutGroupWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.GridLayoutGroup), typeof(UnityEngine.UI.LayoutGroup));
L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
L.RegFunction("SetLayoutVertical", SetLayoutVertical);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("startCorner", get_startCorner, set_startCorner);
L.RegVar("startAxis", get_startAxis, set_startAxis);
L.RegVar("cellSize", get_cellSize, set_cellSize);
L.RegVar("spacing", get_spacing, set_spacing);
L.RegVar("constraint", get_constraint, set_constraint);
L.RegVar("constraintCount", get_constraintCount, set_constraintCount);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.CalculateLayoutInputHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int CalculateLayoutInputVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.CalculateLayoutInputVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutHorizontal(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.SetLayoutHorizontal();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetLayoutVertical(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
obj.SetLayoutVertical();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startCorner(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Corner ret = obj.startCorner;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_startAxis(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Axis ret = obj.startAxis;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_cellSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 ret = obj.cellSize;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_spacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 ret = obj.spacing;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraint(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Constraint ret = obj.constraint;
ToLua.Push(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_constraintCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
int ret = obj.constraintCount;
LuaDLL.lua_pushinteger(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startCorner(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Corner arg0 = (UnityEngine.UI.GridLayoutGroup.Corner)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Corner));
obj.startCorner = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_startAxis(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Axis arg0 = (UnityEngine.UI.GridLayoutGroup.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Axis));
obj.startAxis = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_cellSize(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.cellSize = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_spacing(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
obj.spacing = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraint(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
UnityEngine.UI.GridLayoutGroup.Constraint arg0 = (UnityEngine.UI.GridLayoutGroup.Constraint)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Constraint));
obj.constraint = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_constraintCount(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
obj.constraintCount = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
}
}
}