miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/View/GeneralPopup_ChooseUpHero.lua

116 lines
4.3 KiB
Lua

----- 送神弹窗 -----
local this = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local currHeroId=0
local heroConfig=ConfigManager.GetConfig(ConfigName.HeroConfig)
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local artResourcesConfig =ConfigManager.GetConfig(ConfigName.ArtResourcesConfig)
function this:InitComponent(gameObject)
this.spLoader = SpriteLoader.New()
this.titleText=Util.GetGameObject(gameObject,"TitleText"):GetComponent("Text")
this.titleText.text="许愿神将"
this.cancelBtn=Util.GetGameObject(gameObject,"CancelBtn")
this.confirmBtn=Util.GetGameObject(gameObject,"ConfirmBtn")
this.FourStarUpTip=Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
this.FourStarUpTip.text = "长按头像可查看神将详情"
this.selectObj=Util.GetGameObject(gameObject,"choosed")
this.prefab=Util.GetGameObject(gameObject,"item")
--滚动条根节点
this.root = Util.GetGameObject(gameObject, "Root")
this.preList={}
local rootHight = this.root.transform.rect.height
local width = this.root.transform.rect.width
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, this.root.transform,
this.prefab,nil, Vector2.New(width, rootHight), 1, 5,Vector2.New(20,40))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 2
this.ScrollView.elastic = false
end
function this:BindEvent()
Util.AddClick(this.cancelBtn,function()
parent:ClosePanel()
end)
Util.AddClick(this.confirmBtn,function()
NetManager.ChoiceHeroRewardRequest(args[1],currHeroId,function()
ActivityGiftManager.SetActivityInfoRewardId(args[1],currHeroId)
Game.GlobalEvent:DispatchEvent(GameEvent.Activity.TimeLimitUpHeroChange,currHeroId)
parent:ClosePanel()
end)
end)
end
function this:AddListener()
end
function this:RemoveListener()
end
function this:OnShow(_parent,_args)
args = _args
parent=_parent
sortingOrder =_parent.sortingOrder
local upConfig=ConfigManager.GetConfigDataByKey(ConfigName.WishActivityUp,"ActivityId",args[1])
if not upConfig then
return
end
local str=upConfig.UpList
local heros={}
for i = 1, #str do
table.insert(heros,str[i][1])
end
local heroDatas={}
currHeroId=args[2]
for i = 1, #heros do
table.insert(heroDatas,heroConfig[heros[i]])
end
this.ScrollView:SetData(heroDatas, function(index, go)
this.SingleHeroDataShow(go,heroDatas[index],index)
end)
end
--英雄单个数据展示
function this.SingleHeroDataShow(go,_heroData,_index)
local heroData = _heroData
local _go = go
_go.gameObject:SetActive(true)
Util.GetGameObject(_go.transform, "frame"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetHeroQuantityImageByquality(heroData.Quality,heroData.Star))
Util.GetGameObject(_go.transform, "Text"):GetComponent("Text").text = SubString2(GetLanguageStrById(heroData.ReadingName),8)
Util.GetGameObject(_go.transform, "icon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(artResourcesConfig[_heroData.Icon].Name)
Util.GetGameObject(_go.transform, "posIcon"):SetActive(false)
Util.GetGameObject(_go.transform, "proIcon"):GetComponent("Image").sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroData.PropertyName))
local starGrid = Util.GetGameObject(_go.transform, "star")
if _heroData.Id==currHeroId then
this.selectObj.transform:SetParent(_go.transform)
this.selectObj.transform.localScale=Vector3.one
this.selectObj.transform.localPosition=Vector3.New(0,0,0)
end
SetHeroStars(this.spLoader, starGrid, heroData.Star,1,nil,-15)
local cardclickBtn = Util.GetGameObject(_go.transform, "icon")
Util.AddOnceClick(cardclickBtn, function()
this.selectObj.transform:SetParent(_go.transform)
this.selectObj.transform.localScale=Vector3.one
this.selectObj.transform.localPosition=Vector3.New(0,0,0)
currHeroId=_heroData.Id
end)
Util.AddLongPressClick(cardclickBtn, function()
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, heroData.Id, heroData.Star)
end, 0.5)
end
function this:OnClose()
currHeroId=0
args=nil
end
function this:OnDestroy()
this.spLoader:Destroy()
end
return this