2020-11-19 20:35:16 +08:00
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package rpc.protocols;
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2020-10-21 18:26:33 +08:00
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option optimize_for = SPEED;
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import "CommonProto.proto";
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2023-06-01 15:54:33 +08:00
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//社稷大典贡献道具
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message CommitShejiActivityItemRequest{
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optional int32 itemId = 1; //道具id
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2023-06-13 11:07:20 +08:00
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optional int32 itemNum = 2; //道具数量
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2023-06-01 15:54:33 +08:00
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}
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message CommitShejiActivityItemResponse{
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optional Drop drop = 1;
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}
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message GetShejiAwardRequest{
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optional int32 activityId = 1;
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}
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message GetShejiAwardResponse{
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optional Drop drop = 1;
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}
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//选择易经宝库终极奖励
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message SeletSubRewardPoolRequest{
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optional int32 selectId = 1;
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optional int32 activityId = 2;
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}
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message SeletSubRewardPoolResponse{
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}
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//灵兽up抽卡
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message SpecicalMonsterChooseRequest{
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optional int32 activityId = 1;
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optional int32 selectId = 2;
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}
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// 新将来袭
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message NewGeneralAttackRequest{
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// 活动id
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optional int32 activityId = 1;
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// 使用次数类型id
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optional int32 privilageTypeId = 2;
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}
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message NewGeneralAttackResponse{
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// 战斗属性
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optional FightData fightData = 1;
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// 道具
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optional Drop drop = 2;
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}
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//扭转乾坤
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message GoodLuckRequest{
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optional int32 activityId = 1;
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}
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message GoodLuckResponse{
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optional int32 index = 1;
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optional Drop drop = 2;
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}
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message FuXingStoreBuyRequest{
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optional int32 activityId = 1;
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}
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// 踏碎凌霄
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message TasuilingxiaoRequest{
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// 活动id
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optional int32 activityId = 1;
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}
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message TasuilingxiaoResponse{
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// 战斗属性
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optional FightData fightData = 1;
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// 掉落
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optional Drop drop = 2;
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// 伤害值
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optional int32 damageVal = 3;
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}
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// 选择抽卡
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message choiceHeroRewardRequest{
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optional int32 activityId = 1;
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optional int32 rewardId = 2;
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}
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message choiceHeroRewardResponse{
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}
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message choiceDrawCardRequest{
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optional int32 activityId = 1;
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optional int32 type = 2; // 单抽:1 十连抽:2
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}
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message choiceDrawCardResponse{
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optional Drop drop = 1;
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}
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// 奇门遁甲/玲珑棋局
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message qiMenDunJiaDrawRequest{
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optional int32 activityId = 1;
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optional int32 num = 2;//1:单抽,10:十连抽
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}
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message qiMenDunJiaDrawResponse{
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optional Drop drop = 1;//获得的奖励列表
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repeated int32 idList = 2;//获得奖励id
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}
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message qiMenDunJiaHitListRequest{
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optional int32 activityId = 1;
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}
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message qiMenDunJiaHitListResponse{
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repeated int32 hitList = 1;
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}
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// 御剑飞行
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message RidingSwardActivityRequest{
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optional int32 activityId = 1;//活动id
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}
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message RidingSwardActivityResponse{
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optional int32 state = 1;//当前状态,0:关闭,1:投注,2:比赛中
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optional int64 time = 2;//下轮开始时间
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repeated ModelUserInfo modelInfo = 3;//假人信息
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optional int32 rankId = 4;//当前比赛脚本
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optional int32 betCount = 5;//投注次数
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}
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// 获取信息
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message RidingSwardInfoRequest{
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}
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// 领取奖励
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message RidingSwardRewardRequest{
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optional int32 round = 1;//轮次,-1为全部领取
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optional int32 swardId = 2;//押注的剑
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}
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message RidingSwardRewardResponse{
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optional Drop drop = 1;//奖励道具
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}
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// 竞猜
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message RidingSwardBetRequest{
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optional int32 swardId = 1;//选择的剑
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optional int32 costNum = 2;//投注数量
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}
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// 统一返回
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message RidingSwardInfoResponse{
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repeated RidingSwardRecord recordLsit = 1;//记录
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repeated RidingSwardBet betList = 2;//竞猜记录
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optional RidingSwardLastRank lastRank = 3;//上次排名
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optional int32 betCount = 4;//投注次数
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}
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//周卡
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message WeekCardInfoRequest{
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}
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message WeekCardInfoResponse{
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repeated WeekCard allWeekCardInfo = 1;
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}
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message WeekCardRewardRequest{
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optional int32 id = 1; //周卡id
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}
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message WeekCardRewardResponse{
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optional Drop drop = 1;
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}
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message WeekCardIndicationInfoResponse{
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repeated WeekCard allWeekCardInfo = 1;
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}
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//天地洪炉up抽卡选择协议
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message TrumpGachaSelectItemRequest{
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optional int32 activityId = 1;
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repeated int32 selectIds = 2;
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}
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//获取天地洪炉抽奖up道具
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message GetTrumpSelectItemRequest{
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}
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message GetTrumpSelectItemResponse{
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repeated int32 selectIds = 1;
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}
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// 妖晶购买道具
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message BuyGoodsToItemRequest{
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optional int32 goodId = 1;
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optional int32 goodsNum = 2;
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}
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message BuyGoodsToItemResponse{
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optional Drop drop = 1;
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}
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//英雄升星活动 选择升星英雄协议
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message UpStarActivitySelectRequest{
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optional int32 activityId = 1;
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optional int32 selectId = 2;
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}
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message ExploreActivityIndication{
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optional int32 guildId = 1;//工会id
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optional int32 exploreKillMonsterNum = 2;//探索活动杀敌数
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}
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