miduo_protocol/protos/gtwprotos/WorldProto.proto

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package rpc.world;
option optimize_for = SPEED;
// request 编号需要小于 response 编号
import "CommonProto.proto";
message GetWorldArenaInfoRequest{
}
message GetWorldArenaInfoResponse{
optional rpc.protocols.ArenaInfo arenaInfo = 1;
optional int32 stage = 2;//1 未开始 2 战斗阶段 3 膜拜阶段
optional int32 endTime = 3;//阶段结束时间戳
}
message GetWorldArenaInfoIndication{
optional rpc.protocols.ArenaInfo arenaInfo = 1;
optional int32 stage = 2;//1 未开始 2 战斗阶段 3 膜拜阶段
optional int32 endTime = 3;//阶段结束时间戳
}
// 需要的数据 世界等级(推送)
//跨服天梯挑战
message GetWorldArenaChallengeRequest{
optional int32 teamId =1; // 本人进攻队伍id
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optional int32 challengeServerid = 2 ;// 废弃le 对手Serverid
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optional int32 challengeUid = 3 ;// 对手uid
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optional int32 challengeRank = 4 ;// 对手排名 过期校验
optional int32 skipFight = 5 ;// 1标识跳过战斗 0: 不跳过战斗
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optional rpc.protocols.ArenaEnemy arenaEnemys = 6; //gs携带的view信息
optional rpc.protocols.FightTeamInfo fightTeamInfo = 7;//gs携带的挑战数据
optional int32 totalForce =8;//gs携带的玩家实时战力
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}
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message GetWorldArenaChallengeResponse{
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optional rpc.protocols.ArenaInfo arenaInfo = 1;//新的一批对手信息
optional rpc.protocols.FightData fightData =2; // 战斗数据
optional int32 fightResult = 3 ;// 战斗结果
optional rpc.protocols.Drop drop = 4 ;
optional int32 err = 5 ; //默认0 -1 时 表示挑战目标排名发生变化 需刷新
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}
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//膜拜
message GetWorldArenaProudRequest{
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optional int32 challengeUid = 1 ;// 对手uid
optional int32 challengeRank = 2 ;// 对手排名 过期校验
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}
message GetWorldArenaProudResponse{
optional rpc.protocols.Drop drop = 1;//膜拜奖励 (头像框奖励)
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optional int32 worshipTime = 2;//膜拜次数
optional int32 err = 3 ; //默认0 -1 时 表示挑战目标排名发生变化 需刷新
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}
//跨服天梯挑战与被挑战 战斗记录
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message WroldBattleRecord {
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optional string recordId = 1;
optional rpc.protocols.ArenaEnemy redEnemy = 2; //我的信息 或者攻击者信息
optional rpc.protocols.ArenaEnemy blueEnemy = 3; //对方信息
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optional int32 result = 4;
optional rpc.protocols.FightData fightData =5;//战斗数据
optional int32 oldrank = 6;//战斗胜利之前排名
optional int32 rank = 7;//战斗胜利后排名
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optional int32 attackTime =8 ; //进攻时间
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}
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message GetWorldArenaRecordInfoRequest{
}
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message GetWorldArenaRecordInfoResponse{
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repeated WroldBattleRecord wroldBattleRecord =1;
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}
//gs --》word
message GetGSUserArenaInfoRequest{
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optional int32 uid =1;
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}
message GetGSUserArenaInfoResponse{
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optional rpc.protocols.ArenaEnemy arenaEnemys = 1; //指定服玩家view信息
optional rpc.protocols.FightTeamInfo fightTeamInfo = 2; //指定服玩家fight信息
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optional int32 totalForce =3;//指定服玩家实时战力
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}
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message GetRankRequest{
optional int32 type = 1;//种类id
optional int32 acitvityId = 2;//活动id
optional int32 crossId =3;//大区id
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optional int32 uid = 4;//用户id
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}
message GetRankResponse{
repeated rpc.protocols.UserRank ranks = 1;
optional rpc.protocols.RankInfo myRankInfo = 2;
}
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message CrossUser{
optional int32 uid = 1;
optional string username = 2;
}
message AddDeathPathRankRequest{
optional int32 uid = 1;
optional CrossUser crossUserInfo = 2;
optional int32 guildId = 3;
optional int32 damage = 4;
optional int32 pathId = 5;
optional int32 groupId = 6;
}
message AddDeathPathRankResponse{
}
message EvertDeathPath{
optional int32 gid = 1;
optional string guildName = 2;
optional int32 pathId = 3;
optional string serverName =4;
}
message GetDeathPathFirstRequest{
optional int32 groupId = 1;
}
message GetDeathPathFirstResponse{
repeated EvertDeathPath deathPathInfo = 1;
}
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