miduo_protocol/protos/PlayerInfoProto.proto

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2020-11-19 20:35:16 +08:00
package rpc.protocols;
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option optimize_for = SPEED;
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import "CommonProto.proto";
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// request 编号需要小于 response 编号
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message ErrorMsgResponse{
optional string msg = 1;
}
message LoginRequest{
optional string device_id_s = 1 ; //设备唯一标识,必须添加该字段
optional string idfa_sOr_imei_s = 2 ; //苹果 安卓设备唯一标识吗
optional string brand_type_s = 3; //设备机型类型
optional string brand_s = 4; //设备机型名称
optional string os_version_s = 5; //设备使用系统版本号
optional string dpi_s = 6; //设备分辨率
optional string operator_s = 7; //设备对应运营商类型 改为 _androidid
optional string network_s = 8; //设备对应网络类型改为mac地址
optional string ip_s = 9; //IP
optional string openId = 10; //openID
optional string channel_s = 11; //渠道 ID
optional string platform_s = 12;// 平台类型
optional string distinct_id = 13;//访客id
optional string cc_id = 14;//区分游戏和渠道
}
message LoginResponse{
optional int32 resultCode = 1;
optional string newToken = 2;
}
message GetPlayerInfoRequest{
optional int32 num = 1;
optional string str = 2;
}
message GetPlayerInfoResponse{
optional Player player = 1;
repeated NewPlayerGuidePoint newPlayerGuidePoint = 2;
repeated Privilege privilege = 3;
repeated GiftGoodsInfo giftGoodsInfo = 4;
repeated int32 buyGoodsId = 5;
optional SuddenlyBossInfo SuddenlyBossInfo = 6;//精英怪信息
repeated int32 vipLeveTake = 7;
optional int32 userCreateTime = 8; // 玩家创角时间
repeated int32 redType = 9;// 红点信息
optional int32 randCount = 10;//已招募次数(废弃)
repeated EveryHeroHandBook heroHandBook = 11;//英雄图鉴
repeated int32 equipHandBook = 12;//装备图鉴
repeated int32 towerReceivedReward = 13;//试炼已领取奖励层数
repeated GoodsTypeDuration goodsTypeDuration = 14; // 已购买商品结束时间
optional int32 treasureLevel = 15; // 孙龙的宝藏等级
optional int32 hadBuyTreasure = 16; // 是否购买孙龙的宝藏
optional SignInInfo SignInInfo = 17;//签到
optional int32 firstTenth = 18;//首次十连是否用过
optional int32 monsterAttackTime = 19;//妖潮
optional int32 isDayFirst = 20;//0表示新的一天
optional PlayerBindPhone playerBindPhone = 22;//玩家手机绑定信息
optional int32 QuestionState = 23;//答题状态 -1没有问卷 0未答题 1已答题
optional int32 SoulEquipPool = 24;//占星卡池
repeated int32 playedMapTypes = 25;//已经玩过的副本类型
optional double amount = 26;//总储值
optional int32 vipDaily = 27;//特权每日礼包是否领取 0 未领 >0vip 等级
optional int32 missingRefreshCount = 28;//迷宫寻宝妖精刷新次数
repeated MonthCardInfo monthinfos = 29;//月卡
repeated int32 dailyChallengeInfo = 30;//每日挑战信息
optional int32 expeditionLeve = 31 ; //猎妖之路阶段 -1 待选择
optional int32 hadLuckTime = 32;//幸运探宝次数
optional int32 hadAdvanceLuckTime = 33;//高级幸运探宝次数
optional int32 worldLeve = 34;//世界等级
repeated int32 DemonsTrialRewardInfo = 35;//心魔试炼已领取奖励信息
repeated HeadFrameList headFrameBag = 36;//头像框背包
repeated UserSkinInfo userSkinList = 37;//玩家皮肤信息
repeated UserTitleInfo userTitleList = 38;//玩家称号信息
repeated UserMountInfo userMountList = 39;//玩家坐骑信息
optional int32 dailyredpack = 40;//每日福利红包领取次数
optional int32 practiceLevel = 41;//修行等级
repeated PurpleMansionSeal sealList = 42;//神印列表
optional int32 randomCount = 43;//抽卡剩余必出
repeated randomTypeNum drawTimes = 44;//类型抽卡总次数
repeated HelpFightList helpFightList = 45;//已选取的助战信息
repeated SixiangxinfaInfo sixiangInfos = 46;//四象心法数据
optional int32 serverOpenTime = 47; // 服务器开服时间
optional int32 xiuweiLevel = 48; // 主角修为等级
repeated PracticeSkillInfo practiceSkillInfos = 49;//修行技能数据
repeated FaBaoSoulInfo FaBaoSoulInfos = 50;//法宝之魂数据
repeated LifeGridInfo lifeGridInfos = 51;//命格数据
}
message GetItemInfoRequest{
optional int32 index = 1; //第一次请求索引为0, 第二次:第一次索引+每页的数量
}
message GetItemInfoResponse{
repeated Item itemlist = 1;
optional bool isSendFinish = 2; //是否发送完成
}
message GetAllMailInfoResponse{
repeated Mail mialList = 1;
}
message UseAndPriceItemRequest{
optional int32 type = 1; //0:使用 1:分解物品 2分解装备3:分解妖灵师 4:分解宝器 5:分解魂印(分解法宝在分解妖灵师同时分解)
optional int32 itemId = 2;
repeated Item items = 3;
repeated string equipIds = 4;
repeated string heroIds = 5;
}
message UseAndPriceItemResponse{
optional Drop drop = 1;
}
message MailReadRequest{
optional string mailId = 1;
}
message MailReadResponse{
optional Mail mailInfo = 1;
}
message TakeMailRequest{
repeated string mailIds = 1;
}
message TakeMailResponse{
optional Drop drop = 1;
optional int32 msg = 2;// 1成功0道具为空2背包已满
}
message WorkShopFoundationRequest{
optional int32 materialId = 1; // 要打造的材料模板id
optional int32 nums = 2; //数量
}
message WorkShopEquipCreateRequest{
optional int32 equipTid = 1; // 要打造的装备模板id
repeated int32 runneIds = 2; // 符文ids 不需要传送特殊符文。
optional int32 nums = 3 ;// 锻造装备数量
}
message WorkShopEquipCreateResponse{
optional int32 type = 1 ; // 1:工坊 2百味居
optional Drop drop = 2;
}
message WorkShopRebuildRequest{
optional string equipId = 1; // 要重造装备动态id
repeated string consumeEquipIds = 2; //祭品动态id
}
message WorkShopRebuildRespoonse{
optional Equip equip = 1;
}
message WorkTechnologyLevelRequest{
optional int32 id = 1;//
optional int32 targetLevel = 2;//等级
}
message WorkTechnologyLevelResponse{
optional int32 id = 1;//
optional int32 targetLevel = 2;//等级
}
message WorkTechnologyResetRequest{
optional int32 professionId = 1;// 重置科技树职业id
}
message WorkTechnologyResetResponse{
optional Drop drop = 1;// 返还道具
}
message ActiviteWorkShopReqeust{
optional int32 type = 1; //功能类型1 基础锻造 2制作装备 或 制作美食
optional int32 activiteId = 2; //要激活的功能id
}
message GetWorkShopInfoResponse{
repeated WorkShopUnLockInfo workShopUnLockInfo = 1; //作坊解锁信息
repeated WorkShopBaseInfo workShopBaseInfo = 2; //作坊基本信息
optional Equip unDetermined = 3; //待确认重铸装备
repeated TechnologyInfo technologyInfo = 4 ; //科技树点
}
message CookFoodRequest{
repeated int32 materialId = 1 ;// 所选食材id
optional int32 nums = 2; //次数
}
message CookFoodResponse{
optional WorkShopBaseInfo workShopBaseInfo = 1;
optional Drop drop = 2;
}
message RedPointInfo{
optional int32 type = 1 ;//红点类型 1 邮件红点 2 分享外敌boss红点 3竞技场防守记录红点
}
message SaveNewPlayerPointRequest{
optional NewPlayerGuidePoint newPlayerGuidePoint = 1;
}
message TakeActivityRewardRequest{
optional int32 missionId = 1; //活动任务id
optional int32 activityId = 2 ;//活动id
}
message TakeActivityRewardResponse{
optional Drop drop = 1;
}
message GetAllActivityResponse{
repeated ActivityInfo activityInfo = 1;
}
message RandomNameResponse{
optional string randomName = 1;
optional string preName = 2;
optional string postName = 3;
}
message ReNameRequest{
optional int32 type = 1 ; // 1:玩家起名 2: 阵容起名
optional string name = 2;
optional int32 teamPosId = 3; // 队伍id
optional int32 sex = 4; //0 男性 1 女
}
message WorkShopRebuildConfirmRequest{
optional int32 state = 1; // 1:确认使用 0取消
}
message GetSecretBoxInfoResponse{
optional int32 season = 1;//当前周期id
optional int32 count = 2; //总抽取次数
}
message SecretBoxRandomRequest{
optional int32 typeId = 1;
}
message SecretBoxRandomResponse{
optional Drop drop = 1; //抽取到的物品
optional Drop extrarReward = 2; //额外奖励
}
message GetStoreInfosResponse{
repeated StoreInfo storeInfo = 1; //商店信息
}
message BuyStoreItemRequest{
optional int32 storeId = 1;//商店id
optional int32 itemId = 2; //物品id
optional int32 itemNum = 3; //物品数量
}
message BuyStoreItemResponse{
optional Drop drop = 1; //抽取到的物品
}
message StoreGoodsRefreshRequest{
optional int32 type = 1; //0:手动刷新 1: 自动刷新
optional int32 storeId = 2; //商店id
}
message StoreGoodsRefreshResponse{
optional StoreInfo storeInfo = 1; //商店信息
}
message GetFunctionOfTimeResponse{
repeated FunctionOfTime functionOfTime = 1 ;
}
message VipLevelUpResponse{
optional VipBaseInfo vipBaseInfo = 1;
repeated UserMissionInfo userMissionInfo = 2;//任务请求
}
message MissionUpdateListIndication{
repeated UserMissionInfo userMissionInfo = 2; //任务更新详情
}
message TakeMissionRewardRequest{
optional int32 type = 1 ; // 任务类型 1vip任务 2每日任务
optional int32 missionId = 2;// missionId
}
message TakeMissionRewardResponse{
optional Drop drop = 1 ;
optional int32 treasureScore = 2 ;//孙龙的宝藏分数
repeated int32 rewardId = 3; // 一键领取到的奖励id
}
message UserForceChangeRequest{
optional int32 teamId = 1; // 最高战力队伍id
}
message VipTakeBoxRequest{
optional int32 type = 1 ;// 1 : 等级礼包 2 :每日礼包
}
message VipTakeBoxResponse{
optional Drop drop = 1;
}
message RechargeInfoRequest{
optional int32 money = 1; //充值金额
}
message RechargeInfoResponse{
optional Drop drop = 1 ;// 首冲奖励
}
message GetFriendInfoRequest{
optional int32 type = 1; //1:好友列表, 2:推荐列表 3:申请列表 4 黑名单信息
}
message GetFriendInfoResponse{
repeated Friend Friends = 1; //好友信息
}
//测试购买礼包
message TestBuyGiftGoodsRequest{
optional int32 goodsId = 1;
}
//购买礼包获得道具推送
message BuyGoodsDropIndication{
optional Drop drop = 1;
}
message AllGiftGoodsIndication{
repeated GiftGoodsInfo GiftGoodsInfo = 1;
}
message InviteFriendRequest{
repeated int32 inviteUids = 1; // 申请的好友id
}
message FriendInviteOperationRequest{
optional int32 type = 1; //1:同意 2:拒绝 3:全部同意 4: 全部拒绝
optional int32 friendId = 2; // 好友id
}
message sendFriendInfoIndication{
optional int32 type = 1; //1:申请好友 2: 添加好友
optional Friend Friends = 2; //好友信息
}
message FriendGivePresentRequest{
optional int32 type = 1; //1:赠送一个人 2 赠送全部好友
optional int32 friendId = 2;
}
message DelFriendRequest{
optional int32 friendId = 1;
}
message FriendTakeHeartRequest{
optional int32 type = 1; // 1:领取一个人的 2:全部领取
optional int32 friendId = 2;
}
message FriendTakeHeartResponse{
optional Drop drop = 1;
repeated int32 friendId = 2; // 已领取好友id
}
message FriendSearchRequest{
optional string name = 1; // 名字
}
message FriendSearchResponse{
optional int32 type = 1; // 1申请:, 2:好友. 3:已申请
optional Friend Friends = 2; //好友信息
}
message SendFriendStateIndication{
optional int32 type = 1; //1:删除好友 2: 赠送体力
optional int32 friendId = 2; //好友Id
}
message RefreshFriendStateResponse{
repeated int32 friendIds = 1;
}
message FriendBlackOptRequest{
optional int32 type = 1 ; // 操作类型 1 加入黑名单 2 解除黑名单 3一键移除
optional int32 blackUid = 2;// 用户uid
}
message FivePlayerUpdateIndication{
optional int32 hadTakeDailyBox = 1 ;//是否领取每日礼包 1已领取vip等级 -1未领取
repeated Privilege privilege = 2 ; //特权使用信息
repeated ActivityInfo activityInfo = 3;// 活动刷新
repeated UserMissionInfo userMissionInfo = 4;//任务详情(列如 每日任务重置)
optional fiveResetTowerInfo fiveResetTowerInfo = 5;// 重置试炼信息
optional SignInInfo SignInInfo = 6;//签到
optional PlayerBindPhone playerBindPhone = 7;//玩家手机绑定信息
repeated DialInfo infos = 8;//全部转盘信息
optional int32 likableRemainTime = 9;//好感度剩余捐赠次数
repeated int32 MonthDailyTake = 10;//已领取的月卡id
optional int32 lastFeteType = 11 ; // 上次祭祀类型 //每日清除 5点推送
repeated int32 takeFeteReward = 12 ; // 祭祀领取进度
optional int32 expeditionLeve = 13 ; //猎妖之路阶段 -1 待选择
optional int32 hadLuckTime = 14;//幸运探宝次数
optional int32 hadAdvanceLuckTime = 15;//高级幸运探宝次数
}
message ZeroPlayerUpdateIndication{
}
message GetMissionResponse{
repeated UserMissionInfo userMissionInfo = 1;//所有任务详情
}
message RefreshItemNumRequest{
repeated int32 itemId = 1;//
}
message RefreshItemNumResponse{
repeated ItemInfo itemInfo = 1;
}
message UpdateBagIndication{
optional int32 type = 1; //更新背包类型 0 普通背包 1 临时背包
repeated Item item = 2;
optional int32 isMax = 3;//本次更新是否有物品超过了限制
}
message ModifyDecorationRequest{
//修改外观
optional int32 decorationId = 1;
optional int32 type = 2;//0头像框1头像2称号3坐骑4皮肤
}
//初始化云梦祈福
//请求云梦数据
message blessResponse{
repeated blessReward fixReward = 1;
repeated blessReward legendReward = 2;
repeated blessReward supremeReward = 3;
repeated blessReward countReward = 4;
repeated blessReward rewardView = 5;
optional int32 lastRefreshTime = 6;
optional int32 count = 7;
}
//保存奖励
message blessSaveRequest{
repeated int32 rewardIds = 1;
}
//云梦抽取
message blessChooseRequest{
optional int32 locationId = 1;
}
message blessChooseResponse{
optional Drop reward = 1;
//所选格子奖励Id
optional int32 chooseRewardId = 2;
}
//刷新奖励
message blessRefresh{
optional blessResponse reward = 1;
}
message storeUpdateIndication{
repeated StoreInfo storeInfo = 1;
}
//装备锁定
message LockEquip{
repeated string id = 1;
optional int32 type = 2;//1锁定操作 2解锁操作
}
message ActivityUpateIndication{
repeated ActivityInfo activityInfo = 1;
repeated int32 closeActivityId = 2;
}
//特殊活动开启关闭
message SpecailActivityUpateIndication{
repeated int32 closeActivityId = 1;
}
message GetForceRankInfoRequest{
optional int32 page = 1; //页数
optional int32 activiteId = 2; //活动ID
}
message GetForceRankInfoResponse{
repeated UseForceInfo useForceInfo = 1;
optional int32 myForce = 2; //我的战力
optional int32 myRank = 3 ;// 我的排名
}
//活动进度推送
message ActivityUpateProgressIndication{
required ActivityInfo activityInfo = 1;
}
message GetExpertInfoRequest{
optional int32 activiteId = 1; //活动ID
}
message GetExpertInfoResponse{
repeated ExpertInfo expert = 1;
optional int32 myScore = 2; //我的分数
optional int32 myRank = 3 ;// 我的排名
}
message SignInRequest{
optional int32 dayIndex = 1;
}
message SignInResponse{
optional Drop drop = 1 ;
}
//获取编队信息
message GetPlayerOneTeamInfoRequest{
optional int32 playerId = 1;
optional int32 teamId = 2;
optional int32 serverId = 3;
}
message GetPlayerOneTeamInfoResponse{
optional TeamOneInfo teamInfo = 1;
}
message TakeSenvenScoreRewardResponse{
optional Drop drop = 1;
}
message UpdateStateRequest{
optional int32 type = 1; // 类型信息 1 : 七日狂欢领取活动
}
message UpdateUserExpIndicaiton{
optional int32 level = 1 ;// 玩家等级
optional int64 exp = 2 ; // 玩家经验
optional Drop drop = 3; // 玩家升级给的道具
}
message UpdateSecretBoxSeasonIndication{
optional int32 newSeasonId = 1 ;// 新的赛季id id=0 代表功能已关闭
}
message GetMonsterRankInfoRequest{
}
message GetMonsterRankInfoResponse{
repeated MonsterRankInfo monster = 1;
optional int32 myScore = 2; //我的分数 -1
optional int32 myRank = 3;// 我的排名 -1不在榜单内
}
message PlayerBackCInfoIndication{
optional string nickName = 1;
}
message UpdatePhoneinfoRequest{
optional string phoneNum = 1;
}
message UpdatePhoneinfoResponse{
optional int32 state = 1;//本月绑定状态 0 未绑定 1已绑定未领奖 2已领奖
}
message GetPhoneRewardRequest{
}
message GetPhoneRewardResponse{
optional Drop drop = 1 ;
}
message QuestionIndication{
optional int32 state = 1; //state -1关闭 1开启
}
message GetQuestionRequest{
}
message GetQuestionResponse{
optional string id = 1; //问卷id
optional string questDes = 2; //问卷描述
optional string start = 3; //开始时间
optional string endtime = 4; //问卷结束时间
repeated QuestionOptions questOptions = 5; //问卷问题
}
message upDataQuestionRequest{
repeated string options = 1; //问题答案 ABCD形式 多选拼接多个
}
message upDataQuestionResponse{
optional int32 result = 1;//-1失败 0成功
}
message BloodRank{
}
message ExchangeCdkRequest{
optional string key = 1;
}
message NotifyPaySuccessfulIndicaiton{
optional int32 goodsId = 1 ;// 购买商品id
}
message DirectBuyIndication{
optional int32 goodsId = 1; // 索购买的商品id
optional Drop drop = 2; //
}
message RefreshLuckWheelRequest{
optional int32 activityId = 1;
optional bool isFree = 2;
}
message RefreshLuckWheelResponse{
optional DialInfo dialInfo = 1;
}
message GetLuckWheelRandRewardRequest{
optional int32 activityId = 1;
optional bool repeated = 2;
optional int32 privilegeId = 3;
}
message GetLuckWheelRandRewardResponse{
optional int32 activityId = 1;
optional DialInfo dialInfo = 2;
optional Drop drop = 3;
optional int32 accumulativeNum = 4;//累计次数
}
message GetLuckWheelRequest{
optional int32 activiteId = 1;//活动id
}
message LuckWheelIndication{
repeated DialInfo dialInfo = 1;//转盘信息
}
message GetMainLevelInfoResponse{
optional int32 fightId = 1 ; //当前关卡id
optional int32 state = 2 ;// 1 已开启但未通过 2 :已通过 -1代表等级卡
optional int32 duration = 3;//挂机时长
repeated AdventureBossInfo adventureBossInfo = 4;
optional string reward = 5;
}
//快速购买孙龙宝藏等级
message QuickBuyTreasureLevelRequest{
optional int32 level = 1;//最终升到的等级
}
message TreasureRefreshIndication{
repeated RefreshTask tasks = 1;//刷新任务信息
}
message TreasureLevelUpIndication{
optional int32 level = 1;//推送戒灵秘宝等级
optional int32 hadBuy = 2;//是否激活
}
//删除邮件
message MailDelRequest{
repeated string mailId = 1;
}
message ViewHeroInfoRequest{
optional int32 targetUid = 1;
optional string heroId = 2 ;// 动态id
optional int32 serverId = 3;
optional int32 teamId = 4;//队伍id
}
message ViewHeroInfoResponse{
optional Hero hero = 1;
repeated Equip equip = 2; // 英雄所穿装备、魂印、法宝
repeated SpecialEffects SpecialEffects = 3;//属性信息
optional int32 force = 4 ; //战力
optional int32 guildSkill = 5;//公会技能
}
message RankRequest{
optional int32 type = 1;//排行榜类型
optional int32 activiteId = 2;//活动id
optional int32 index = 3;//从第几条开始1.1-20 20.21-40....
optional int32 isCross = 4;//是否是跨服01
}
message RankResponse{
repeated UserRank ranks = 1;
optional RankInfo myRankInfo = 2;
}
message RankFirstRequest{
repeated int32 types = 1;//传入排行榜类型id
repeated int32 activiteId = 2;//活动id
}
message RankFirstResponse{
repeated UserRank ranks = 1;//第一名用户信息
repeated int32 proud = 2;//是否已膜拜 否0 是1
}
message RankProudRequest{
optional int32 rankType = 1;//膜拜的排行榜Id
}
message RankProudResponse{
optional Drop drop = 1;//膜拜奖励
}
message NextActivityRequest{
optional int32 activityId = 1;
}
message NextActivityResponse{
optional int32 id = 1;//下期活动id
optional int32 time = 2;//下期活动开启时间
}
message RefreshRechargeIndication{
optional double amount = 1;//总储值
optional double monthSaveAmt = 2 ; //月卡累计总额
optional double smonthSaveAmt = 3 ; //豪华月卡累计总额
optional double sincereMonth = 4 ; //挚礼月卡累计总额
}
message VipTakeDilyRequest{
}
message VipTakeDilyResponse{
optional Drop drop = 1;
}
//迷宫寻宝刷新任务
message MissingRoomRefreshResponse{
repeated UserMissionInfo infos = 1;
}
//迷宫寻宝派遣
message MissingRoomSendHeroRequest{
repeated string heroIds = 1;
optional int32 missionId = 2;
}
//迷宫寻宝任务加速
message MissingRoomAccelerateRequest{
optional int32 missionId = 1;
}
//迷宫寻宝任务加锁
message MissingRoomLockRequest{
optional int32 missionId = 1;
optional int32 lock = 2;//1上锁2解锁
}
message SexChangeRequest{
optional int32 sex = 1; //0 男性 1 女
}
message SexChangeResponse{
}
message PrivilegeIndication{
repeated Privilege infos = 1;
}
message TreasureRefreshTimeResponse{
optional int32 dayTime = 1;
optional int32 weekTime = 2;
}
message MonthCardIndication{
repeated MonthCardInfo monthinfos = 1;
}
message TakeMothDilyRequest{
optional int32 type = 1;
}
message TakeMothDilyResponse{
optional Drop drop = 1;
}
message DailyChallengeRequest{
optional int32 id = 1;
optional int32 type = 2;//1为挑战 2为扫荡
}
message DailyChallengeResponse{
optional Drop drop = 1;
optional FightData fightData = 2;
}
//挑战副本(无尽副本,宝物副本)
//挑战副本信息
message ChallengeInfoRequest{
}
message ChallengeInfoResponse{
repeated ChallengeInfo info = 1;
}
message ChallengeInfoIndication{
repeated ChallengeInfo info = 1;
}
//挑战副本挑战
message ChallengeRequest{
optional int32 type = 1; //1无尽 2宝物
optional int32 model = 2; //1为挑战 2为扫荡
optional int32 id = 3; //层数
}
message ChallengeResponse{
optional Drop drop = 1;
optional FightData fightData = 2;
optional int32 result = 3;//战斗结果 0输 1赢
optional int32 type = 4; //1无尽 2宝物
optional int32 percentReward = 5; //奖励百分比
optional int64 lossBloodOrTimes = 6; //损失的血量/回合数
}
message GetSomeActivityInfoRequest{
repeated int32 id = 1;
}
message GetSomeActitityInfoRespone{
repeated ActivityInfo activityInfo = 1;
}
message JewelBuildRequest{
optional string id = 1;//宝器id
optional int32 type = 2;//1为强化 2为精炼
repeated string item = 3;//精炼材料
}
message JadeDynastyRefreshIndication{
repeated RefreshTask tasks = 1;//刷新任务信息
}
message JadeDynastyRefreshTimeResponse{
optional int32 dayTime = 1;
optional int32 weekTime = 2;
}
//获取四灵试炼信息
message FourChallengeGetInfoResponse{
repeated FourChallengeInfo info = 1;
}
// 四灵,挑战 扫荡协议
message FourChallengeDoRequest{
optional int32 challengeId = 1;
optional int32 type = 2;//0为挑战1为扫荡
}
message FourChallengeDoResponse{
optional Drop drop = 1;
optional FightData fightData = 2;//0为挑战1为扫荡
}
//四灵试炼 助战协议
message GetHelpHeroListRequest{
optional int32 type = 1; //0:获取我的助战信息
}
message GetHelpHeroListResponse{
repeated HelpFightList helpHeros = 1;//助战英雄列表
}
// 四灵,设置我的助战
message SetHelpHeroRequest{
optional string heroId = 1;//英雄id
}
message SetHelpHeroResponse{
optional Drop drop = 1;//设置助战奖励
}
// 四灵,选择使用助战
message UseHelpHeroRequest{
optional string heroId = 1;//英雄id
optional int32 type = 2;//英雄类型
optional int32 status = 3;//0取消1选择
}
// 四灵,获取战斗记录
message GetFourChallengeRecordRequest{
optional int32 type = 1;//类型,人佛妖道
optional int32 tier = 2;//层数
}
message GetFourChallengeRecordResponse{
repeated UserRank userRank = 1;//玩家信息
}
//世界等级推送
message WorldLevelIndication{
optional int32 worldLeve = 1;
}
// 使用头像框
message UseHeadFrameRequest{
optional int32 headFrameId = 1;//头像框id
}
message UseHeadFrameResponse{
optional int32 validTime = 1;//到期时间
}
message LoginConfirmRequest{
}
message RechargeSuccessIndication{
optional string orderId = 1;
}
// 手动激活玩家皮肤
message ActiveUserSkinRequest{
optional int32 skinId = 1;//玩家皮肤id
}
message ActiveUserSkinResponse{
optional int32 validTime = 1;//到期时间
}
// 手动激活玩家称号
message ActiveUserTitleRequest{
optional int32 titleId = 1;//玩家皮肤id
}
message ActiveUserTitleResponse{
optional int32 validTime = 1;//到期时间
}
// 手动激活玩家坐骑
message ActiveUserMountRequest{
optional int32 mountId = 1;//玩家坐骑id
}
message ActiveUserMountResponse{
optional int32 validTime = 1;//到期时间
}
//装备升星
message EquipUpLevelRequest{
optional int32 activityId = 1;
optional int32 equipId = 2;
optional int32 itemId = 3;
optional int32 itemNum = 4;
}
message EquipUpLevelResponse{
optional bool result = 1;
optional Drop drop = 2;
}
//推送礼包推送
message PushWelfareResponse{
repeated int32 id = 1;
}
//福利红包推送
message WelfareRedPacketPush{
repeated WelfareRedPacket redpacket = 1;
}
//福利红包发送
message WelfareRedPacketSendRequest{
optional int32 id = 1;
}
message WelfareRedPacketSendResponse{
repeated WelfareRedPacket redpacket = 1;
}
//请求山河社稷图数据
message HardStageRequest{
optional int32 page = 1;
}
message HardStageResponse{
optional HardStageInfo info = 1;
optional bool isTake = 2; // 是否领取每日奖励 false :未领取
optional int32 isEnd = 3; //0:还有数据 1:请求完成
}
//请求山河社稷图战斗
message HardStageFightRequest{
optional int32 nodeId = 1;
optional int32 teamId = 2;
}
message HardStageFightResponse{
optional FightData fightData = 1;
optional Drop drop = 2;
optional int32 stars = 3; //状态:0-7星级状态8为荣耀三星
optional bool currentIsHonour = 4; //当前战斗是否是荣耀三星
}
//山河社稷图领取奖励
message GetHardStageChapterReward{
optional int32 chapterId = 1;
optional int32 rewradId = 2;
}
message GetHardStageChapterRewardResponse{
optional Drop drop = 1;
}
//请求山河社稷图战斗回访
message HardStageReportRequset{
optional int32 hardStageId = 1;
}
message HardStageReportResponse{
repeated HardStagePlayerInfo player = 1;
}
// 山河社稷图 每日领取奖励
message HardStageDailyRewardResponse{
optional Drop drop = 1;
}
//特权等级奖励状态
message VipLevelStateRequset{
}
message VipLevelStateResponse{
repeated KeyVal vipState = 1;//键值对<id,领取状态(0,未达到条件1达到未领取 2:已领取)>
}
//特权等级奖励领取
message VipLevelStateRewardRequset{
optional int32 vipLevelId = 1;
}
message VipLevelStateRewardResponse{
optional Drop drop = 1;
}
//福利红包请求
message WelfareRedPacketRequest{
}
message UserTitleAddIndication{
optional int32 decorationId = 1;
optional int32 time = 2;
}
// 是否是跨服
message IsCrossRequert{
}
message IsCrossResponse{
optional int32 isCross = 1;// 01
}
message IsCrossIndication{
optional int32 isCross = 1;// 01
}
message CheckBuyGoodsRequest{
optional int32 goodsId = 1;
}
message CheckBuyGoodsResponse{
optional string orderId = 1;
}
message XunBaoMiZongEnterRequest{
}
message XunBaoMiZongEnterResponse{
optional bool isEnter = 1;
}
//太初密卷
message TaiChuSecretvolumeRequest{
}
message TaiChuSecretvolumeResponse{
repeated taiChuSecretvolume secretvolume = 1;
}
//玉虚论道获取编队信息
message GetPlayerCrossYxldOneTeamInfoRequest{
optional int32 playerId = 1;
optional int32 serverId = 2;
}
message GetPlayerCrossYxldOneTeamInfoResponse{
optional TeamOneInfo teamInfo = 1;
}
// 七界试炼
message SevenWorldInfoRequest{
optional int32 tierId = 1;//层数id
}
message SevenWorldInfoResponse{
optional int32 id = 1; //层数id
optional int32 ranking = 2; //排名
optional int32 integral = 3; //积分
optional int32 totalTier = 4; //总层数
}
message SevenWorldRelicRequest{
optional int32 relicId = 1;//遗物id
}
message SevenWorldRelicResponse{
repeated Relic info = 1;//遗物信息,只有已解锁的
}
message SevenWorldChallengeRequest{
optional int32 tierId = 1;// 层数id
optional int32 privilageTypeId = 2;//特权id
}
message SevenWorldChallengeResponse{
optional int32 result = 1;//战斗结果
optional FightData fightData = 2;// 战斗数据
optional Drop drop = 3;// 获得道具
repeated int32 teamBuffIds = 4;//队伍加成id列表
repeated int32 relicIds = 5;//遗物加成id列表
optional int32 round = 6;//回合数,计算加成
}
//探索信息
message ExplorerMapInfoRequest{
}
message ExplorerMapInfoResponse{
repeated ExplorerMapInfo exploreInfo = 1;//探索地图信息
repeated CommKeyVal randEvent = 2 ;//随机触发事件[事件id,截止时间]
}
//探索地图中玩家信息
message ExplorerMapPlayerInfoRequest{
optional int32 mapId = 1; //地图id
}
message ExplorerMapPlayerInfoResponse{
repeated ArenaPersonInfo playerInfo = 1;//探索地图中玩家信息
}
//探索派遣
message ExplorerMapSendRequest{
repeated ExplorerMapSendInfo sendData = 1; //派遣队伍
}
message ExplorerMapSendResponse{
repeated ExplorerMapInfo exploreInfo = 1;//探索地图信息
}
//领取探索奖励
message ExplorerMapRewardRequest{
optional int32 type = 1; //0:停止探索
optional int32 teamId = 2; //队伍id
}
message ExplorerMapRewardResponse{
optional Drop drop = 1 ;//探索奖励
optional ExplorerMapInfo exploreInfo = 2;//探索地图信息
}
message ExplorerMapIndicationResponse{
optional ExplorerMapInfo exploreInfo = 1;//探索地图信息
//repeated CommKeyVal randEvent = 2 ;//随机触发事件[事件id,截止时间,地图id]
}
message ExplorerMapIndicationEventResponse{
repeated CommKeyVal randEvent = 1 ;//随机触发事件[事件id,截止时间,地图id]
}
//探索事件
message ExplorerMapEventRequest{
optional int32 id = 1 ;
}
message ExplorerMapEventResponse{
optional FightData fightData = 1; // 战斗数据
optional int32 fightResult = 2 ;// 战斗结果
optional Drop drop = 3;
}
//探索心魔事件前对手面板数据
message ExplorerXMEventChallengeBeforeRequest{
optional int32 eventId = 1 ;
}
message ExplorerXMEventChallengeBeforeResponse{
//optional TeamOneInfo myTeamInfo = 1;//己方面板数据
optional TeamOneInfo defTeamInfo = 1;//对方面板数据
}
// 浮生门
message HomeInfoRequest{
}
message ArchitectureOperateRequest{
repeated int32 ids = 1;
optional int32 type = 2;//1升级2立即完成
optional int32 privilageTypeId = 3;//升级用特权id
}
message HomeInfoResponse{
repeated ArchitectureInfo infos = 1;
}
message HomeAllGainRequset{
optional int32 id = 1;//0为一键领取其他为建筑单个领取
}
message HomeAllGainResponse{
optional Drop drop = 1;
}
// 栖云阁
message WanderInfoRequset{
}
message WanderInfoResponse{
repeated LandInfo lands = 1;
repeated int32 heroTids = 2;
}
message WanderDispatchRequest{
optional int32 id = 1;//地块id
optional int32 type = 2;//1普通派遣2立即完成3领取
optional int32 heroTid = 3;//派遣的英雄模板id
optional int32 privilageTypeId = 4;//特权id领取不用
}
message WanderDispatchResponse{
optional LandInfo land = 1;
repeated int32 heroTids = 2;
optional Drop drop = 3;
}
// 建筑解锁推送
message ArchitectureUnlockIndication{
repeated ArchitectureInfo infos = 1;
}
// 查询周卡信息
message QueryWeekCardInfoRequest{
optional int32 activiteId = 1;
}
message QueryWeekCardInfoResponse{
repeated WeekCardInfo weekcard = 1;// 周卡信息
}
// 领取周卡奖励
message GetWeekCardRewardRequest{
optional int32 weekcardId = 1;
optional int32 activiteId = 2;
}
message GetWeekCardRewardResponse{
optional Drop drop = 1;
}
// 周卡信息推送
message WeekCardInfoIndication{
optional WeekCardInfo weekcard = 1;// 周卡信息
}
// 比数字小游戏相关
// 过关
message CompareNumEndGameRequest {
optional int32 levelId = 1; // 关卡Id
optional int32 result = 2; // 0:失败 1:成功
}
message CompareNumEndGameResponse {
optional int32 nextId = 1; // 关卡Id
optional Drop drop = 2; // 过关奖励
}
// 领取章节累计奖励
message CompareNumBonusRequest {
optional int32 rewardId = 1; // 关卡Id (章节ID * 1000 + 累计关卡数)
}
message CompareNumBonusResponse {
optional Drop drop = 1; // 累计奖励
}
message CompareNumDataIndication{
optional int32 levelId = 1; // 当前关卡Id
optional int32 completeNum = 2; // 当前章节通关数量
repeated int32 rewardIdArr = 3; // 存储已领取过的关卡累计奖励 (章节ID * 1000 + 累计关卡数)
}
message CompareNumInfoRequest {
optional int32 chapterId = 1;
}
message CompareNumInfoResponse {
optional int32 levelId = 1; // 当前关卡Id
repeated CompareNumLevelInfo levelInfo = 2;
}
message GetCompareNumInfoRequest {
}
message GetCompareNumInfoResponse {
optional int32 levelId = 1; // 比数字小游戏当前关卡Id
optional int32 completeNum = 2; // 比数字小游戏当前章节通关数量
repeated int32 rewardIdArr = 3; // 比数字小游戏存储已领取过的关卡累计奖励 (章节ID * 1000 + 累计关卡数)
}
message GmBuyGoodRequest{
optional int32 goodsId = 1;//礼包id
}
// 法相装备穿脱
message WearFaxiangEquipRequest{
optional string heroID = 1;//英雄id
repeated string wearID = 2;//穿戴的id
optional int32 action = 3;//操作
}
message StrongthenFaxiangEquipRequest{
optional string faxiangID = 1;//法相id
optional int32 targetLv = 2;//目标等级
optional int32 action = 3;//动作1强化2升星
repeated string costID = 4;//消耗的法相id
}
message GetAllFaxiangEquipRequest{
optional int32 page = 1;//页数
}
message GetAllFaxiangEquipResponse{
repeated Equip equips = 1;//法相信息
optional bool isFinish = 2;//是否是最后一页
}
// 神兵
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//信息请求
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message MagicSoldierInfoRequest{
}
message MagicSoldierInfoResponse{
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repeated MagicSoldier infos = 1;//全部神兵信息
repeated int32 book = 2;//神兵图鉴信息
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}
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//单独神兵位置信息更换
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message MagicSoldierLocationRequest{
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optional string id = 1;//主动修改得神兵id
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optional int32 point = 2;//主动修改神兵得位置
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}
message MagicSoldierLocationResponse{
}
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//涅槃
message MagicSoldierReturnRequest{
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optional string id = 1;//神兵idint
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}
message MagicSoldierReturnResponse{
optional Drop drop = 1;
}
//神兵分解
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message MagicSoldierSpiltRequest{
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repeated string id = 1;//神兵id列表
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}
message MagicSoldierSpiltResponse{
optional Drop drop = 1;
}
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//神兵强化
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message MagicSoldierStrongRequest{
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optional string id = 1;//神兵id
optional int32 type = 2;//1升级2升星
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optional int32 num = 3;//连生等级
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repeated string costIds = 4;//升星消耗
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}
message MagicSoldierStrongResponse{
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}
//阵上交换位置
message magicSoldierExchangeRequest{
optional string id = 1;//交换得第一个神兵
optional string id2 = 2;//交换得第二个神兵
}
message MagicSoldierExchangeResponse{
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}
// 心愿抽卡
message DesireDrawCardRequest{
optional int32 type = 1;//卡池类型
optional int32 tempId = 2;//物品id
}
message DesireDrawCardResponse{
optional int32 type = 1;//卡池类型
optional int32 tempId = 2;//物品id
}
message choiceWishHeroRequest{
optional int32 type = 1;//卡池类型
}
message choiceWishHeroResponse{
optional int32 desireId = 1;//心愿物品id
repeated int32 newList = 2;//新增的物品列表
}
message wishDrawCardIndication{
// 暂不用
repeated wishDrawCardInfo infoList = 1;
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}