2020-11-19 20:35:16 +08:00
|
|
|
|
package rpc.protocols;
|
2019-01-04 15:08:41 +08:00
|
|
|
|
|
|
|
|
|
option optimize_for = SPEED;
|
|
|
|
|
|
|
|
|
|
import "CommonProto.proto";
|
|
|
|
|
|
2019-01-18 12:05:10 +08:00
|
|
|
|
|
2023-05-26 21:03:20 +08:00
|
|
|
|
message GetHeroListInfoRequest{
|
|
|
|
|
optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetHeroListInfoResponse{
|
|
|
|
|
repeated Hero heroList = 1;
|
|
|
|
|
optional bool isSendFinish = 2; //是否发送完成
|
|
|
|
|
}
|
|
|
|
|
//获取无尽副本可使用英雄
|
|
|
|
|
message GetEndlessHeroListInfoRequest{
|
|
|
|
|
optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetEndlessHeroListInfoResponse{
|
|
|
|
|
repeated Hero heroList = 1;
|
|
|
|
|
optional bool isSendFinish = 2; //是否发送完成
|
|
|
|
|
optional int32 endlessMapId = 3;//无尽副本地图id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message DrawHeroRequest{
|
|
|
|
|
optional int32 type = 1;
|
|
|
|
|
optional string str = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message DrawHeroResponse{
|
|
|
|
|
repeated Hero heroList = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroRandRequest{
|
|
|
|
|
optional int32 type = 1; //抽卡类型
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroRandResponse{
|
|
|
|
|
optional Drop drop = 1 ;
|
|
|
|
|
optional Drop extraBox = 2 ;//宝箱奖励
|
|
|
|
|
optional int32 mustCount = 3;//剩余必出次数
|
|
|
|
|
repeated randomTypeNum drawTimes = 4;//类型抽卡次数
|
2023-07-19 15:15:10 +08:00
|
|
|
|
optional int32 fabaoMustCount = 5;//法宝剩余必出次数
|
2023-05-26 21:03:20 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message TeamposSaveRequest{
|
|
|
|
|
optional TeamPosInfo TeamPosInfo = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetAllTeamPosResponse{
|
|
|
|
|
repeated TeamPosInfo TeamPosInfo = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message UpHeroLevelRequest{
|
|
|
|
|
optional string heroId = 1; //升级或突破的英雄id
|
|
|
|
|
optional int32 targetLevel = 2 ;// 目标等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message UpHeroLevelResponse{
|
|
|
|
|
optional string heroId = 1; //升级或突破的英雄id
|
|
|
|
|
optional int32 targetLevel = 2 ;// 目标等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ConsumeItem{
|
|
|
|
|
optional int32 type = 1;// 类型,1:英雄,2:万能道具 3:飞升丹
|
|
|
|
|
optional string itemId = 2;//物品id或英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ConsumeMaterial{
|
|
|
|
|
optional int32 position = 1; //卡槽位置
|
|
|
|
|
repeated ConsumeItem heroIds = 2; //消耗英雄ids
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message UpHeroStarRequest{
|
|
|
|
|
optional string heroId = 1; //升星的英雄id
|
|
|
|
|
repeated ConsumeMaterial consumeMaterials = 2; //消耗英雄组信息
|
|
|
|
|
optional int32 type = 3;//1为英雄进阶 2为法宝进阶
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message UpQuickSoulEquipRequest{
|
|
|
|
|
optional string equipId = 1; //升级魂印id
|
|
|
|
|
repeated string soulEquipIds = 2; //消耗信息
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message UpSoulEquipResponse{
|
|
|
|
|
optional string equipId = 1; //升级魂印id
|
|
|
|
|
optional int32 leve = 2;//经验
|
|
|
|
|
optional int32 exp = 3;//等级
|
|
|
|
|
repeated string soulEquipIds = 4; //消耗信息
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message EquipWearRequest{
|
|
|
|
|
optional string heroId = 1 ; //所穿英雄id
|
|
|
|
|
repeated string equipId = 2 ; //装备id
|
|
|
|
|
optional int32 type = 3;//1、装备 ;2、宝器
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SoulEquipPos{
|
|
|
|
|
optional int32 equipId = 1 ; //装备id
|
|
|
|
|
optional int32 position = 2; //卡槽位置
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message MergeSoulRequest{
|
|
|
|
|
optional int32 targetId = 1; //目标合成物
|
|
|
|
|
repeated int32 soulId = 2; //消耗的魂印
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message MergeSoulResponse{
|
|
|
|
|
optional Drop drop = 1; //合成物
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message OptHeroSoul{
|
|
|
|
|
optional string heroId = 1 ; //所穿英雄id
|
|
|
|
|
repeated SoulEquipPos soulEquipIds = 2 ; //装备id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SoulEquipWearRequest{
|
|
|
|
|
optional OptHeroSoul wearInfo = 1;
|
|
|
|
|
optional OptHeroSoul unloadInfo = 2;
|
|
|
|
|
}
|
|
|
|
|
message SoulEquipUnLoadWearRequest{
|
|
|
|
|
optional string heroId = 1 ; //所穿英雄id
|
|
|
|
|
repeated SoulEquipPos soulEquipIds = 2 ; //装备id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 穿戴神印
|
|
|
|
|
message WearGodSealRequest{
|
|
|
|
|
optional int32 type = 1;//0:卸下,1:装备
|
|
|
|
|
optional OptHeroSoul wearInfo = 2;
|
|
|
|
|
}
|
|
|
|
|
message WearGodSealResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 合成神印
|
|
|
|
|
message UpGodSealRequest{
|
|
|
|
|
optional int32 itemId = 1;//合成的道具id
|
|
|
|
|
optional string heroId = 2;//英雄id
|
|
|
|
|
}
|
|
|
|
|
message UpGodSealResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message EquipUnLoadOptRequest{
|
|
|
|
|
optional string heroId = 1;
|
|
|
|
|
repeated string equipIds = 2;
|
|
|
|
|
optional int32 type = 3;//1、装备 ;2、宝器
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
message HeroComposeRequest{
|
|
|
|
|
optional Item item = 1; //合成英雄需要用的碎片,和合成英雄的个数
|
|
|
|
|
}
|
|
|
|
|
message HeroComposeResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
message GetAllEquipRequest{
|
|
|
|
|
optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
|
|
|
|
|
optional int32 type = 2;//1、装备 、3魂印(不要在此请求法宝)4、宝器
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
message GetAllEquipResponse{
|
|
|
|
|
repeated Equip equip = 1;
|
|
|
|
|
optional bool isSendFinish = 2; //是否发送完成
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetAllPokemonRequest{
|
|
|
|
|
optional int32 start = 1;//从哪开始,每次20个
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message GetAllPokemonResponse{
|
|
|
|
|
repeated PokemonInfo pokemonInfo = 1;
|
|
|
|
|
repeated TeamPokemonInfo teamPokemonInfos = 2; // 异妖编队
|
|
|
|
|
repeated int32 pokemonGot = 3;//已经获得过的灵兽
|
|
|
|
|
}
|
|
|
|
|
message GetAllPropertyInfoResponse{
|
|
|
|
|
repeated int32 allBookEnabled = 1;//已经激活的羁绊
|
|
|
|
|
repeated int32 equipGot = 2;//已经获得过的魂印
|
|
|
|
|
repeated EquipBookInfo equipList = 3;//已经获得过的装备
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 替换异妖编队
|
|
|
|
|
message ReplaceTeamPokemonInfoRequest {
|
|
|
|
|
repeated TeamPokemonInfo teamPokemonInfos = 1; // 异妖编队
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PokenmonUpLevelRequest{//灵兽升级
|
|
|
|
|
optional string pokemonId = 1;//灵兽id
|
|
|
|
|
optional int32 level = 2; // 升级到的等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PokenmonUpLevelResponse{
|
|
|
|
|
optional int32 level = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PokemonAdvancedRequest{//灵兽进阶
|
|
|
|
|
optional string pokemonId = 1; //要进阶的灵兽的id
|
|
|
|
|
repeated string consumePokemonIds = 2;//消耗的材料
|
|
|
|
|
}
|
|
|
|
|
message PokemonBackRequest{//灵兽涅槃
|
|
|
|
|
optional string pokemonId = 1; //灵兽id
|
|
|
|
|
}
|
|
|
|
|
message PokemonBackResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PokemonFreeRequest{//灵兽放生
|
|
|
|
|
repeated string pokemonId = 1; //灵兽id
|
|
|
|
|
optional int32 pieceId = 2;//灵兽碎片id 只能传一个
|
|
|
|
|
optional int32 pieceNum = 3;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
message PokemonFreeResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message AllBookEnableRequest{
|
|
|
|
|
optional int32 bookId = 1;//图鉴id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetAllRingFireResponse{
|
|
|
|
|
repeated RingFireInfo ringFireInfo = 1;
|
|
|
|
|
}
|
|
|
|
|
message PokemonBookEnableResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SoulRandRequest{
|
|
|
|
|
optional int32 time = 1; //次数
|
|
|
|
|
}
|
|
|
|
|
message SoulRandResponse{
|
|
|
|
|
optional Drop drop = 1;//掉落
|
|
|
|
|
optional int32 pos = 2;
|
|
|
|
|
optional int32 time = 3; //次数
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SoulForceRandRequest{
|
|
|
|
|
}
|
|
|
|
|
message SoulForceRandResponse{
|
|
|
|
|
optional Drop drop = 1;//掉落
|
|
|
|
|
optional int32 pos = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroReturnRequest{
|
|
|
|
|
optional string heroId = 1;
|
|
|
|
|
optional int32 type = 2; // 0:神将回归元 1:神将回退
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroReturnResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroLockChangeRequest{
|
|
|
|
|
optional string heroId = 1;
|
|
|
|
|
optional int32 lockState = 2 ; // 1 上锁 0 :解锁
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ComplexEquipRequest{
|
|
|
|
|
optional int32 type = 1;//装备类型
|
|
|
|
|
optional int32 star = 2;//装备星级 0一键合成
|
|
|
|
|
optional int32 num = 3;//合成数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ComplexEquipResponse{
|
|
|
|
|
optional Drop drop = 1;//合成的装备
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message ComplexJewelEquipRequest{
|
|
|
|
|
optional int32 type = 1;//宝器类型 灵宝、魂宝
|
|
|
|
|
optional int32 rance = 2;//宝器属性
|
|
|
|
|
optional int32 targetleve = 3;//目标品质 0一键合成
|
|
|
|
|
optional int32 num = 4;//合成数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ComplexJewelEquipResponse{
|
|
|
|
|
repeated string equipIds = 1;//消耗的装备
|
|
|
|
|
optional Drop drop = 2;//合成的装备
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message EspecialEquipBackRequest{
|
|
|
|
|
repeated string heroIdLsit = 1;//法宝归元
|
|
|
|
|
}
|
|
|
|
|
message EspecialEquipBackResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message SaveHeroChangeRequest{
|
|
|
|
|
optional string heroId = 1; //操作英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SaveHeroChangeResponse{
|
|
|
|
|
optional int32 heroTempId = 2; //置换的id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message CancelHeroChangeRequest{
|
|
|
|
|
optional string heroId = 1; //操作英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message CancelHeroChangeResponse{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
message DoHeroChangeRequest{
|
|
|
|
|
optional string heroId = 1; //操作英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message DoHeroChangeResponse{
|
|
|
|
|
optional Drop drop = 1;//掉落
|
|
|
|
|
}
|
|
|
|
|
message GetAllSkinResponse{
|
|
|
|
|
repeated SkinInfo skinInfo = 1;
|
|
|
|
|
}
|
|
|
|
|
message ChangeSkinRequest{
|
|
|
|
|
optional string heroId = 1;
|
|
|
|
|
optional int32 skinId = 2;
|
|
|
|
|
}
|
|
|
|
|
message GetSkinIndication{
|
|
|
|
|
optional SkinInfo skinInfo = 1;//激活皮肤的推送
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 开启共鸣格子
|
|
|
|
|
message OpenResonanceRequest {
|
|
|
|
|
optional int32 gridId = 1; // 格子id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 共鸣
|
|
|
|
|
message ResonanceRequest{
|
|
|
|
|
optional string heroId = 1; // 需要共鸣的神将id
|
|
|
|
|
optional int32 gridId = 2; // 格子id
|
|
|
|
|
optional int32 type = 3; // 1:共鸣 2:卸下共鸣神将 3:卸下鸿蒙使者 4:上阵鸿蒙使者
|
|
|
|
|
}
|
|
|
|
|
message ResonanceResponse{
|
|
|
|
|
optional int32 leftTime = 1; // 如果是卸下,返回倒计时 单位 秒
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 花费妖晶清除共鸣冷却时间
|
|
|
|
|
message CleanResonanceTimeRequest{
|
|
|
|
|
optional int32 gridId = 2; // 格子id
|
|
|
|
|
optional int32 type = 1; // 1:清除共鸣区cd 2:清除鸿蒙使者cd
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 鸿蒙守卫、鸿蒙使者、共鸣信息
|
|
|
|
|
message HongmengHeroInfo{
|
|
|
|
|
optional int32 gridId = 1; // 共鸣格子
|
|
|
|
|
optional string heroId = 2; // 共鸣神将id
|
|
|
|
|
optional int64 time = 3; // 共鸣神将卸下后的冷却时间 单位 秒
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 共鸣加成
|
|
|
|
|
message HongmengAddition{
|
|
|
|
|
optional int32 additionType = 1; // 加成类型 1:等级 2:装备 3:魂宝 4:灵宝 5:法宝
|
|
|
|
|
optional int32 value = 2; // 加成值
|
|
|
|
|
optional int32 heroTid = 3; // 来自哪个英雄,0表示鸿蒙碑,-1未开启,其他英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 获取鸿蒙阵信息
|
|
|
|
|
message GetHongmengInfoRequest{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
message GetHongmengInfoResponse{
|
|
|
|
|
repeated HongmengHeroInfo hongmengGuards = 1; // 鸿蒙守卫、鸿蒙使者
|
|
|
|
|
repeated HongmengAddition hongmengAdditions = 2; // 共鸣加成
|
|
|
|
|
repeated HongmengHeroInfo hongmengResonacnes = 3; // 共鸣使者
|
|
|
|
|
optional int32 hongmengTabletMax = 4; // 鸿蒙碑等级上限,0:未开启,其他为鸿蒙碑等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 鸿蒙阵信息推送
|
|
|
|
|
message HongmengInfoIndication{
|
|
|
|
|
repeated HongmengHeroInfo hongmengGuards = 1; // 鸿蒙守卫、鸿蒙使者
|
|
|
|
|
repeated HongmengAddition hongmengAdditions = 2; // 共鸣加成
|
|
|
|
|
repeated HongmengHeroInfo hongmengResonacnes = 3; // 共鸣使者
|
|
|
|
|
optional int32 hongmengTabletMax = 4; // 鸿蒙碑等级上限,0:未开启,其他为鸿蒙碑等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 鸿蒙碑新手引导推送
|
|
|
|
|
message HongmengSteleNewHandIndication{
|
|
|
|
|
optional int32 state = 1;// 开启鸿蒙碑
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 修行玩法 升级
|
|
|
|
|
message UpPracticeLevelRequest{}
|
|
|
|
|
|
|
|
|
|
message UpPracticeLevelResponse{
|
|
|
|
|
optional int32 practiceLevel = 1;//等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 修行玩法 主角修为等级提升
|
|
|
|
|
message XiuxianLevelUpResponse{
|
|
|
|
|
optional int32 xiuxianLevel = 1;// 主角修为等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 修行玩法 替换紫府神印
|
|
|
|
|
message ReplacePurpleMansionSealRequest{
|
|
|
|
|
optional int32 oldSealId = 1;//旧神印id
|
|
|
|
|
optional int32 newSealId = 2;//新神印id
|
|
|
|
|
optional string subId = 3;//附属英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message ReplacePrupleMansionSealResponse{
|
|
|
|
|
repeated PurpleMansionSeal sealList = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 推送神印信息
|
|
|
|
|
message PurpleMansionSealIndication{
|
|
|
|
|
repeated PurpleMansionSeal sealList = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 乾坤宝盒-许愿魂印
|
|
|
|
|
message beautyBagCardIndication{
|
|
|
|
|
repeated beautyBagCardInfo infoList = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message beautyBagWishEquipRequest{
|
|
|
|
|
repeated beautyBagCardInfo infoList = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message beautyBagWishEquipResponse{
|
|
|
|
|
repeated beautyBagCardInfo infoList = 1;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//四象心法强化协议
|
|
|
|
|
message SixiangUpRequest{
|
|
|
|
|
optional int32 professionId = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SixiangUpResponse{
|
|
|
|
|
repeated SixiangxinfaPropertyInfo infoList = 1;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//四象心法进阶协议
|
|
|
|
|
message SixiangUpStarRequest{
|
|
|
|
|
optional int32 professionId = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message SixiangUpStarResponse{
|
|
|
|
|
optional int32 starLv = 1;
|
|
|
|
|
repeated SixiangxinfaPropertyInfo infoList = 2;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//获取好感度数据协议
|
|
|
|
|
message GetLikableDataResponse{
|
|
|
|
|
repeated LikableInfo infoList = 1;
|
|
|
|
|
optional int32 likableRemainTime = 2;//好感度剩余捐赠次数
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//好感度提升协议
|
|
|
|
|
message HeroUpLikableRequest{
|
|
|
|
|
optional int32 heroStaticId = 1;//英雄静态id
|
|
|
|
|
optional int32 itemId = 2;//消耗道具id
|
|
|
|
|
optional int32 itemNum = 3;//消耗道具数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
///装备图鉴数据推送
|
|
|
|
|
message EquipBookIndication{
|
|
|
|
|
repeated EquipBookInfo changeEquipList = 1;//装备图鉴修改数据(推的是当前数量)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//英雄神魂绑定协议
|
|
|
|
|
message HeroGodSoulBindRequest{
|
|
|
|
|
optional string heroId = 1;//当前神魂升级神将
|
|
|
|
|
optional int32 godSoulLv = 2;//神魂等级
|
|
|
|
|
repeated string bindHeros = 3;//被绑定神将
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//修行技能升级
|
|
|
|
|
message PracticeSkillUpRequest{
|
|
|
|
|
optional int32 skillId = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//法宝之魂升级协议
|
|
|
|
|
message FaBaoSoulUpLvRequest{
|
|
|
|
|
optional int32 id = 1;
|
|
|
|
|
optional int32 level = 2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 身外化身
|
|
|
|
|
message GetTransformationRequest{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GetTransformationResponse{
|
|
|
|
|
repeated TransformationCardInfo list = 1;//化身列表信息
|
|
|
|
|
optional int32 id = 2;//化身之力id
|
|
|
|
|
optional Drop drop = 3;//激活变身卡化身之力掉落
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message UpOrDownTransformationRequest{
|
|
|
|
|
optional int32 id = 1;//变身卡id
|
|
|
|
|
optional int32 index = 2;//位置
|
|
|
|
|
}
|
|
|
|
|
//身外化身升级 升星
|
|
|
|
|
message TransformationUpGradeRequest{
|
|
|
|
|
optional int32 type = 1;//1:升级 1:升星
|
|
|
|
|
optional int32 id = 2;//变身卡id
|
|
|
|
|
repeated KeyVal itemList = 3;//消耗的道具id,数量
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message TransformationUpGradeResponse{
|
|
|
|
|
optional TransformationCardInfo info = 1;//化身信息
|
|
|
|
|
optional Drop drop = 2;//掉落
|
|
|
|
|
}
|
|
|
|
|
//化身之力升级
|
|
|
|
|
message TransformationForceUpRequest{
|
|
|
|
|
optional int32 id = 1;//当前id
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
message TransformationForceUpResponse{
|
|
|
|
|
optional int32 id = 1;//当前id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//命石合成升级
|
|
|
|
|
message LifeStoneUpRequest{
|
|
|
|
|
optional int32 type = 1;//操作类型 1:批量合成 2:一键合成 3:命石单个合成 4:快速合成
|
|
|
|
|
optional int32 gridId = 2;//当前选择命格id 这个值大于0说明在命格界面操作 否则是在背包操作
|
|
|
|
|
optional int32 gridIndex = 3;//当前命格内索引
|
|
|
|
|
optional int32 curGemId = 4;//当前选择命石id
|
|
|
|
|
optional int32 selectNum = 5;//批量时选择消耗数量
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//当前命石已装备的情况返回命格数据
|
|
|
|
|
message LifeStoneUpResponse{
|
|
|
|
|
optional LifeGridInfo lifeGridInfo = 1;//命格信息
|
|
|
|
|
optional Drop drop = 2;//合成掉落
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//命格穿戴/卸下
|
|
|
|
|
message LifeGridChangeRequest{
|
|
|
|
|
optional int32 type = 1;//操作类型 1:穿戴 2:卸下
|
|
|
|
|
optional int32 position = 2;//命格id
|
|
|
|
|
optional int32 index = 3;//命格里格子索引
|
|
|
|
|
optional int32 lifeStoneId = 4;//当前选择命石道具id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//返回命格数据
|
|
|
|
|
message LifeGridChangeResponse{
|
|
|
|
|
optional LifeGridInfo lifeGridInfo = 1;//命格信息
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//神魔阵营选择职业协议
|
|
|
|
|
message GodDevilHeroSelectPropRequest{
|
|
|
|
|
optional string heroId = 1; // 神将id
|
|
|
|
|
optional int32 propId = 2; // 阵营id (对应HeroConfig表PropertyName字段)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message LikeHeroRankRequest{
|
|
|
|
|
optional int32 rankSubId = 1; // 排行榜子页签id
|
|
|
|
|
optional int32 heroTid = 2; // 英雄模板id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message userLikeHeroRankInfoRequest{
|
|
|
|
|
optional int32 rankSubId = 1; // 排行榜子页签id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message userLikeHeroRankInfoResponse{
|
|
|
|
|
repeated int32 heroTid = 1; // 英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 摘星阁,英雄装备位置强化
|
|
|
|
|
message EquipIntensifyRequset{
|
|
|
|
|
optional string heroId = 1;//英雄id
|
|
|
|
|
optional int32 type = 2;//0:突破 1-4:强化对应位置
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message EquipIntensifyResponse{
|
|
|
|
|
repeated EquipIntensifyInfo infos = 1;//装备强化信息
|
|
|
|
|
optional int32 equipRankUp = 2;//装备突破
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 摘星阁,家园装备强化重置
|
|
|
|
|
message HomeEquipStrongResetRequset{
|
|
|
|
|
optional string heroId = 1;//英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HomeEquipStrongResetResponse{
|
|
|
|
|
optional Drop drop = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 建木神树升级
|
|
|
|
|
message UpgradeGodTreeRequest{
|
|
|
|
|
optional string jewelId = 1;//魂灵宝id
|
|
|
|
|
optional int32 count = 2;//升几级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message UpgradeGodTreeResponse{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 神将置换
|
|
|
|
|
message HeroChangeRequest{
|
|
|
|
|
optional string heroID1 = 1;
|
|
|
|
|
optional string heroID2 = 2;
|
|
|
|
|
optional int32 itemID = 3;//道具id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message HeroChangeResponse{
|
|
|
|
|
repeated Hero heros = 1;
|
2023-09-07 14:09:50 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 礼物
|
|
|
|
|
message GiftEquipWearRequest{
|
|
|
|
|
optional int32 operate = 1;//1:穿,2:脱
|
2023-09-07 18:19:57 +08:00
|
|
|
|
optional string role = 2;//对象,0是主角,其他用英雄唯一id
|
|
|
|
|
repeated int32 giftIds = 3;//礼物id列表
|
2023-09-25 18:12:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-01-04 15:26:19 +08:00
|
|
|
|
// 礼物装备升星
|
|
|
|
|
message GiftEquipUpStarRequest{
|
|
|
|
|
optional int32 giftId = 1;//礼物
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message GiftEquipUpStarResponse{
|
|
|
|
|
optional Drop drop = 1;//掉落
|
|
|
|
|
}
|
|
|
|
|
|
2023-09-25 18:12:13 +08:00
|
|
|
|
// 潜能
|
|
|
|
|
message PotentialUpLvRequest{
|
|
|
|
|
optional string heroId = 1;// 英雄id
|
|
|
|
|
optional int32 type = 2;// 类型
|
2023-09-27 15:57:49 +08:00
|
|
|
|
optional int32 upLv = 3;// 可升级等级
|
2023-09-25 18:12:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
2023-09-27 15:58:18 +08:00
|
|
|
|
message PotentialUpLvResponse{
|
2023-09-25 18:12:13 +08:00
|
|
|
|
optional int32 upLv = 1; //升级等级
|
|
|
|
|
optional int32 giftLv = 2; //礼物等级
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PotentialBackLvRequest{
|
|
|
|
|
optional string heroId = 1;// 英雄id
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message PotentialBackLvResponse{
|
|
|
|
|
optional Drop drop = 1;
|
2023-10-19 10:53:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 法宝
|
|
|
|
|
message BaublesAllInfoRequest{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message BaublesAllInfoResponse{
|
|
|
|
|
repeated Equip baubles = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message BaublesWearRequest{
|
|
|
|
|
optional string heroId = 1;
|
|
|
|
|
optional string baublesId = 2;// 传空串表示卸下
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message BaublesStrengthenRequest{
|
|
|
|
|
optional string baublesId = 1;
|
|
|
|
|
optional int32 upLv = 2; //升级的等级
|
2023-10-24 16:27:22 +08:00
|
|
|
|
repeated string costBaubles = 3;//消耗的法宝
|
2023-10-19 10:53:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message BaublesBlessRequest{
|
|
|
|
|
optional string baublesId = 1;//主法宝id
|
|
|
|
|
optional string blessBaublesId = 2;//庇佑得id
|
|
|
|
|
}
|
|
|
|
|
|
2023-10-25 17:11:26 +08:00
|
|
|
|
message BaublesDownBlessRequest{
|
|
|
|
|
optional string baublesId = 1;//主法宝id
|
|
|
|
|
repeated string blessBaubles = 2;//庇佑得id
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-16 14:22:35 +08:00
|
|
|
|
/******** 特训 ***********/
|
|
|
|
|
// 特训操作
|
|
|
|
|
message TrainingRequest{
|
|
|
|
|
optional int32 architectureId = 1;//建筑id
|
|
|
|
|
optional string heroId = 2;//英雄唯一id
|
2023-11-16 15:47:47 +08:00
|
|
|
|
optional int32 operation = 3;//1:开始特训 2:结束特训
|
2023-11-16 14:22:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message TrainingResponse{
|
|
|
|
|
optional HeroTraining training = 1;//英雄特训信息
|
2023-11-17 16:35:38 +08:00
|
|
|
|
optional TrainingArchitectureInfo info = 2;//建筑属性
|
2023-11-16 14:22:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
2023-11-20 14:35:56 +08:00
|
|
|
|
// 特训解锁技能
|
2023-11-16 14:22:35 +08:00
|
|
|
|
message TrainingUnlockSkillRequest {
|
|
|
|
|
optional string heroId = 1;//英雄唯一id
|
|
|
|
|
optional int32 unlockId = 2;//解锁技能列id,表train
|
2023-11-17 17:49:59 +08:00
|
|
|
|
repeated string pokemonIds = 3;// 解锁消耗的灵兽id列表
|
|
|
|
|
repeated string magicSoldierIds = 4;// 解锁消耗的神兵id列表
|
2023-11-24 16:13:10 +08:00
|
|
|
|
repeated TrainingUnlockSkillHeroItem consumeHeroIds = 5;// 解锁消耗的英雄id列表
|
2023-11-17 18:57:39 +08:00
|
|
|
|
optional Item incarnationCards = 6;// 消耗的化身卡道具列表
|
|
|
|
|
optional Item playerGifts = 7;// 消耗的主角礼物道具列表
|
2023-11-16 14:22:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
2023-11-20 14:35:56 +08:00
|
|
|
|
message TrainingUnlockSkillResponse{
|
|
|
|
|
optional HeroTraining training = 1;//英雄特训信息
|
|
|
|
|
optional Drop drop = 2;//英雄消耗返还物品掉落
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-17 16:35:38 +08:00
|
|
|
|
// 特训激活下一级
|
2023-11-16 18:04:34 +08:00
|
|
|
|
message TrainingUpLvRequest{
|
|
|
|
|
optional string heroId = 1;//英雄唯一id
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-17 16:35:38 +08:00
|
|
|
|
message TrainingUpLvResponse{
|
|
|
|
|
optional HeroTraining training = 1;//英雄特训信息
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-16 14:22:35 +08:00
|
|
|
|
// 特训建筑升级操作
|
|
|
|
|
message TrainingArchitectureUpRequest{
|
|
|
|
|
optional int32 archId = 1;//建筑id
|
|
|
|
|
optional int32 operation = 2;//操作 1:升级 2:立即完成
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-17 16:35:38 +08:00
|
|
|
|
message TrainingArchitectureUpResponse{
|
|
|
|
|
optional TrainingArchitectureInfo info = 1;//建筑属性
|
|
|
|
|
}
|
|
|
|
|
|
2023-11-16 14:22:35 +08:00
|
|
|
|
// 获取特训建筑信息
|
|
|
|
|
message TrainingArchitectureInfoRequest{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message TrainingArchitectureInfoResponse{
|
|
|
|
|
repeated TrainingArchitectureInfo infos = 1;//建筑属性
|
2024-04-11 16:31:44 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-06-13 14:22:22 +08:00
|
|
|
|
message TrainingPropSpeedRequest{
|
|
|
|
|
optional int32 archId = 1;//建筑id
|
|
|
|
|
optional int32 itemId = 2;//道具id
|
|
|
|
|
optional int32 num = 3;//道具数量
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-11 16:31:44 +08:00
|
|
|
|
// 助阵
|
|
|
|
|
message AssistInfoRequest{
|
|
|
|
|
}
|
|
|
|
|
message AssistInfoResponse{
|
|
|
|
|
repeated AssistBox boxs = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
message AssistUpDownRequest{
|
|
|
|
|
optional int32 id = 1;
|
|
|
|
|
optional string heroId = 2;
|
2024-04-11 17:47:35 +08:00
|
|
|
|
optional int32 operate = 3;//1 上阵,2 卸下
|
2024-04-16 17:27:43 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// 图鉴
|
|
|
|
|
message QueryBookImageRequest{
|
|
|
|
|
optional int32 type = 1;//0 全部
|
|
|
|
|
}
|
|
|
|
|
message QueryBookImageResponse{
|
|
|
|
|
repeated int32 bookImgIds = 1;
|
2023-11-16 14:22:35 +08:00
|
|
|
|
}
|