336 lines
8.5 KiB
C#
336 lines
8.5 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_UI_GridLayoutGroupWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.UI.GridLayoutGroup), typeof(UnityEngine.UI.LayoutGroup));
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L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
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L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
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L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
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L.RegFunction("SetLayoutVertical", SetLayoutVertical);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("startCorner", get_startCorner, set_startCorner);
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L.RegVar("startAxis", get_startAxis, set_startAxis);
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L.RegVar("cellSize", get_cellSize, set_cellSize);
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L.RegVar("spacing", get_spacing, set_spacing);
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L.RegVar("constraint", get_constraint, set_constraint);
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L.RegVar("constraintCount", get_constraintCount, set_constraintCount);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
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obj.CalculateLayoutInputHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int CalculateLayoutInputVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
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obj.CalculateLayoutInputVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetLayoutHorizontal(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
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obj.SetLayoutHorizontal();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int SetLayoutVertical(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)ToLua.CheckObject<UnityEngine.UI.GridLayoutGroup>(L, 1);
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obj.SetLayoutVertical();
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return 0;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_startCorner(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Corner ret = obj.startCorner;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_startAxis(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Axis ret = obj.startAxis;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_cellSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.Vector2 ret = obj.cellSize;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_spacing(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.Vector2 ret = obj.spacing;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_constraint(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Constraint ret = obj.constraint;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_constraintCount(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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int ret = obj.constraintCount;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_startCorner(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Corner arg0 = (UnityEngine.UI.GridLayoutGroup.Corner)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Corner));
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obj.startCorner = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index startCorner on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_startAxis(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Axis arg0 = (UnityEngine.UI.GridLayoutGroup.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Axis));
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obj.startAxis = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index startAxis on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_cellSize(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.cellSize = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index cellSize on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_spacing(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
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obj.spacing = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index spacing on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_constraint(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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UnityEngine.UI.GridLayoutGroup.Constraint arg0 = (UnityEngine.UI.GridLayoutGroup.Constraint)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.GridLayoutGroup.Constraint));
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obj.constraint = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraint on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_constraintCount(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.UI.GridLayoutGroup obj = (UnityEngine.UI.GridLayoutGroup)o;
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int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
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obj.constraintCount = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index constraintCount on a nil value");
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}
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}
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}
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