116 lines
4.3 KiB
Lua
116 lines
4.3 KiB
Lua
----- 送神弹窗 -----
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local this = {}
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--传入父脚本模块
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local parent
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--传入特效层级
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local sortingOrder=0
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local args=nil
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local currHeroId=0
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local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
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local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
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local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
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function this:InitComponent(gameObject)
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this.spLoader = SpriteLoader.New()
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this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
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this.titleText.text="许愿神将"
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this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
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this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
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this.FourStarUpTip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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this.FourStarUpTip.text = "长按头像可查看神将详情"
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this.selectObj=Util.GetGameObject(gameObject,"choosed")
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this.prefab=Util.GetGameObject(gameObject,"item")
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--滚动条根节点
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this.root = Util.GetGameObject(gameObject, "Root")
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this.preList={}
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local rootHight = this.root.transform.rect.height
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local width = this.root.transform.rect.width
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this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.root.transform,
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this.prefab,nil, Vector2.New(width, rootHight), 1, 5,Vector2.New(20,40))
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this.ScrollView.moveTween.MomentumAmount = 1
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this.ScrollView.moveTween.Strength = 2
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this.ScrollView.elastic = false
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end
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function this:BindEvent()
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Util.AddClick(this.cancelBtn,function()
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parent:ClosePanel()
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end)
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Util.AddClick(this.confirmBtn,function()
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NetManager.ChoiceHeroRewardRequest(args[1],currHeroId,function()
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ActivityGiftManager.SetActivityInfoRewardId(args[1],currHeroId)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,currHeroId)
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parent:ClosePanel()
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end)
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end)
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end
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function this:AddListener()
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end
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function this:RemoveListener()
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end
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function this:OnShow(_parent,_args)
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args = _args
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parent=_parent
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sortingOrder =_parent.sortingOrder
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local upConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",args[1])
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if not upConfig then
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return
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end
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local str=upConfig.UpList
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local heros={}
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for i = 1, #str do
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table.insert(heros,str[i][1])
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end
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local heroDatas={}
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currHeroId=args[2]
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for i = 1, #heros do
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table.insert(heroDatas,heroConfig[heros[i]])
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end
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this.ScrollView:SetData(heroDatas, function(index, go)
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this.SingleHeroDataShow(go,heroDatas[index],index)
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end)
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end
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--英雄单个数据展示
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function this.SingleHeroDataShow(go,_heroData,_index)
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local heroData = _heroData
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local _go = go
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_go.gameObject:SetActive(true)
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Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
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Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
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Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(artResourcesConfig[_heroData.Icon].Name)
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Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)
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Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
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local starGrid = Util.GetGameObject(_go.transform, "star")
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if _heroData.Id==currHeroId then
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this.selectObj.transform:SetParent(_go.transform)
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this.selectObj.transform.localScale=Vector3.one
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this.selectObj.transform.localPosition=Vector3.New(0,0,0)
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end
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SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
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local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
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Util.AddOnceClick(cardclickBtn, function()
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this.selectObj.transform:SetParent(_go.transform)
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this.selectObj.transform.localScale=Vector3.one
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this.selectObj.transform.localPosition=Vector3.New(0,0,0)
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currHeroId=_heroData.Id
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end)
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Util.AddLongPressClick(cardclickBtn, function()
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UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.Id, heroData.Star)
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end, 0.5)
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end
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function this:OnClose()
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currHeroId=0
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args=nil
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end
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function this:OnDestroy()
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this.spLoader:Destroy()
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end
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return this |