Merge branch 'master' of 60.1.1.230:backend/jieling_protocol

master_huanxiang
wangyuan 2019-09-06 10:39:29 +08:00
commit 15e32fc5b7
5 changed files with 26 additions and 17 deletions

View File

@ -84,7 +84,12 @@ option optimize_for = SPEED;
optional int32 starBreakId = 10 ;//升星对应的breakId
repeated string especialEquip = 11;//所穿戴法宝
repeated string soulEquipIdList = 12;//魂印
repeated SoulPos soulPos = 12;//魂印
}
message SoulPos{
optional string equipId =1 ; //装备id
optional int32 position= 2; //卡槽位置
}
message FightUnitInfo {
@ -644,7 +649,9 @@ option optimize_for = SPEED;
optional int32 headFrame = 3;
optional string head = 4;
optional int32 serverId =5;
optional int32 rank = 6;
optional int32 level = 6;
optional int32 rank = 7;
optional int32 score = 8;
}

View File

@ -58,23 +58,17 @@ import "CommonProto.proto";
optional int32 type = 3;//1为英雄进阶 2为法宝进阶
}
message UpSoulEquipRequest{
optional string pos = 1; //升级槽位
optional string equipId = 2; //升级魂印id
}
message UpQuickSoulEquipRequest{
optional string pos = 1; //升级槽位
optional string equipId = 2; //升级魂印id
repeated string soulEquipIds= 3; //消耗信息
optional string equipId = 1; //升级魂印id
repeated string soulEquipIds= 2; //消耗信息
}
message UpSoulEquipResponse{
optional string pos = 1; //升级槽位、
optional string equipId = 2; //升级魂印id
optional int32 leve =3;//经验
optional int32 exp =4;//等级
repeated string soulEquipIds= 5; //消耗信息
optional string equipId = 1; //升级魂印id
optional int32 leve =2;//经验
optional int32 exp =3;//等级
repeated string soulEquipIds= 4; //消耗信息
}
message EquipWearRequest{

View File

@ -58,6 +58,8 @@ import "CommonProto.proto";
repeated endlessSign signs = 13;
// 无尽副本地图点刷新信息
repeated EndlessRefreshInfo refreshInfo = 14;
//无尽副本是否跳过战斗
optional int32 skipFight = 15;
}
@ -296,3 +298,7 @@ import "CommonProto.proto";
message RefreshMonsterResponse{
repeated Cell cell = 1;
}
//无尽副本设置是否跳过战斗
message EndlessSetSkipRequest{
optional int32 type = 1;
}

View File

@ -157,6 +157,9 @@ enum MessageType{
ENDLESS_MIN_MAP_INFO_RESPONSE = 10422;
ENDLESS_MONSTER_REFRESH_INDICATION = 10423;//无尽副本空地刷新小怪
ENDLESS_SET_SKIPFIGHT_REQUEST = 10424;//无尽副本是否跳过战斗
ENDLESS_SET_SKIPFIGHT_RESPONSE = 10425;
// F 10500
FIGHT_START_REQUEST = 10500; //
@ -626,10 +629,8 @@ enum MessageType{
UPDATE_QUESTION_REQUEST = 12015; //问卷
UPDATE_QUESTION_RESPONSE = 12016;
UP_SOUL_EQUIP_REQUEST = 12017; // 升一级
UP_SOUL_EQUIP_QUICK_REQUEST = 12018;
UP_SOUL_UNLOAD_RESPONSE = 12019; //快速升级
UP_SOUL_EQUIP_RESPONSE = 12019; //魂印升级
// V 12100

View File

@ -65,6 +65,7 @@ import "CommonProto.proto";
//血战排行榜
message BloodRankResponse{
repeated BloodPersonInfo infos = 1;
optional int32 myRank = 2;
}
message RoomAddressIndication{