miduo_client/Assets/Source/Generate/UnityEngine_UI_MaskableGrap...

264 lines
7.1 KiB
C#

//this source code was auto-generated by tolua#, do not modify it
using System;
using DG.Tweening;
using LuaInterface;
public class UnityEngine_UI_MaskableGraphicWrap
{
public static void Register(LuaState L)
{
L.BeginClass(typeof(UnityEngine.UI.MaskableGraphic), typeof(UnityEngine.UI.Graphic));
L.RegFunction("GetModifiedMaterial", GetModifiedMaterial);
L.RegFunction("Cull", Cull);
L.RegFunction("SetClipRect", SetClipRect);
L.RegFunction("RecalculateClipping", RecalculateClipping);
L.RegFunction("RecalculateMasking", RecalculateMasking);
L.RegFunction("DOBlendableColor", DOBlendableColor);
L.RegFunction("DOFade", DOFade);
L.RegFunction("DOColor", DOColor);
L.RegFunction("__eq", op_Equality);
L.RegFunction("__tostring", ToLua.op_ToString);
L.RegVar("onCullStateChanged", get_onCullStateChanged, set_onCullStateChanged);
L.RegVar("maskable", get_maskable, set_maskable);
L.EndClass();
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int GetModifiedMaterial(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
UnityEngine.Material o = obj.GetModifiedMaterial(arg0);
ToLua.Push(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int Cull(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.Cull(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int SetClipRect(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
UnityEngine.Rect arg0 = StackTraits<UnityEngine.Rect>.Check(L, 2);
bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
obj.SetClipRect(arg0, arg1);
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RecalculateClipping(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
obj.RecalculateClipping();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int RecalculateMasking(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
obj.RecalculateMasking();
return 0;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOBlendableColor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOFade(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int DOColor(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 3);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic>(L, 1);
UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
DG.Tweening.Tweener o = obj.DOColor(arg0, arg1);
ToLua.PushObject(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int op_Equality(IntPtr L)
{
try
{
ToLua.CheckArgsCount(L, 2);
UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
bool o = arg0 == arg1;
LuaDLL.lua_pushboolean(L, o);
return 1;
}
catch (Exception e)
{
return LuaDLL.toluaL_exception(L, e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_onCullStateChanged(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o;
UnityEngine.UI.MaskableGraphic.CullStateChangedEvent ret = obj.onCullStateChanged;
ToLua.PushObject(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onCullStateChanged on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int get_maskable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o;
bool ret = obj.maskable;
LuaDLL.lua_pushboolean(L, ret);
return 1;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskable on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_onCullStateChanged(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o;
UnityEngine.UI.MaskableGraphic.CullStateChangedEvent arg0 = (UnityEngine.UI.MaskableGraphic.CullStateChangedEvent)ToLua.CheckObject<UnityEngine.UI.MaskableGraphic.CullStateChangedEvent>(L, 2);
obj.onCullStateChanged = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index onCullStateChanged on a nil value");
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int set_maskable(IntPtr L)
{
object o = null;
try
{
o = ToLua.ToObject(L, 1);
UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)o;
bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
obj.maskable = arg0;
return 0;
}
catch(Exception e)
{
return LuaDLL.toluaL_exception(L, e, o, "attempt to index maskable on a nil value");
}
}
}