miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua

129 lines
6.3 KiB
Lua

----- 中号通用弹窗 -----
require("Base/BasePanel")
GeneralBigPopup = Inherit(BasePanel)
local this = GeneralBigPopup
local sorting = 0
--子模块脚本
local contentScripts = {
--易经宝库
[GENERAL_POPUP_TYPE.YiJingBaoKu] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_YiJingBaoKu"), panelName = "GeneralBigPopup_YiJingBaoKu"},
--易经宝库奖励预览
[GENERAL_POPUP_TYPE.YiJingBaoKuRewardPreview] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_YiJingBaoKuRewardPreview"), panelName = "GeneralBigPopup_YiJingBaoKuRewardPreview"},
--修行境界预览
[GENERAL_POPUP_TYPE.PracticeStatePreview] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_PracticeStatePreview"), panelName = "GeneralBigPopup_PracticeStatePreview"},
[GENERAL_POPUP_TYPE.RecrutReward] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_ExpertRewardSortPanel"), panelName = "GeneralBigPopup_ExpertRewardSortPanel"},
[GENERAL_POPUP_TYPE.RecrutDetail] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_RecrutDetail"), panelName = "GeneralBigPopup_RecrutDetail"},
--修行选择附身英雄
[GENERAL_POPUP_TYPE.XiuXingSelectHero] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_XiuXingSelectHero"), panelName = "GeneralBigPopup_XiuXingSelectHero"},
--神应属性
[GENERAL_POPUP_TYPE.ShenYingShuXing] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_ShenYingShuXing"), panelName = "GeneralBigPopup_ShenYingShuXing"},
--四灵试炼助战
[GENERAL_POPUP_TYPE.FourElementHelpFight] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_FourElementHelpFight"), panelName = "GeneralBigPopup_FourElementHelpFight"},
[GENERAL_POPUP_TYPE.WuJinShuXing] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WuJinShuXing"), panelName = "GeneralBigPopup_WuJinShuXing"},
[GENERAL_POPUP_TYPE.JinJieYuLan] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_JinJieYuLan"), panelName = "GeneralBigPopup_JinJieYuLan"},
--心愿抽卡
[GENERAL_POPUP_TYPE.WishDraw] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WishDraw"), panelName = "GeneralBigPopup_WishDraw"},
--七界试炼遗物
[GENERAL_POPUP_TYPE.QiJieTreasure] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_QiJieTreasure"), panelName = "GeneralBigPopup_QiJieTreasure"},
--寻宝迷踪奖励
[GENERAL_POPUP_TYPE.XunBaoMiZong] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong"), panelName = "GeneralBigPopup_XunBaoMiZong"},
--神魂
[GENERAL_POPUP_TYPE.ShenHun] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_RoleGodSoulUp"), panelName = "GeneralBigPopup_RoleGodSoulUp"},
--御剑行竞猜
[GENERAL_POPUP_TYPE.YuJianLastResult] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_YuJianLastResult"), panelName = "GeneralBigPopup_YuJianLastResult"},
--御剑行上轮奖励
[GENERAL_POPUP_TYPE.YuJianBet] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_YuJianBet"), panelName = "GeneralBigPopup_YuJianBet"},
[GENERAL_POPUP_TYPE.ShenHunShuXing] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_ShenhunDes"), panelName = "GeneralBigPopup_ShenhunDes"},
--灵脉秘境纪录
[GENERAL_POPUP_TYPE.LingMaiRecord] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_LingMaiRecord"), panelName = "GeneralBigPopup_LingMaiRecord"},
[GENERAL_POPUP_TYPE.IncarnationDes] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_IncarnationDes"), panelName = "GeneralBigPopup_IncarnationDes"},
--寻仙招募选择up英雄
[GENERAL_POPUP_TYPE.ChooseUpHero] = {view = require("Modules/Popup/View/GeneralPopup_ChooseUpHero"), panelName = "GeneralBigPopup_ChooseUpHero"},
}
--子模块预设
local contentPrefabs={}
--打开弹窗类型
local popupType
--初始化组件(用于子类重写)
function GeneralBigPopup:InitComponent()
this.spLoader = SpriteLoader.New()
this.contents=Util.GetGameObject(this.gameObject,"Contents")
this.backBtn=Util.GetGameObject(this.contents,"BG/BackBtn")
this.BG=Util.GetGameObject(this.contents,"BG")
this.Mask=Util.GetGameObject(this.gameObject,"Mask")
this.BG:SetActive(true)
this.Mask:SetActive(true)
--子模块脚本初始化
for key, value in pairs(contentScripts) do
value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName))
end
--预设赋值
for key, value in pairs(contentScripts) do
contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName)
end
end
--绑定事件(用于子类重写)
function GeneralBigPopup:BindEvent()
for key, value in pairs(contentScripts) do
value.view:BindEvent()
end
--返回按钮
Util.AddClick(this.backBtn,function()
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
self:ClosePanel()
end)
Util.AddClick(this.Mask,function()
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
self:ClosePanel()
end)
end
function GeneralBigPopup:AddListener()
for key, value in pairs(contentScripts) do
value.view:AddListener()
end
end
function GeneralBigPopup:RemoveListener()
for key, value in pairs(contentScripts) do
value.view:RemoveListener()
end
end
function GeneralBigPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
local onOpenArgs--临时接的参数 需要onshow刷新的调用
function GeneralBigPopup:OnOpen(popupKey,...)
onOpenArgs = {...}
for key, value in pairs(contentPrefabs) do
value.gameObject:SetActive(false)
end
this.Mask:SetActive(popupKey ~= GENERAL_POPUP_TYPE.Onhook)
this.BG:SetActive(popupKey ~= GENERAL_POPUP_TYPE.Onhook)
this.popupKey = popupKey
contentScripts[this.popupKey].view:OnShow(this,onOpenArgs)--1、传入自己 2、传入不定参
end
function GeneralBigPopup:OnShow()
contentPrefabs[this.popupKey].gameObject:SetActive(true)
contentScripts[this.popupKey].view:OnShow(this,onOpenArgs)--1、传入自己 2、传入不定参
end
function GeneralBigPopup:OnClose()
for key, value in pairs(contentScripts) do
value.view:OnClose()
end
end
function GeneralBigPopup:OnDestroy()
this.spLoader:Destroy()
for key, value in pairs(contentScripts) do
value.view:OnDestroy()
end
end
return GeneralBigPopup