增加房间游戏结束协议

master_huanxiang
王永芳 2019-06-14 10:00:04 +08:00
parent e5ba2dca6a
commit 1895a22fe9
3 changed files with 22 additions and 11 deletions

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@ -252,20 +252,24 @@ enum MessageType{
ROOM_CANCEL_MATCH_REQUEST = 11714; //取消匹配
ROOM_CANCEL_MATCH_RESPONSE = 11715;
ROOM_START_GAME_READY_REQUEST = 11716; //准备
ROOM_START_GAME_READY_RESPONSE = 11717;
ROOM_MATCH_SUCCESS_INDICATION = 11716;
ROOM_START_GAME_INDICATION = 11718; //开始游戏推送
ROOM_START_GAME_READY_REQUEST = 11718; //准备
ROOM_START_GAME_READY_RESPONSE = 11719;
ROOM_GAME_START_REQUEST = 11720; //开始游戏
ROOM_GAME_START_RESPONSE = 11721;
ROOM_START_GAME_INDICATION = 11720; //开始游戏推送
ROOM_SYNC_MYSELF_MOVE_REQUEST = 11722; //移动同步
ROOM_SYNC_MYSELF_MOVE_RESPONSE = 11723;
ROOM_GAME_START_REQUEST = 11722; //开始游戏
ROOM_GAME_START_RESPONSE = 11723;
ROOM_SYNC_OTHER_MOVE_INDICTION = 11724; //移动其他用户的位置
ROOMGAME_END_INDICATION = 11724; //游戏结束
ROOM_TRIGGER_FIGHT_INDICATION = 11726; //触发战斗
ROOM_SYNC_MYSELF_MOVE_REQUEST = 11726; //移动同步
ROOM_SYNC_MYSELF_MOVE_RESPONSE = 11727;
ROOM_SYNC_OTHER_MOVE_INDICTION = 11728; //移动其他用户的位置
ROOM_TRIGGER_FIGHT_INDICATION = 11730; //触发战斗
// S 11800
SUCCESS_RESPONSE = 11800; // 通用成功回复

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@ -32,7 +32,9 @@ import "CommonProto.proto";
optional int32 leftTime = 7;
// 临时背包
optional Drop temporaryItems = 8;
}
message RoomGameEndIndication{
}
message RoomSyncMyselfMoveRequest{
optional int64 clientTimestamp = 1; //请求中的时间戳,原值返回

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@ -11,7 +11,7 @@ import "CommonProto.proto";
}
//匹配应答
message RoomMatchResponse{
optional bool result = 1; //true 请求匹配成功,false 请求匹配失败
optional bool result = 1; //0 成功
optional int32 type = 2; //type 匹配游戏类型 1血战
}
@ -26,6 +26,11 @@ import "CommonProto.proto";
optional int32 type = 2; //type 匹配游戏类型 1血战
}
message RoomMatchSuccessIndication{
optional int32 roomId = 1;
optional int32 type = 2; //type 匹配游戏类型 1血战
}
//必须有准备过程防止因为机器性能原因导致,性能好的先进入游戏
message RoomStartGameReadyRequest{
optional int32 type = 1; //type 匹配游戏类型 1血战